I love that map! Was that what Ascalon looked like during the alpha/beta of GW1? I only started playing a few weeks after the official release and never delved too deeply into what previous iterations of the game looked like (apart from knowing that, before Dociu got on board, the aesthetics were quite... different). Did I fix it correctly in the most recent map? In any case, I couldn't find a map of the Mausoleum, so I cobbled together an approximation with other dungeon pieces. Barradin's Vault doesn't have map art, sadly. I forgot about the Sunken Observatory and the Derelict Delves, guess there's a little more to add (not trying to be exhaustive at this point, anyways. The GW2 locations were a bit of an extra, originally). I also added the Shining Blade headquarters, although the placement feels... problematic. That prototype map sounds intriguing! Has anyone extracted it? I'd love to have a look. For now I just wanted to put most of the important underground spaces into a single map, trying to put them at roughly the same scale as the overground maps and using the natural orientation they had as per the ingame compass. The next step would be to look at the many issues arising from these placements (such as the ones you mentioned, off the top of my head there is also the Ooze Pit which takes us right under/into Kralkratorrik) and decide on a more appropriate scale and orientation. E.g., most of them are long enough to cross the Shiverpeaks. While it might be fine for some of these to be epic dungeon crawls where the heroes' descent takes days, it seems unlikely that all of them should be as big as they appear here. Wasn't there a consensus of dungeon scale vs. overground scale for GW2? As an aside, funnily enough one of the magma rooms of both Rragar's and Kathandrax' each PERFECTLY overlap with one another at the current orientation and scale, although this obviously makes no sense. To be fair, I didn't necessarily intend for this to be a historical representation of what the Depths were at the time of GW1, but more of an analytical tool showing several underground spaces from both games. I think at this stage especially it is more interesting to have a simultaneous view of all the locations. Your comment did lead me to making the two different backgrounds (GW1 map vs. GW2 map) and distinguishing GW1 locations from GW2 locations by colour, however. Aaaaand this made me realise I misplaced them. I guess apart from breaking out of the Silverwastes to get into the Sealed Cave I will have to do some dungeoneering today to figure out how one gets from the door at Wyrmblood Lake to the north-eastern corner of the map.