Honestly, I'd say the deeper issue for the class is the lack of options. Right now the Signet + Lich Forms, and Leech + MM are the only viable options. But we should ask, why is this the case? It's because ANET has a variety of issues holding back other spec's from being 'viable alternatives,' putting them in a double bind where if they nerf what's good right now, Necro falls off the cliff and has nothing left. But if they leave it how it is, there will only be 1 or 2 builds, and they're both extremely oppressive. My suggestion is, any nerfs to Necro needs to be countered with either Corruption buffs, or buffs to Condi necro (and the fear Condi in general). Having it be auto-cleansed by other CC's as well as the multitude of AoE condi cleanses (a larger issue right now imo), means that Condi builds by in large do not matter. No bleed will tick more than 5s or so, Chill, Weakness and Cripple even less so. Considering the raw output of Burn and Torment from other classes, and more importantly the CC outputs and types, Condi Necro is woefully lacking. Even just looking at the Terror trait being on the same tier as Dark Path, even if you went full Fear-Generation in talents, utilities and skills, you'd still do more damage with that build just by adopting Dark Path instead. So Condi Necro (for a variety more reasons as well, but I digress) is effectively out of the running. Wellmancer is out due to the raw mobility and CC-breaking of every class that isn't also called "Necromancer," a full Spectral set was never particularly viable, and Specter is still the black-sheep of PvP that's simply too squishy without an actual shroud to do anything. Unless you simply want to punish the true Necro-main's out there, including us poor Condi Necro saps, the nerfs to Necro would have to be pointed, and balanced by buffs to other areas that have (by in large) historically been ignored. This would mean a shift of virtually every passive gained in Curses (I mean, a 1.25s bleed on crit? What kind of passive gives 133 dmg 1/3rd of the time on a crit, and then every other passive is just more crit chance, for the CONDI line?!)