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Madisonlee.9641

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  1. 7.2k True Shot This was on marauders with trapper runes btw. Like I said before, damage that high shouldn't be possible. Also, I've never seen numbers that high running "meta DH" in 2v2 or 5v5 post patch. Lastly, I have no idea under what conditions that occured (such as, the damage modifiers you're running). If the full trap DH build you're running has the sustain & disengage of a Ranger on top of having very high burst damage, it should be nerfed. Showing me that screenshot won't make me say that Ranger is okay in its current state... I don't want to keep going and forth on this over th
  2. 7.2k True Shot This was on marauders with trapper runes btw. That's literal trash bro you can do better XD My trapper zerker Rachel hits 10k+ constantly on other glass bro get ur act together.
  3. This. Do you really think ANET has the resources or motivation to completely rework classes with stealth access to compensate for a change/removal of stealth? Not gonna happen lol. We can argue that it SHOULD happen, but it's not going to.
  4. I literally brain-farted on this when I previously said that Eddo's 15 sec CD suggestion could be acceptable for maul, I was in pre-patch mode where my counterkick did 10k+ XD Yeah no friggin way to a maul CD increase, we'd literally have no damage on GS in that case.
  5. That's fair, since hilt bash resets maul a 15 sec cd would def be a fair nerf in terms of sustained DPS, but it wouldn't help you not be one shot by them though, and so people would still cry. People will ALWAYS find something to cry about, even if it's not remotely being used in high tier play.
  6. Maul: Reduced power coefficient from 1.75 to 1.5.14,3% nerf :) Should have been 30%. It needs to be 1.25 Don't pretend you wouldn't be here making the same exact post if that maul had been 12k instead of 16k XD We got peeps in other threads complaining about sub-10k numbers from WI and Maul, so basically anything you die to should be nerfed and people won't stop crying until no one ever dies. Oh wait we got that post HoT bunker meta, and then people cried that no one died and game was slow and boring so devs wanted to make things "feel dangerous" again and up crept the power since. It's lik
  7. Maul: Reduced power coefficient from 1.75 to 1.5.14,3% nerf :) Should have been 30%. It needs to be 1.25 Don't pretend you wouldn't be here making the same exact post if that maul had been 12k instead of 16k XD We got peeps in other threads complaining about sub-10k numbers from WI and Maul, so basically anything you die to should be nerfed and people won't stop crying until no one ever dies. Oh wait we got that post HoT bunker meta, and then people cried that no one died and game was slow and boring so devs wanted to make things "feel dangerous" again and up crept the power since. It's lik
  8. Maul: Reduced power coefficient from 1.75 to 1.5.14,3% nerf :) Should have been 30%. It needs to be 1.25Don't pretend you wouldn't be here making the same exact post if that maul had been 12k instead of 16k XD We got peeps in other threads complaining about sub-10k numbers from WI and Maul, so basically anything you die to should be nerfed and people won't stop crying until no one ever dies. Oh wait we got that post HoT bunker meta, and then people cried that no one died and game was slow and boring so devs wanted to make things "feel dangerous" again and up crept the power since. It's like
  9. Like I said before, the logic of these forums is "I died to something. I died because that something is OP and needs nerfs." Assuming what was said on the prior page was true, OP had hard fought 2v2s against literally one of the best rangers in this game who made it to world championships etc, and barely lost, and therefore ranger is OP. Ya ok. OP seems like a cool headed guy who is trying to have a serious discussion about it so I'm not gonna tell him to L2P or anything b/c obviously he's good enough to be competing with a top tier ranger, but when you are calling for nerfs of ranger citing
  10. DIdn't you say you were running a marauder DH? One true shot should one shot the bird o.O And if the ranger is sharp enough to see you true shotting his baby and switches in time, that bird deserves to live gosh darnit! Anyways like I said I get your frustration. Back in the day I would complain about a ton of things in this game. Then I realized I was just getting salty about things that killed me. Now when I die to something I realize I was just outplayed, outskilled, snuck up on and rekt, etc. Very few things in this game are OP to the point of breaking the high tier play, and I'll let the
  11. We can have a genuine discussion about random attacks from pets doing crazy damage or CC, that is surely an issue. However do not complain about an F2, as the ranger is controlling that. That bird will literally die in a fraction of a single second. Now, if you were fighting an SlB, that's an issue because the SlB can just res the bird by merging so we can have a discussion about that if you want. However I'm going to assume that the ranger was core, as core rangers typically are running with birds and cats. I'm going to be real with you. I don't want to come across as condescending because
  12. The funny thing is, that glass cannon soulbeast build everyone seems to be dying to only has ONE condi clear in the form of Bear Stance. In other words, you can literally apply some weakness on them and their pet and they're rendered useless unless they blow their heal to get rid of it (which has a 30 second cooldown btw). Not only that, but the glass sic' em soulbeasters usually run 2-3 utilities just to get the damage off; Sic'em for damage, perhaps zepher for quickness, perhaps signet of hunt for unblockable, etc. Compare that to my one shot mes that only needs ONE utility for the burst, m
  13. That's what people complaining about ranger are too bad/new to realize. Every class has the capability to play glass cannon memes. Complaints on this forum are simple: I died to something, something must be horribly OP about it. It's not that people care about being hit with big power numbers more so than giant condi stacks or being cancer-ed down slowly by perma CC or whatever it is, it's that they don't like being killed, and god forbid they die 1v1. Get over it people, or stick to PvE.
  14. That's an F2 ability. The ranger controlled it. Why shouldn't it "hit for four digits" ? You could have: Killed the cat. It's a cat. Cats and Birds die in literal seconds. Even less than a second in a team fight. Kited the terrible pet AI. The only pet in game currently that deserves a complaint is deer because it does random CC, random big numbers, it's tanky AF, and completely unpredictable. The smokescale also has a rando CC that should be looked at. And yes yes ranger stans, I know they aren't technically random because the pets use their CC skills as soon as they are summoned, but com
  15. do it chaith. static discharge meta!yeah... I was trying, friend... but it's so squishy a Soulbeast killed me 3 times over with 3 abilities. Ended this mans entire static discharge career :joy: . But I suspect that glass cannon Soulbeast will not survive this next adjustment patch at all, as it's head and shoulders above other glass cannon specs, easily doubling or even tripling burst and overall output. Full on glass cannon specs are a bit unhealthy, maybe we'll see incentives for Rangers to run a bit more balanced, there's no incentive right now.I'm pretty sure I got mega-trampled a t
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