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LuxRoy.9230

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Everything posted by LuxRoy.9230

  1. As of September 26 2023 : > Axe Auto Attack Chain + Ambush while inside the enemy's hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop" following the ambush no matter where in the chain the player was. This is inconsistent behaviour compared to when the player is standing outside the enemy's hitbox, ambushing will not reset the chain back to step 1 but let the player cast the step at which they left off before ambushing. > Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's. > Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an off-hand weapon of any kind.
  2. This is still an issue as of September 26 2023
  3. This is still an issue as of the August 22 2023 Patch.
  4. As of the August 22 2023 patch : > Axe Auto Attack Chain + Ambush while inside the enemy's hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop" following the ambush no matter where in the chain the player was. This is inconsistent behaviour compared to when the player is standing outside the enemy's hitbox, ambushing will not reset the chain back to step 1 but let the player cast the step at which they left off before ambushing.> Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's.> Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an off-hand weapon of any kind.
  5. As of the July 18 2023 patch : > Axe Auto Attack Chain + Ambush while inside the enemy's hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop" following the ambush no matter where in the chain the player was. This is inconsistent behaviour compared to when the player is standing outside the enemy's hitbox, ambushing will not reset the chain back to step 1 but let the player cast the step at which they left off before ambushing.> Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's..> Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an off-hand weapon of any kind.
  6. This is still an issue as of the July 18th 2023 Patch.
  7. This is still an issue as of the June 27th 2023 patch.
  8. As of June 24 2023, this is still an issue.
  9. As of the May 2nd 2023 Patch : > Axe Auto Attack Chain + Ambush while inside the enemy's hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop" following the ambush no matter where in the chain the player was. This is inconsistent behaviour compared to when the player is standing outside the enemy's hitbox, ambushing will not reset the chain back to step 1 but let the player cast the step at which they left off before ambushing.> Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's..> Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an off-hand weapon of any kind.
  10. This is still an issue as of the May 2nd 2023 patch.
  11. As of the March 28th 2023 patch : > Axe Auto Attack Chain + Ambush while in the hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop"> Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's.> Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an offhand weapon of any kind.
  12. This is still an issue as of March 28th 2023.
  13. As of the February 14th 2023 patch : > Axe Auto Attack Chain + Ambush while in the hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop"> Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's.> Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an offhand weapon of any kind.
  14. This is still an issue as of February 14th 2023.
  15. The bounce has a 600 unit range from where it bounces not from the player. So if you gs2 an enemy only things within 600 unit of that enemy will be in range of that particular bounce
  16. I have been toiling over mirror blade for some years now (admittedly on and off) about how it bounces. Some players in high PVE endgame have noticed that GS2 will sometimes just "lose" bounces. A similar skill from the same profession which also bounces between enemies and allies and gives boons, Winds of chaos (staff 1) will never bounce between 2 allies. Trident 1 Siren's Call also has the same behaviour. But Mirror blade's bounce uses a priority list, like applying boons, where players have priority over pets or minions or clones. The problem with this is that players and enemies have the same "priority", the game will use proximity as a deciding factor to figure out where the bounce should go. Even this behaviour is inconsistent. Sometimes clones will simply intercept the gs2 bounce and "steal" a bounce. In instanced content this is especially horrible and makes greatsword-using specs like pchrono or pvirt especially unreliable and way weaker than people think. On a raid boss it is not rare to get around 2 hits per cast average (max is 4) just because the sheer amount of allies (may it be players, pets, kalla spirits, clones, etc). Even against the golem, where you are alone, it is easy to miss a few hits of gs2 just because of clones and phantasms. It would be amazing if you could change gs2's bounce to work like staff 1 or trident 1, where it would never bounce between 2 allies thus guaranteeing the maximum amount of hits per cast.
  17. As of the December 13th 2022 patch, > Axe Auto Attack Chain + Ambush while in the hitbox still resets the auto chain ; the mesmer's 1's chain will reset back to the first initial skill "Lacerating Chop"> Axe Clone Auto Attack Chain + Ambush while in the hitbox still resets the clone's auto chain ; exactly like the mesmer's.> Clone Attack Speed is still reduced if the clone is standing inside the target's hitbox while the mesmer is holding an offhand weapon of any kind.
  18. Steps to reproduce : - Have the skill be on cooldown at the time of entering cs (i stow cancel the cast so it doesn't go on full cooldown but that is irrelevant to the bug ; you can still bug out skills that went on cooldown "naturally") - Cast the skill as cs is about to finish (the cs can be of any length and you can close it manually too or let it run out naturally) - If the cast of the skill finishes when cs is now closed/over and the skill is still on cooldown (from when before we cs'd) then the skill will be interrupted and go on interrupt cd regardless of the cooldown it started with - If the skill goes off of cooldown before the cast resolves (so let's say you entered cs while x skill had 0.1 second of cooldown left, and by the time it finished casting out of cs the cooldown naturally cooled down back to being off the skill will not be interrupted - This can happen on pretty much any skill that has a cast time (so far I've tested greatsword 2, 3, 4, 5, staff 1 (yes the auto), 3, 5, disenchanter and sword 5) - This bug is not related to any traits or boons, I have tested with only the chrono traitline equipped (for cs) and no traits selected and no boons. Video with examples timestamps for each skill
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