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tim.4596

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Everything posted by tim.4596

  1. Mirage thrust daze value set to 0, while IG link claim it to be 0.25s https://api.guildwars2.com/v2/skills?ids=45230
  2. Part 1: GW2 auto attacks explorationI think those pictures are pretty self explanatory. Axe auto attacks Ambush What happened with axe ? Scepter auto attacks Sword auto attacks Spear auto attacks
  3. I think the maximum gold amount for items at the trading post should be upped to 20,000 gold and not 10,000g that's way too low...
  4. How can you know the "true" activation time of a skill ? Cause I've noticed that a lot of skill or auto attack chain claim to take 1s to complete while in truth they take 2+ seconds... Is there some weird shenanigans in the game ? Do I need to add a number to the base activation time given by the game ? Also the API for some reason doesn't give back information about activation time ? Is that cause it doesn't actually exist or ???
  5. How do you die at Queensdale ??? You can literally one shot every single mob, even if you are thrown back to lvl 1-15 while in Queensdale, you shouldn't die that easily. The game still follow a difficulty pattern, so Queensdale compared to a lvl 80 zone makes it almost impossible for you to die (in my opinion), unless if you afk in a zone full of monster. Plus you have a massive advantage over lower level if you are max level since you can use traited talents. Also, while gear stats are diminished to match the level of the area, being full berserker will still be more profitable. And the quality level of the item is respected too. So your exotic/ascended gear should give you more stats than any other item of the same level with similar stats would.
  6. They should do like a Gen 2.0 Celestial armor with True All stats :)
  7. Does anyone know how I can get the skill activation time and activation type from the API? https://api.guildwars2.com/v2/skills?ids=10334 The current API doesn't appear to return any information concerning those two things :(
  8. I'm happy to see that I'm not the only one running Boon chrono in Open World :) However, I don't think that shield is really necessary, I much prefer either Greatsword, Focus or Staff. I'm not sure about keeping wells, 25s recharge cooldown feels like a very long time. I however use Wells in meta events (Chak Gerent, VN Night bosses), as I'd rather prioritise group dps than my personal dps. Yeah, I'd say illusion is almost undroppable in Open World / Solo content. Phantasmal Haste (Quickness) and Phantasmal Strength (Might and increased damage) are just too strong. While it's easy to solo upkeep 25 might with Chaos/Duelling, it's almost impossible (if not impossible) with Insp/Duelling or Domination/Duelling. You absolutely need "Phantasmal Strength" from Illusion.
  9. Since I created the post I'll go second (edited). Here is my open world build. -Edit: Gameplay video added 29/06/2019 This is a shatter build, so SPAM! shatter !!! maybe keep your F3 if you need to CC. gw2 build editor link I play illusion/chaos/chronomancer with Sword/Sword + Staff or Greatsword -The Chaos traitline gives you access to high sustainability + all the boons in the game. Thanks to "Bountiful Disilusionment"-Illusion traitline allows you to spam phantasm to get quickness, it also gives you access to "Shatter Storm" to be able to stack 25 might very quickly.-Chronomancer traitline gives your phatasm superspeed when you shatter and allows for double phantasm spam + daze which is very useful for breakbar + descent damage. As shown by Build Editor; Chaos traitline gives you access to almost all the boons in the game, with Chaos without Chaos (domination or duelling instead)While playing without chaos may seem okay I can assure you that playing without protection can sometimes make you take high damage depending on your gear, the passive regeneration while not much still helps slightly for soloing Elite mobs. Weaponwise Sword/Sword is your go to weapon, as you want to self get 25 might with this build, and sword 5 phantasm gives 8 might.As 2nd set weapon, I generally go with either Staff or Greatsword. While staff gives more defensive stats and greatsword more damage + aoe damage the difference is really in your game style. Unless you are soloing dungeons I'd say it doesn't matter much which weapon you are running.Armorwise/RunewiseI generally run my boon setup around 40-60% boon duration-6/6 Diviner armor with 6/6 Rune of the pack or 6/6 Leadership (I tend to dislike scholar runes since it's open world and you might often find yourself under 90% hp, but if you're just attacking trash mobs it's a good option too)-fill with berserker/assassin trinkets/weapons Assassin is preferred in open world content, since you don't have access to Spotter (Druid), Banner of Discipline (Warrior), however Berserker is fine since I'm guessing you might use Berserker stats for other game type modes. SigilwiseIt really depends on your gamestyle-Concentration (for more boon duration)-Force for extra damage-Impact for extra damage-Bloodlust (to stack up 250 power) Utilitywisehere are my preferred utilities-Signet of the Ether to refresh the cooldown of phatasm and therefore generate more Quickness.