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Michel.3986

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  1. Thanks for your kind reply. I tried this but my cpu cant even mess with it. Support asked me some logs. I will put their answears here when i get it.
  2. Some attacks of Minister Li punishes the Vindicator Dodge, Hiting it midair and making it look like he was launched off the platform. This is really annoying it is the THIRD TIME i die in this Strike Mission just because of this bug. Fix it ASAP please. Game cant consider im out of the stage just because im dodging.
  3. Greatsword: Phantom's Onslaught do not have actual 900 range. Actually Nomad's Advance the jumping utility skill has more range (600) than Phantom's Onslaught's 900 range. True Strike, the skill that is followed by Imperial Guard (the blocking skill) should be more like Samurai style. Too slow. Make it a fast long slash cut from upside down with cool animation, with 5 vulnerability stacks and weakness since its dmg is bad. Tenacious Ruin, the Dodge is really really bad underwater, very punishing to use it underwater since the actual effect is taking doble of the evading effect.
  4. Some LWs3 itens, after EoD release, are not working! Like Siren's Landing Master and other LWS3 maps master achievements. Can't salvage them for unbound magic. Also I cannot plant Fire Orchid Seed in fertile soil because it's not working, blocking my progress at Sprouting the Druid Stone and A Henge Away From Home achievments. Orrian Venom Glands - Guild Wars 2 Wiki (GW2W) Orrian Drake Scale - Guild Wars 2 Wiki (GW2W) Albino Orchid Blossom - Guild Wars 2 Wiki (GW2W) Fire Orchid Seed - Guild Wars 2 Wiki (GW2W)
  5. Resolution: I had to restart the instance at least 4 times and try to get locked at diferent positions so the target went up. Dont get caught in the middle of the corridor, try to get caught at the corners.
  6. In One Path Ends, the last episode of Living World Season 3. Chapter "Where is Balthazar", as soon as I get locked at the first trap I can't put the target correctly at the trap to destroy it. I tried everything, action camera, normal camera, my target wont go up so I can shoot it with the bloodstone shard. Its blocking my progress at the history and at the returning to one path ends achievement. I want the legendary trinket and cant get because of this bug. See image to understand it better. https://imgur.com/bPh1FT8
  7. Ok. Lets go one by one. The concept of this Elite is tottaly confuse. It doesnt know if the wants to be range or meelee oriented. So you must decide this first. If range make most ranged skills at 1200 range if meelee remove the ranged concepts. (Like why Fire 5 is meelee if 4 is ranged?). I personally would preffer the hammer to be meelee oriented ann hammer 3 skills should be combo fields and hammers should have more blast finishers to synergyze better with Elemental Epitome Trait. First id like to say that people who did this were probabbly really tired. All the animations are too simple. This hole projectil concept in this Elite Specliazation is a turn off. Hammer 3 should be more visually stunning, like Hammer Fire 3 should be more like labaredas of fire moving around you than a simple projectile of fire. And so for all the other elements. Instead of a simple air project why not a electric storm around you in air 3? A snowstorm above your head in water 3 and well designed sandstorm in earth 3 attunement? Please stop this projectil oriented thing, its just too clunky! Fire: Fire 1 Auto Attack Singeing Strike: Why is this a 600 range single target projectil? Make it a 3 target meelee auto atack chain that burns enemies. If you want this spec to be ranged oriented then make this skill 900-1200 range. Fire 2 Surging Flames should leave the ground burning and be 900-1200 range instead of just 600. Fire 3 Flame Wheel: Make it a firefield with labaredas around you, burning foes that come inside. Fire 4 Triple Sear. Another show of lazyness. Make 3 lava spots erupt from the ground like the gathering tool animation and put some burning in it. Fire 5 Moltten End. Is too slow .1 second animation for a quick and simple effect is not good. Make it 1/2 seconds animation. Make it a 1 second stun or dazze as well. Water: 1: Water auto-attack Stream Strike the first chain: 2 vulnerability stacks Water Rush the second chain: make it a healing water splash coming out of the enemie. Chilling Crack the third chain: keep it as it is or just make this chain 2 and water rush chain 3 2. Rain of Blows would me much more cooler if it splashed healing water in each attack out of the enemies than chilling them. its a meelee attack not much reason to chill a foe that is so close to you. This skill is going to be used more of a counter attack, so its better healing here than chilling. 