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Aly Cat.9415

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Aly Cat.9415's Achievements

  1. This one demands players overcome faulty game design, in this case collision. At least increase the time allowed. I used the gliding method and still couldn't finish and I didn't even do anything wrong with the part when time ran out so I don't know how to go any faster. The sensitivity of the checkpoints needs to be increased, too. It feels very inconsistent. That, and I know I saw this complaint from a lot of people involving some of the jump puzzles, but content that involves running and jumping (or flying or gliding) in circles over and over again is nausea-inducing. I feel like the wrong lesson was learned from this feedback in the past.
  2. Something else is they finally started rewarding healing and reviving in PvE, but not WvW where teamwork also matters? Debatably more so? They say the changed rewards to encourage real battles, but there's little to no credit for participating as intended.
  3. First of all, I'm rarely on the forums. 5 posts (playing since pre-launch) to your 1000+. I did a search on the topic before I even posted, and nothing about participation came up but my apologies that I didn't check in with you personally. Second of all, I don't see how I, a single player, am responsible for not just one but two servers mostly quitting WvW. And yeah, mag had people on all four maps, and groups defending towers/watching sentries and camps. Not 1-2. 3 or more. I can switch to a non-support build for solo play and kill enough NPCs in between the 3 veterans spawning to maintain participation but that's still playing around a design flaw, and it's not just about me anyway. On the flip side, when you have max participation, you have nearly 10 minutes to goof off when you're doing well (or at least your team) before you need to tag something again (and back to goofing off). In its present state, participation IS easily exploited when a team does well so the developers (is there some other way to reach out to developers?) might want to consider whether the participation system is working as intended. Worst case scenario it can be feast (if you cheese it) or famine.
  4. The participation system is meant to discourage people going AFK or being inactive, but it also punishes losing. This is particularly problematic when there is a population imbalance, which in turn worsens the population imbalance. For example, one team has taken over all the WvW maps because the other 2 teams are underpopulated. If a member of a different team attempts to do anything, even just taking a sentry, they get killed because they are outnumbered by campers. No participation credit, participation decays, player is essentially punished for attempting to play despite population imbalance, player leaves, population imbalance remains/intensifies. Losing seems like punishment enough. It also seems to defeat the purpose of having different reward systems between the general WvW rewards, pips (which are already reduced for losing teams, or flat out not rewarded when participation decays) and the reward tracks - none of which can be progressed when your server is empty.
  5. I appear to have lost about 300 ap after the most recent update. I also had some email about a title (relating to GW1). Anyway, I received my 39500k chest awhile ago, and have received many AP since. It even shows that my next chest is the 40,000k chest. Yet I only have 39299k AP. I also haven't touched EoD achievements in awhile so something else appears to be the problem.
  6. I like the Diablo franchise. I like the Guild Wars 2 franchise. Let things have their own vibes. And not all content for adults in any other medium is a hard M either. Quality of storytelling has nothing to do with ratings besides. Good and bad quality for all age groups. Technically the most adult content isn't exactly known for its writing besides.
  7. There is a public instance, but it is on a two hour timer. Only the squad leader should be able to start a private instance so it doesn't start too soon. Also, the achievements appear to be bugged. I've defeated regulators but not received credit toward that unless it only counts if you beat the encounter as a whole. Right now there's little room for error so I'm not sure how accessible this was optimized to be. I know it was rescaled at least a little since I think we originally needed 4 or 5 per platform, and now 1 or 2 can manage, but not always. Really frustrating when your platform succeeds but another is empty or had only 1 player who couldn't solo. Public is a little more forgiving at a cap of 70.
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