-Signet of Inspiration I like it because I can extend boons enough, to upkeep perma boons in between fighting two mobs + it's a nice utility skill in case some other players are nearby, you can extend boons on themselves. However it's not really necessary so feel free to replace it with something else.-Blink, I find blink extremely practical, since you can often blink up bridges etc... very good for map completion. However, it's more for fun than anything else, since mount can pretty much get you anywhere faster. A better skill to replace it with would be feedback. Once you start using feedback you realise you can reflect so many skills, and can survive much longer against a lot of mobs.-- Alternatives ---Feedback, reflect-Well of Precognition, aegis/stability + stun break. Very Extremely useful at Chakk Gerent, especially for nuhoch lane or while fighting mushroom in general or any mobs that would knock you down. Chaos spec gives you stability while shattering so you wouldn't need it, but it's still extremely useful due to its stunbreak.-Mantra of Pain, good damage-Phantasmal Defender, for more quickness, it's also a good source of damage. Utility skills are to be "situational" and are less important than your weapon skills in most cases so everything goes really. UnderwaterwiseI mean.....like.....NO !!!!!!! (maybe later) So this is my build, there are a lot of alternatives to the play style, and having played chrono a lot I feel like it is an extremely situational class. I mostly play this build in open world as it is pretty layback, having access to almost all the boons in the game is really good. I'm also publishing it here, because I've seen that a lot of builds that I read in the past about mesmer privilege Berserker/Assassin stats with Scholar Runes, while it will give you the highest damage output, I think it's a mistake, since those other are way less layback, and you really do gain a lot from boon duration on chrono. And you can always drop boon duration for more assassin/berserker pieces. 0% boon duration is quite hard to upkeep boons, (by that i mean in long fights you'll drop quickness most likely, and alacrity you'll have extremely low upkeep), 20-30% is however descent. Note: You can also play this build as core mesmer. If you're uncomfortable / dislike using Continum split core mesmer might actually be better. Replace Chronomancer with Domination (if you use Greatsword most of the time) or Duelling (if you use x/Focus, or if you're mostly sword/sword) or Inspiration (if you need condi cleanse/some slight healing)
  10. Hello, I was looking at Metabattle in the open world section, and I find out that while there was a few open world build available, they all seem very straight forward assassin/berserker stats for power and viper for condi. So I thought it'd be interesting to make a post on the forum and ask what's everyone mesmer/chrono/mirrage build in open world. :) And discuss thoughts etc...
  11. To be honest, not really. The instabilities rather encourage changing class or mostly utility skills and traits. There is still almost no reason to change stats in fractals. The most notable changes in fractals which are being done:change utilities for more reflects on mesmer, guardians, engies if We Bleed Fire is present or on Volcanicchange base warrior banner slave to spellbreaker or take Shattered Concentration as chrono if a lot of boon pressure is present (other boon strip works too like Renegade)switch to Scourge and cleave heavy classes for the end boss of Siren's Reeftake additional stability utilities for Chaos or in 100 CMtake some additional cc if no banner slave is present That's pretty much it. The only class which could be considered changing is guardian from power DH to condi Firebrand at the end of Siren's Reef. Any other minor stat adjustments can me done via trinkets if need be, but as I said, it's super rare is at all. The major difference between raids and fractals remains:Fractals still heavily favor power builds across the board. Raids alternate between power and condition builds as well as party setup (solo or double heal). While I am not opposed to get fractal armor added, this currently is not one of the reasons for it. At least not due to necessity. A proper build template system would be more useful than legendary armor for fractals at this point. I don't know other classes, but as a druid, I find myself often 1 shot killed because of some kitten inst combos in some fractals. For those cases, I really miss the option to add some more vitality/toughness to my gear.You can add toughness to your gear especially as druid. Feel free to run full minstrel gear if you prefer it as a druid. It's exactly the same as running full harrier. Damage as a healing druid in fractals is hardly noticeable and most party wouldn't care wether you do 2-3 or 6k damage.
