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Riku.4821

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  1. gz on beating it.Yeah Forums are much less for seeking info or help.More about complaining and giving feedback.At least in my experience.
  2. I bet it is hard, just getting to level 80 now is much different than when there was only the base game.When you say living story season 4, do you mean you skipped Heart of Thorns, Season 2 and 3 as well? I would suggest doing those. If you don't have full exotics, do dungeons (don't even bother with raids), and meta events to get some exotics. Make sure you've got the right stats and build for your class. (I usually just use raid/fractal builds for this)
  3. I want to say upfront. I do not think Raids should have time gated rewards with weekly reset. Just give diminished returns. But as for everything else, it is needed to keep longevity in the game, and promote retention rates.Is it annoying? Sure, because a lot of people are impatient in today's age of gaming. "I want it, and I WANT IT NOW" mentality, is one of the most unhealthy things in a gaming community, not time gated content.
  4. It seems I've voted in the minority.I do not think "easy/medium/hard" modes need to exist.But at the same time I partially agree with your statement, TC (Topic Creator).Instead of easy/medium/hard modes, I think they should do what they did for Dungeons (do people remember those still? Been awhile). "Story Mode" where you can go in and solo, or group, kill the bosses which would be extremely watered down. The rewards aren't anything great or praise worthy. (This could be almost identical to your 'easy mode' idea. So in a sense TC, I agree with your easy mode/hard mode idea (where hard mode is normal raids). But honestly speaking. Adding an easy/story mode will not solve the problem of raids. People play raids, in any MMO game, for the challenging content. Some play it for the rewards, while some do raids because they have nothing to do (in life I'm kidding of course). Going outside of Gw2 for a moment. I want to talk about my experience with Raiding in Destiny 2. And use that as an example through the remainder of this post. Quick talk about other game(s) raiding experienceGetting the elephant out of the room for the moment, yes Destiny 2(D2) is in no way shape or form similar to Gw2. Mechanically speaking there are things Destiny can do in their raids because it is Destiny, same for GW2. But I recently started raiding in D2 there is a raid called "The Last Wish", and it has several parts to it. Four bosses, and I think two or three encounters. Of course my team went into this already watching videos and explaining the content as we went and was already over the gear check level, but we only spent maybe 3-4 hours a week attempting this raid with the six of us. Slowly we progressed, wipe after wipe, attempt after attempt, week after week. Just recently we finally beat the last boss "Riven of a Thousand Voices(Riven)". Mechanically speaking it was not a hard boss, the challenge came from (stress) communication skills and player skill in the form of memory and reaction speed. You mention, TC, people two-manning VG, well people can also two-man content in D2 as well. It isn't something uncommon in todays age of gaming. People did Solo videos of Dungeons back when those existed as valuable content. Back on point. After our several attempts to beat this raid we finally did it. Everyone Cheered and praised the Sun (RNGesus) And then we all got terrible loot from the raid. While my group cannot speak for everyone, I do believe that overcoming challenging content after many attempts IS the reward for raiding, not the loot drops. Getting back on topic with that out of the way. My main thoughts on Gw2 Raids (I wish to clarify I have only beaten up to Xera in terms of Gw2 Raids, I stopped playing after that due to IRL problems) is that the content itself is not challenging enough. In my experience the main mechanic that got in the way was DPS checks. Without going into too much detail, I feel like mechanically speaking the raids do not require enough individual player skill. Yes there is the Tank, the Healer, and the DPSers. And using VG as an example. the tank tanks, the healer heals, the damage dealers dps. Then when the green circle appears three (?) people go to it. Which leaves everyone else to flail their weapons around at the boss. So at this stage of the game, it is possible to fail because three people didn't stand on the green circle causing a wipe via damage taken usually killing most the group, not a real raid wipe mechanic (If I recall correctly, it was possible to Distort the entire team during that, causing groups to just skip the green circle and DPS through it, that might have been nerfed). That isn't really challenging. And back to other game(s) raidingI think another reason why the content isn't challenging is because the team of players isn't split up, and just left there to DPS the entire time. I will use D2 once again as an example, and relate it to Gw2. Going back to the Riven boss encounter. The team of six is split up into two groups of three. These two groups did the exact same thing as each other, but in reverse. One team did X while the other did Y, then you went up a floor and the team that did X is now doing Y and vise versa. Then the team is grouped back together for the boss mechanic itself, and then the DPS phase, and is once again split up to repeat the entire thing until the last 10% of the bosses HP, which the final DPS check is put in. This, while it could be better, in my opinion is a good way to split the team up, and keeping it simple enough.So going back into Gw2 with that fight (simplified) in mind, I want to talk about Sabetha. This in my experience with the few raids I've done. Best showcase the spliting up mechanic. The team is once again locked into the "battle field" but the bombardment mechanic requires 1 player to go "off on their own" and prevent a mechanic from happening. I think more mechanics like that, but more fleshed out, would be a much more valuable change to raids than "easy/hard mode". Perhaps during the bombardment phase, you needed to send three or four members up, and have them loop around killing all the enemies up there, and doing some other type of mechanic, then returning to the boss for a DPS phase. Maybe something to do with Sabetha's Henchmen, instead of making them just an annoying wait timer to go back to smacking Sabetha to death. While I have much more to say, I don't want this post to be a mile in a half long, and it is almost midnight and I'd like to rest. So I'll leave it off with that and add a TL;DR. In my opinion, Overcoming challenging content through trial and error, is the reward to raids. Not the loot, or the fashion, or the story completion etc.I am not saying loot shouldn't exist as a reward. Loot should compliment the reward as additional reasons to do the raid/content. And the problem with raiding in gw2, again in my opinion, is the challenging content isn't truly challenging players individual AND teamwork skills enough. I look forward to thoughtful comments and replies. I'll try to check back when I can. For now; good night, and good luck out there, Commander.
  5. I agree more with "When the time is right" but I selected "Other". I think Gw3 should happen when the story of gw2 finally stalemates, and a new improved Futureproof Game Engine can be utilized. There is no reason to start another game until technology dictates the time is right. Gw2 still stands as a good looking and running game. So for now gw3 is of no need.
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