Honestly, what happened to transparency and providing the thought processes before balance patches, Anet? Because there is utterly no rhyme or reason to your absolutely gutting of this class. This sort of knee-jerk axing of skills and traits is something I would expect to see when the game is broken and being exploited or a class is un-killable - the first nerf being understandable. I had hoped to wake up this morning to a reversal of some of the changes, but alas, here we are. Instead of coming at vindi with any sort of finesse and taking the time to nudge it in the right direction, you've taken a hatchet to it at the knees.
I'm not sure how you can say that you want to change up the FB/Scrapper meta and then proceed to make the changes you have. I guess if there's any consistency, you are continuing to remove the rewarding feeling for players being incredibly good at their classes and being able to do some amazing things with that skill. Could vindi have used a further nerf? Sure. But this, as other's have said, is not a nerf. It's a near obliteration.
The most you can say about the balance of heal/cleanse support classes in WvW at the moment is that they all feel bad in one way, shape or form. Where supplementing the supports with another class or two per squad was safe and comfy, it's now required per party if you want to live through this new condi-heavy meta. In a game where finding people who want to play support (hell, even getting people on a class that's actually viable as just dps in WvW), can already be tough enough, let's require more of them to play support..
I also have already had friends and guildies who are newer to the game and don't have legendaries already upset at the gold they spend trying to gear everything up to be as helpful as they can to their guilds and server in general only for things to be nerfed into the ground. Which, just overall isn't a good look to them from the game. Big PvP nerfs? Sure, you don't really have to spend much to play in that game mode.
And since I've rambled on long enough, I guess my final question also is, you just released a new expac. A new elite spec that didn't necessarily see huge gameplay got a massive upswing from the initial balance and even still after the patch and got people excited to play something new and excited to play the game again. And then you nerf it hard enough that had people miserable at the thought of having to go back to the thing you were trying to push away from as the very reason for the last balance patch? Why? I just don't see the logic.
I hope some of these changes get reverted. It was a fun and rewarding class and still could've been with a smaller adjustment/s. In the meantime, we can all get excited to play mediocre supports. Wew. 🙂