  12. there are entire guilds dedicated to "train" new players for raids, so no it's not as hard as you try to make it sound.https://discord.gg/nZg52r3 for example, even the very first training run (t0) is easy 8 li per week, and you literally get carried through the bosses by experienced commanders and people teaching you eveything you need to know. pugs will be pugs, and you will allways have those that try to struggle on their own..and then they come to the forums, and here we are so yes, the 3 hours is more realistic then you were willing to admit Have to disagree, 3 hours is no where near realistic for a full clear of wing 1-4 for a new player. That's plain incorrect or we are talking about a person getting carried through ALL the fights by 8-9 other people consistently. Possible with a big guild or enough friends, certainly not common.Even with training raids, of which I am part often and/or lead enough of those myself, a new player will be forced to train quite a while before he can consistently kill all W1-4 bosses. 8 LI per week is more realistic (and doable with highly motivated new raiders as well as enough experienced raiders) but automatically extends the time needed for the first set to close to 20 weeks. 2 Evenings of training (2.5-3 hours each) for 10-12 LI is a more realistic assumption for a new player (and even that is assuming people already are semi decent at their class and are not starting from scratch). Also after the first armor, LI requirements increase to 300 which again doubles the time required time gate wise. I don't think your numbers are accurate either, as if you want a true estimation of time, you need to acknowledge that player skill level will improve over time. More over if they have done a little bit of golem training for their rotation and prepared for raids, they should perform relatively well if the commander know what he/she is doing. Also in training runs key classes such as chrono or mechanic specific encounter classes seems to be done by more experienced players. Needless to also precise that a lot of those players might have already done T4 fractals before starting raids and therefore have a somewhat good understanding of their class and sometimes even can pull out a really good rotation. Websites such as Snow Crows and discrete are also fairly popular, and players would/should have geared up for the encounter. I think you are strongly underestimating the average new raid player. Even though the first time a training group goes into a training group they might take up 6-7h to obtain 10-12 li, the 2nd and 3rd time will be much better. Therefore the 3h per weeks estimation over 11-12 weeks might actually be much more accurate than yours. @tim.4596 said: there are entire guilds dedicated to "train" new players for raids, so no it's not as hard as you try to make it sound.https://discord.gg/nZg52r3 for example, even the very first training run (t0) is easy 8 li per week, and you literally get carried through the bosses by experienced commanders and people teaching you eveything you need to know. pugs will be pugs, and you will allways have those that try to struggle on their own..and then they come to the forums, and here we are so yes, the 3 hours is more realistic then you were willing to admit Have to disagree, 3 hours is no where near realistic for a full clear of wing 1-4 for a new player. That's plain incorrect or we are talking about a person getting carried through ALL the fights by 8-9 other people consistently. Possible with a big guild or enough friends, certainly not common.Even with training raids, of which I am part often and/or lead enough of those myself, a new player will be forced to train quite a while before he can consistently kill all W1-4 bosses. 8 LI per week is more realistic (and doable with highly motivated new raiders as well as enough experienced raiders) but automatically extends the time needed for the first set to close to 20 weeks. 