3. Ice coil. Make a snow field instead of this circle annoying projectle. Make it chills who hits you in close range. And make it a combo field of ice. Like frozen ground skill in staff. 4. Crashing Font. Surprisinly i think its cool already. 5. Cleasing Typhoon. Add a CC to it like a knockback since water is a kitting element. Air. 1. Auto Attack Wind Slam is really bad, really weak and really slow paced. Since i think hammer is best as meelee weapon i preffer it a chain skill as well. like the lightining hammer auto attack. If you want to keep it like this at least make the auto attack bounce in more targets like the air staff auto attack. 2. Hurricane of pain is great but i think it should dmg the close foes to you as well, since its spinning the hammer the spinning of the actual physical hammer also should be doing damage. Also: Why is this not a Whirl Finisher? 3. Crescent Wind. Make it a Air Combo Field, I also thinks it should be a electric storm instead of this projectil thing of lazyness. 4. Wind Storm: If we are going meelee oriented remove the propel yourself backward effect. If you choose range oriented, keep it as it is. 5. Shock Blast. Another turn off projectile... Make a animation like Wind Storm, while casting the Aoe icon shows in the ground when finishing animation the stun comes. Earth. 1. Stone Strike Auto Attack is cool but why is it not bleeding enemies? 2. Whirling Stones. Make it a whirl finisher... And make the last spin as a blow strike that stuns enemies. 3. Rocky Loop. Since we still dont have a combo field of earth and sand elements. Make it a Sandstorm following you around that blinds or bleeds enemies since we cant turn it into a combofield. 4. Immutable Stone is cool as it is. 5. Ground pound is too slow, make it 3/4 at least. About the Utility Skills, Auguments need more time spended in it. The Elite Skill Elemental Celerity needs a rework. All utilities were porlly done. Poor animations and poor effects. They should at least be giving auras. And Finally the Jade Sphere. It should follow you around and if we choose to end it before the energy runs out we should be keeping the remaining energy.
  8. Also, the movement skills are too short on range. The only that is ok is Dragon Slash: Boost which is 750 range, still i think it should be 900. So flicker step should be at least 750 range as well.
  9. Healing Skill Combat Stimulant should be allowed to used while channeling dragon trigger without cancelling it, just like flow stabilizer.
  10. Elixirs are too boring. I guess you should implement some sort of interaction to it. Like 1. Elixir of Promise "Perform a quick ritual that imobilizes targets around you and drink the elishir of promise". 2. Elixir of Ignorance "Break Stun, perform a quick ritual that fear the enemies around you and drink the elixir."
  11. Bank Boxes Renaming It would be nice if we could name our boxes in the bank so we can organize it better. Eg, Itens for Mawdrey. Friendlist chat My first MMO had this. Its called Talisman Online. You dont have idea how huge it is. Would be nice just call your friends to help in content or chit-chat whith each other. LFG do not have enough friendly aproach, you post in LFG and wait to random people come in. Its not bad. But a friendlist chat makes you create a lot more friends in the game because sometimes you will see a interesting conversation in friend chat and you will want to add your friend's friend just so you can keep up with the full conversation. Summon System A great way of ressurecting some contents like dungeons. If you could once per day take a newbie to dungeons with you. For exemple, ascalonian catacombs is a lvl 35 dungeon. A high level player with a high level character could once per day take at least one lvl 30-40 player (the summon) to the dungeon. In the end of the dungeon the summon after having completing the task of killing the previous bosses of the dungeon could summon another boss and this boss would complete a daily quest that gave good rewards to veteran players like mystic coins, amalgamated, etc. This would be really great to group content, (dungeons, raids, fracs) A great way of making veteran and newbie players together.
  12. Ohh sorry about that. Im not native english speaker so it was confusing for me. Now I see in the wiki page Harpoongun was previously named Speargun. So they renamed the weapon and did not renamed the achievement description. Hehe. My bad. Thanks! I was getting crazy with this.
  13. My Weapon Killing Achievements are not being accounted. I Kill things with required weapons and the numbers just dont change. Asked some players if they are facing the same issue and some people are and others dont. What is this ? Here is a gif: https://gph.is/g/Eq5A6pr
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