Hammer on Guardian really needs to be buffed. There's a reason why its never used by 90% of Guardian mains. For PvE, I love the weapon, as a whole, I love the weapon.But you know what I would love more? to be able to effectively use Hammer in PvP and WvW. Currently as things stand Hammer gets outclassed by basically everything. Yeah the Damage on Mighty Blow is pretty solid, but given its obvious animation and now long cooldown, its not good. That paired with its painfully long, easily interruptable, and very demanding of a near stationary target to land and effectively utilize AA chain 3(Symbol of Protection) it has no really usable damage. Hammer 3 has very low damage and only a 2 second immobilize, whereas banish with its completely obvious visual queue of a windup time lost all its damage. I know they took damage away from all CC skills but Skillshots and very long windup skills that are much harder to land should get some if not all of their damage returned to them. I recommend: Hammer 1: Chain 1&2 damage increase by 10-15%Hammer 1: Symbol of Protection Cast 1 1/4s -> 1 Second Mighty Blow: CD 10 seconds -> 8 seconds Zealot's embrance: CD 15 seconds -> 12 seconds / Immobilize Time 2 seconds -> 3 seconds Banish: Restore skill's damage Ring of Warding: Allow cast while moving for the first 1/2 second of the 1 second cast time. I feel like with these changes Hammer will probs still not be viable as it is generally a very clunky, slow, low range weapon.But at least with changes like these we could roll hammer out of the dead catagory of Guardian weapons. On a separate note, I really hope ANet restores the cast time of LB3 back to 0.25sAnd on another, i'm still actively annoyed that Leap of Faith and Symbol of Wrath on GS are separate skills when One-hand Sword 2's Symbol of Blades is BASICALLY THOSE TWO SKILLS COMBINED. Pls combine GS skill 3 and 4 and give guardian GS a new skill, maybe a block Counter attack called Zealot's Offense or something.