2 Evenings of training (2.5-3 hours each) for 10-12 LI is a more realistic assumption for a new player (and even that is assuming people already are semi decent at their class and are not starting from scratch). Also after the first armor, LI requirements increase to 300 which again doubles the time required time gate wise. I don't think your numbers are accurate either, as if you want a true estimation of time, you need to acknowledge that player skill level will improve over time. More over if they have done a little bit of golem training for their rotation and prepared for raids, they should perform relatively well if the commander know what he/she is doing. Also in training runs key classes such as chrono or mechanic specific encounter classes seems to be done by more experienced players. Needless to also precise that a lot of those players might have already done T4 fractals before starting raids and therefore have a somewhat good understanding of their class and sometimes even can pull out a really good rotation. Websites such as Snow Crows and discrete are also fairly popular, and players would/should have geared up for the encounter. I think you are strongly underestimating the average new raid player. Even though the first time a training group goes into a training group they might take up 6-7h to obtain 10-12 li, the 2nd and 3rd time will be much better. Therefore the 3h per weeks estimation over 11-12 weeks might actually be much more accurate than yours. I have trained over 20+ fully new to partially new raid players by now, with sometimes 1 or up to 4 present in squad. I believe I have a pretty good grasp of who and what skill level of player joins raids at this point in time. How many training runs have you lead or been part of?I'll be honest here, I've done a few Guild training run, however I've never done any pug training run, or any training run at all in which we had no say on players. In the training run that I did, it was comprehended that before coming into raids, the players would have prepared a minimum. Food + Utility were a requirements, exotic gear or ascended gear with correct stats (Berserker/Assassin are fairly easy stats to get) Viper for condi classes, and we would also have asked them to do a Golem rotation first (or at least make sure that they knew their rotation). If the player had not done any of that or couldn't get the gear, then they simply weren't ready for raids. The natural PvE progression for new players is generally Dungeons --> Fractals --> Raids. Going straight from dungeons into raids would be skipping a lot of steps. That would be the general pattern for people who are new to the game and generally interested into End game content such as raids. I understand that this pattern might not be true for a lot of players in GW2, as most players would probably skip fractals and dungeons altogether and do open world content story instead, and would have probably do their own min/max stats with stats such as trailblazer, commander, soldier or other stats based on their gameplay and what they thought right to go through the game content. Although gearing might be significantly more expensive to those players, as they may have to craft ascended items, instead of stat swapping, they should still be able to get a full set of armor of the correct stats combination before going into raids. If they are unable to get those stats then they are not ready for raids yet. I originally included a comment in my previous post, which I then deleted as I thought it wasn't necessary to add it. But you wouldn't bring someone with insufficient agony resistance in a T4 fractal run, so why would you bring someone to raid who hasn't done the basic golem training rotation.
  13. You can somewhat cheese Siren Reef. For the last encounter, you can take classes that have really good AoE damage (Holosmith, power reaper, Staff weaver) also warrior isn't that useful as there aren't many CC bar, so you can replace the warrior by a DPS class (Necro or DH are really good). Also, your chrono and DH's (if you have any) can bring reflects so that people take less damage. Mechanic wise the fight is pretty simple and dodge too, however people often get confused with the Circles. Green circle = Hug your teammatesRed circle = Go away from them Also, "Siren's Reef", is in no way harder than 99 and 100cm however a lot of people tend to think that because it's not a CM they can just yolo through the boss fight and therefore end up wiping for hours.
