Seems each class has their "prominent" condition damage and as far as I can tell, Elementalists (core) use Burning as their strongest with Bleeding coming in second. While at Mount Maelstrom I noticed that many creatures are immune to Burning which places Elementalists at a disadvantage if Burning is your dominant damage. However as masters of the Elements (a little role playing here), shouldn't they be able to compensate with some naturally logical changes? That is, if an NPC is immune to Burning, should they then not be more susceptible to Water/Ice Damage? Perhaps a 1.5x to 2.0x water/ice damage increase against Burning Immune creatures? Something else, and again at Mount Maelstrom while tackling the Megadestroyer Boss, there are some class(es) that are capable of standing in the lava without getting burned. Don't know which or how they do it but they do it and from my squishy little Elementalist point of view, it's a damn good trick. However, as master of the elements shouldn't I be able to mitigate same burning damage when standing in lava? If not long term but with at least an "ice shield" without having to rely on self healing (which is limited) to carry you through? Just some thoughts. Edit: I didn't write "kitten good trick." This board has a weird censor filter.