The new expansion should have a higher than HoT difficulty, MUCH MUCH higher than is currently in the game. The problem with difficulty with the expansions is between: Difficulty arising from mapsDifficulty from monster types , (veteran), (elite), (champions) and amounts, (1 monster) vs (5 monsters)Difficulty from monster types, (branded hydra vs poison frogs vs sand lions)The game needs maps that are harder than PoF maps for sure, given that players will be entering EoD with mounts (flying mounts as well!) and gliding and new statted gears like trailblazer and berzerker. The maps needs to be as dangerous as Tangled Depths or Verdant Brinks, with more than 1 layer, the Desolation is the sole PoF map that meets this category I feel with the sulfur lakes and rivers. For point 2 the game needs to utilize champion monsters less like in HoT and use veteran and elites more and have more numbers of them. I recall the first HP fight I had in PoF with the Bottled Djinn in Crystal Oasis, I opened the bottle and engaged the Djinn who pulled the nearby sand lions, a sand shark, the patrolling forged and the famous veteran hydra... it was like a michael bay movie and I felt amazing having beaten them after 1 or 2 tries. W.R.T point 3 we also need more monsters with weird abilities, like blinding and the prismatic hydra boss with his 3 kinds of attacks.. there are so many fun and interesting ways to challenge players that don't involve monsters becoming target golems posing no challenge and just soaking up dps like a giant sponge. Use more Djinn or those Awakened bird monster things. Finally the game needs to punish people who wear glass cannon stats! You cannot have everyone using Zerkers or Vipers and have a healthy game! People have to learn to use defensive weapons like shields and use more non meta stats like Trailblazers or Celestials, open world is its' own thing and it should be respected. The devs also have to increase the rewards for open world participation that doesn't involve mindless farming.