  14. there are entire guilds dedicated to "train" new players for raids, so no it's not as hard as you try to make it sound.https://discord.gg/nZg52r3 for example, even the very first training run (t0) is easy 8 li per week, and you literally get carried through the bosses by experienced commanders and people teaching you eveything you need to know. pugs will be pugs, and you will allways have those that try to struggle on their own..and then they come to the forums, and here we are so yes, the 3 hours is more realistic then you were willing to admit Have to disagree, 3 hours is no where near realistic for a full clear of wing 1-4 for a new player. That's plain incorrect or we are talking about a person getting carried through ALL the fights by 8-9 other people consistently. Possible with a big guild or enough friends, certainly not common.Even with training raids, of which I am part often and/or lead enough of those myself, a new player will be forced to train quite a while before he can consistently kill all W1-4 bosses. 8 LI per week is more realistic (and doable with highly motivated new raiders as well as enough experienced raiders) but automatically extends the time needed for the first set to close to 20 weeks. 2 Evenings of training (2.5-3 hours each) for 10-12 LI is a more realistic assumption for a new player (and even that is assuming people already are semi decent at their class and are not starting from scratch). Also after the first armor, LI requirements increase to 300 which again doubles the time required time gate wise.I don't think your numbers are accurate either, as if you want a true estimation of time, you need to acknowledge that player skill level will improve over time. More over if they have done a little bit of golem training for their rotation and prepared for raids, they should perform relatively well if the commander know what he/she is doing. Also in training runs key classes such as chrono or mechanic specific encounter classes seems to be done by more experienced players. Needless to also precise that a lot of those players might have already done T4 fractals before starting raids and therefore have a somewhat good understanding of their class and sometimes even can pull out a really good rotation. Websites such as Snow Crows and discrete are also fairly popular, and players would/should have geared up for the encounter. I think you are strongly underestimating the average new raid player. Even though the first time a training group goes into a training group they might take up 6-7h to obtain 10-12 li, the 2nd and 3rd time will be much better. Therefore the 3h per weeks estimation over 11-12 weeks might actually be much more accurate than yours.
  15. Well, everyone can get their legendary armor for free. You just need to invest time into it. Also joining a Guild or training group is strongly advised, as you will meet people who are also learning about raids, so that you can form a party with them.
  16. Okay, but can you imagine if we start getting the same rewards in Raids that people get in Fractals... I mean... Fractals already give so much rewards to players, while Raids clearly does not. Also you are aware that right now the game is asking Players to do Fractals to get a legendary backpiece ? So it's the same with legendary armor, you have to do Raids. Both aren't that hard to obtain in either game mode. And completely separating raids and fractals and giving them the same rewards, would just dissociate both game modes completely. In all honesty I think you guys asking for Legendary Armor to be added to Fractals is not really fair. You don't see raiders winning so much about all the different things available from other content to be added into Raids. They just understands that they need to play other game modes. I think it's pretty much like what @ButcherofMalakir.4067 is saying. You can't do "X" and you're asking if you can do "Y" instead to get the same things as you would doing "X". Ohhh, "easy", here we go again. Who said easy? When you get your "fractal God" title after +1 year of work and close to 8,000 gold spent, like I did, tell me what's easy in it. I think the section above answers "easy". What game are you playing? Fractals and raids were on separate notes the day, there was a raid. Please stay on topic,if you not happy with raids rewards, open own thread and put your thoughts in it What do you mean stay on topic. I'm not the one who started crossing boundaries by asking Legendary Armor to be added to Fractals... Excuse me? I never asked for Envoy to be added to fractals. Please read my OP.I have read your OP, and I think, as from the messages from previous comment already made, we are way past that. I'm sorry if my usage of the word "same rewards" in raids than in fractals was misleading. Isn't that the same as saying Fractals have Legendary Backpiece, Fractals are not the whole PVE? I mean, not much to say about this. I won't pronounce myself about PvP because I don't play those game modes enough to have anything relevant to say. But although similar to Fractals and Raids (both game mode being different, and player doesn't seem to enjoy crossing between both). When Legendary armors got added to Conquest mode (as it wasn't at first), WvW required you to play it for multiple hours in order to get the tokens to craft legendary armor. Raid doesn't require such an investment from players. I don't know if what I just said is still relevant, maybe now with just doing daily WvW you could potentially get the legendary PvP armor. That's why I do not wish to elaborate on this.
  17. Okay, but can you imagine if we start getting the same rewards in Raids that people get in Fractals... I mean... Fractals already give so much rewards to players, while Raids clearly does not. Also you are aware that right now the game is asking Players to do Fractals to get a legendary backpiece ? So it's the same with legendary armor, you have to do Raids. Both aren't that hard to obtain in either game mode. And completely separating raids and fractals and giving them the same rewards, would just dissociate both game modes completely. In all honesty I think you guys asking for Legendary Armor to be added to Fractals is not really fair. You don't see raiders winning so much about all the different things available from other content to be added into Raids. They just understands that they need to play other game modes. I think it's pretty much like what @ButcherofMalakir.4067 is saying. You can't do "X" and you're asking if you can do "Y" instead to get the same things as you would doing "X". Ohhh, "easy", here we go again. Who said easy? When you get your "fractal God" title after +1 year of work and close to 8,000 gold spent, like I did, tell me what's easy in it. I think the section above answers "easy". What game are you playing? Fractals and raids were on separate notes the day, there was a raid. Please stay on topic,if you not happy with raids rewards, open own thread and put your thoughts in itWhat do you mean stay on topic. I'm not the one who started crossing boundaries by asking Legendary Armor to be added to Fractals... when PvE already has legendary armor. And the grind level from WvW and Conquest modes are just not comparable to PvE game modes.
