Anet's 'path' is the most convoluted I've ever seen to any server on the net. 90% of the time a traceroute will not complete for GW2 when all other traceroutes run at the same time complete with little to no loss. GW2 comes up with 100% packet loss a LOT, no connection that is valid . I get 'network' game errors in WvW and even in DR or LA dozens of times a day or more and have the screenshots to show anyone -- I just wish these issues would get the attention they need. No, I am not on wifi. I am on a very expensive gigabit connection. My settings are consistently lower than they should be for a game that used to load and work so much better than it does now. And no, I not overseas. I am in Nevada, largest city here, Las Vegas, like I said, gigabit connection and no game that works so much so that I have to reboot my machine when it locks up so much so that even task manager won 't work...