Jump to content
  • Sign Up

amberrosalie.5381

Members
  • Posts

    4
  • Joined

  • Last visited

amberrosalie.5381's Achievements

  1. Compensation = great. Compensation well and truly after the fact (up to 16mths away) = hardly compensation. So, in the time it takes you to develop and then release this legendary relic (which, I think most are thinking is a rather large afterthought after the angry and frustrated comments on the announcement post), we have to grind and buy and craft and whatever else all these relics to be able to play around with all the new things and then resell them in 5-16mths at an almost guaranteed reduced cost due to increased supply/access that far down the line (that is, if they're not account bound anyways), despite having already grinded and dropped gold into our legendary runes? Nice. Good job. I'm happy with the choice of compensation and I think it works being calculated off how many runes as long as it's fairly substantial (which you've not really given insight into) - although perhaps there's a large disparity between the number of people who own six and those who own seven that should be accounted for (not sure!) - but the timeline just doesn't work in any way shape or form. For five months minimum, which is a substantial amount of time, we have no choice but to acquire these of our own volition only to have to fork out for/grind yet another legendary. Again, I'm personally not that worried about the cost of another legy that's somewhat compensated for, but if I compare this to finally finishing my legy runes and replacing all my character's exotic with legendary? There were a lot of Durability Runes I did not get a single thing back from and had to keep buying because of a time gate I had most of the control over. This, I have none. Anyways, all that to say, I think you have some more considerations to make here before release. You're on an okay track in my opinion, but I don't believe it's nearly enough.
  2. I think it's too contradictory to say both of those statements in the same sentence because for something to be nerfed across multiple traits and skills by 40%-75% it was either too strong or the nerf is rather ridiculous. I think the healing nerf could have hurt less had they not also nerfed all your endurance regen for said dodge which is basically the feature of the class. And then also the cleansing. >.<
  3. Honestly, what happened to transparency and providing the thought processes before balance patches, Anet? Because there is utterly no rhyme or reason to your absolutely gutting of this class. This sort of knee-jerk axing of skills and traits is something I would expect to see when the game is broken and being exploited or a class is un-killable - the first nerf being understandable. I had hoped to wake up this morning to a reversal of some of the changes, but alas, here we are. Instead of coming at vindi with any sort of finesse and taking the time to nudge it in the right direction, you've taken a hatchet to it at the knees. I'm not sure how you can say that you want to change up the FB/Scrapper meta and then proceed to make the changes you have. I guess if there's any consistency, you are continuing to remove the rewarding feeling for players being incredibly good at their classes and being able to do some amazing things with that skill. Could vindi have used a further nerf? Sure. But this, as other's have said, is not a nerf. It's a near obliteration. The most you can say about the balance of heal/cleanse support classes in WvW at the moment is that they all feel bad in one way, shape or form. Where supplementing the supports with another class or two per squad was safe and comfy, it's now required per party if you want to live through this new condi-heavy meta. In a game where finding people who want to play support (hell, even getting people on a class that's actually viable as just dps in WvW), can already be tough enough, let's require more of them to play support.. I also have already had friends and guildies who are newer to the game and don't have legendaries already upset at the gold they spend trying to gear everything up to be as helpful as they can to their guilds and server in general only for things to be nerfed into the ground. Which, just overall isn't a good look to them from the game. Big PvP nerfs? Sure, you don't really have to spend much to play in that game mode. And since I've rambled on long enough, I guess my final question also is, you just released a new expac. A new elite spec that didn't necessarily see huge gameplay got a massive upswing from the initial balance and even still after the patch and got people excited to play something new and excited to play the game again. And then you nerf it hard enough that had people miserable at the thought of having to go back to the thing you were trying to push away from as the very reason for the last balance patch? Why? I just don't see the logic. I hope some of these changes get reverted. It was a fun and rewarding class and still could've been with a smaller adjustment/s. In the meantime, we can all get excited to play mediocre supports. Wew. 🙂
  4. They didn't give up, they've reset everything back to normal so people can enjoy reset and wvw as normal. You have no idea what kind of work goes into redoing relinks and trying to do the match ups properly. They've put all that energy into matching up every single person and guild into alliances and getting it evenly spread. You're literally whining because the game isn't perfect on beta which is bound to have bugs.. They've said relinks next week. If it's such an issue, you can just take the week off fam.. lulz.
×
×
  • Create New...