  18. I think that would actually be a really good compromise.
  19. Okay, but can you imagine if we start getting the same rewards in Raids that people get in Fractals... I mean... Fractals already give so much rewards to players, while Raids clearly does not. Also you are aware that right now the game is asking Players to do Fractals to get a legendary backpiece ? So it's the same with legendary armor, you have to do Raids. Both aren't that hard to obtain in either game mode. And completely separating raids and fractals and giving them the same rewards, would just dissociate both game modes completely. In all honesty I think you guys asking for Legendary Armor to be added to Fractals is not really fair. You don't see raiders winning so much about all the different things available from other content to be added into Raids. They just understands that they need to play other game modes. I think it's pretty much like what @ButcherofMalakir.4067 is saying. You can't do "X" and you're asking if you can do "Y" instead to get the same things as you would doing "X". Ohhh, "easy", here we go again. Who said easy? When you get your "fractal God" title after +1 year of work and close to 8,000 gold spent, like I did, tell me what's easy in it. I think the section above answers "easy".
  20. What would be the point of creating another PVE legendary armor, when we already have one? And if it's to make it way uglier what's the point at all? Moreover wouldn't adding legendary armors from different game modes make it less prestigious? Also 5 and 10man contents are very different, you shouldn't be able to access legendary armor from Dungeons no matter how many steps it takes to get it. It's just wrong. What would be the point of adding a new mount, when we already have many?What would be the point of adding a new map, when we already have many?What would be the point of adding a new food, when we already have many? How is this relevant? I think we are getting confused here. Are we talking about a new skin ? or a new legendary armor ? If you just want new skins, I don't think that it has to be a legendary armor necessary. Plus what are you suggesting; that you would like more 'combat enabled' armor skins? Do you consider the skins from the PvP legendary armor to be legendary ? What do you mean by unable? Are you saying that they do not have enough time to consider to raids? Are raids not their primary focus as it isn't as rewarding as Fractals? Also if you give legendary armor to fractals, why shouldn't you give "raids encryption box" to raids ? And add daily rewards too on top of that? Since you seem to think that there are no difference between the two. What I'm trying to say here is that you should start giving some serious arguments as to why Legendary armors should be added to Fractal? Asking Anet to add legendary armors to fractals because it is what people play the most and thus (arguably) the easiest way to get it. Is just being lazy. Many people hate world completion, however unless you want a legendary weapon you have to do it (that or pay 2k gold at the trading post). Because Armor isn't reward, it's convenient item. Reward for raiders was the skin, not functionality. If raids were fine in this game, people would raid.Are raids not fine ? What do you mean? The "I do raids, I'm better then you" isn't relevant there are good Raiders and bad ones the same as in fractals. You can't say that raiders are better than people who do fractals. I'm only pointing out the difference between 5 to 10man content. The true issue here seems to be that people seems to have preferred game mode that they enjoy playing and they do not wish to play another one. Also raiders are much more on the loosing end when it comes to rewards, so I'm not sure it'd be a good thing to start differentiating the two and make them 2 separate game mode. Raids are only rewarding once a week, and repeating them multiple times would not get you any rewards, while if you do fractals more than once a day you'd still get "fractal encryption box" upon completing a fractal, which are worth much more than" gear loot box" from raids. Also, only having legendary armors in Raids is inviting players to play raids, while adding it to fractals would only create more boundaries between the two. As in this is wrong on so many levels, I'm not even sure why I need to be pointing this out.
  21. What would be the point of creating another PVE legendary armor, when we already have one? And if it's to make it way uglier what's the point at all? Moreover wouldn't adding legendary armors from different game modes make it less prestigious? Also 5 and 10man contents are very different, you shouldn't be able to access legendary armor from Dungeons no matter how many steps it takes to get it. It's just wrong. What would be the point of adding a new mount, when we already have many?What would be the point of adding a new map, when we already have many?What would be the point of adding a new food, when we already have many?How is this relevant? I think we are getting confused here. Are we talking about a new skin ? or a new legendary armor ? If you just want new skins, I don't think that it has to be a legendary armor necessary. Plus what are you suggesting; that you would like more 'combat enabled' armor skins? Do you consider the skins from the PvP legendary armor to be legendary ? What do you mean by unable? Are you saying that they do not have enough time to consider to raids? Are raids not their primary focus as it isn't as rewarding as Fractals? Also if you give legendary armor to fractals, why shouldn't you give "raids encryption box" to raids ? And add daily rewards too on top of that? Since you seem to think that there are no difference between the two. What I'm trying to say here is that you should start giving some serious arguments as to why Legendary armors should be added to Fractal? Asking Anet to add legendary armors to fractals because it is what people play the most and thus (arguably) the easiest way to get it. Is just being lazy. Many people hate world completion, however unless you want a legendary weapon you have to do it (that or pay 2k gold at the trading post).
  22. I never said that raids are harder, I said they do not require the same level of coordination. Asking 5 players to do something is not the same as asking 10 players to do it. If let's say 1 player being bad doesn't matter. That's a 20% ratio, which would be to say that 2 bad players in a raid group wouldn't matter. However depending on the boss mechanics etc... that isn't true. Some mechanics depending on the boss fight are more punishable than in fractals. Also Fractals doesn't require specific players to perform specific mechanics. Therefore:If you have 2 bad players6 Good players and 2 medium players, the 6 Good player might not be enough in a Raid scenario to compensate the other 4 players. Whereas in a Fractal scenario that 60% ratio of Good player would.
  23. The answer in all cases is the same - more content, more choices, more options for more players. I would be careful not to cross boundaries here. 5man and 10man contents are very different, and while fractals might actually be harder than raids, they do not require the same level of coordination. Here again, you are crossing boundaries, PvP and PvE shouldn't be put in the same basket. Very few players play both PvP and PvE (I do not count the people doing a daily PvP match as PvPers). No, it's pretty self explanatory. Or if you don't think it's wrong, please give some arguments as to why?
  24. What would be the point of creating another PVE legendary armor, when we already have one? And if it's to make it way uglier what's the point at all? Moreover wouldn't adding legendary armors from different game modes make it less prestigious? Also 5 and 10man contents are very different, you shouldn't be able to access legendary armor from Dungeons no matter how many steps it takes to get it. It's just wrong.
  25. I don't think that Legendary Armor should be available in 5man content, but yet again they added it to Conquest Mode in PvP so.... I guess nothing is stopping anyone from adding it to Fractals, although I still think it should remain within raids. They overly simplified raids, and you now have access to extremely simple events/bosses to get li. W4 B1-3 Are very easy. W1 B1 + Spirit run is very easy too. Then you can do W3 Escort + KC + TC. I mean the whole of W1-4 Aren't that hard anymore since they've been out for so long. Plus, wouldn't that be a bad idea, since the current aim in Fractals is to get "Fractal God" title, so if they release legendary arbors in Fractals, wouldn't that make getting the title even more difficult. Suggestion wasn't about raids armor and how to cheese it.What makes you believe the objective in fractals is to get 'Fractal God' title?That's like the Nespresso commercial, What else? do you do fractals for? And although I haven't done the actual math, but in the long run the extra relic box from titles would get you the gold back. I understand that it's incredibly expensive, but if you do Fractals everyday and don't buy the 2 daily Mystic Clover, then why not get it? You will eventually get the relics. I know some Fractal God people who already have 200,000+ relics
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