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lilcoffeebean.3149

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  1. Been predominately a WvW player since launch, but everyone's more or less moved on so looking to start actually getting into pve a bit more. To that end, would love a guild invite so I can see the other half of the game I haven't been doing much with. =D
  2. Perhaps just a change based on your current matchup and the fact due to the event there may be different people in WvW than usual. That's the only thing I can think of as nothing else has really changed.
  3. It was fun because it is the stark contrast of the current meta. I have no issue's going back to a more damage oriented meta, however not to that extent. One shot builds that don't allow for counter play are only amusing for so long. As far as if it was a big difference, the runes added 5% damage per might stack, instead of a flat 5% while under the effect of might. So yes, a full 25 stacks of might was a huge difference. Just think on the largest single hit you've taken in WvW in the current meta, then imagine it with that bug.
  4. As pointed out this was changed. https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/^There are the notes for this change. Specifically "The chance to extract runes and sigils from a salvaged item using a salvaging kit will change to a chance to salvage runes and sigils. Black Lion Salvage Kits will retain their current functionality with a 100% chance to extract upgrades from salvaging gear." Why you ended up getting 2 runes is beyond me though.
  5. Elementalist (all wvw)3477 Hours1605 Deaths (.46 per hour. Stared learning d/d shortly after launch and never looked back. Those were good times.)Warrior (first character so not sure of ratio, but likely skewed significantly more towards pve as I did world completion etc with this)1438 Hours660 Deaths (.46 per hour)Necromancer (bit of both but largely wvw. Probably would consider this my current 'main')1038 Hours1806 Deaths (1.73 per hour)Guardian (organized runs in wvw for the vast majority of these hours)770 hours824 deaths (1.03 per hour)Engineer (base engi from pre HoT, all wvw)330 Hours334 Deaths (1.01 deaths per hour)Thief182 hours128 deaths (0.7 deaths per hour)Revenant (all wvw)72 hours122 Deaths (1.65 per hour. Let's call it 'still learning')Few other characters on alts, but not linked to gw2 efficiency and can't be bothered to do it. Some of these numbers are also heavily skewed, because when I started the game it was on Darkhaven, which iirc was near the bottom or at the bottom tier wise. So a good portion of the day, WvW was running around for considerable time just to find someone to fight and/or following the K-train.
  6. Nah, just getting beat straight up. PPT isn't covering the staggering amount of deaths and miniscule amount of kills. I could describe the carnage but it'd require an r-rating for intense graphic violence.
  7. Yeah, lets say its "about' the same thing. I've played wvw 4 years and I only remember 3 servers winning T1 in NA: BG, SoS and... HoD! I can be wrong but thats what I remember. I know many dont care but to me that's something cool! We are like David vs Goliath (BG) + Godzilla (SoS) and "WE DID IT"! Ok Goliath was missing this time but 1st time we won BG was on the game. We pushed BG out of T1 (with alot of dblteaming :p) and the week after we won vs SoS. You can beat numbers and coverage by strategy and cooperation, that's the lesson of the HoD story ;) Then your memory just isn't that good. Dragonbrand, Maguuma, and SBI, are just a few that have won T1 in the last year, let alone going back 4 years. But, I do understand the feeling of winning against one of the 'established' T1 servers. Yet, I do not see this strategy that HoD employs that somehow sets the server apart. To me, after a week, it's just like any other server, but the coverage in EST (JQ is beefy here too), PST, and EU for HoD is significantly better than what SoS can manage. Then SoS dominates OCX and JQ/SoS compete for SEA. That's all I've really seen, but there's not any strategy in that. Majority of the day WvW is a K-train and not much else, it's just which server is leading that K-train changes. This is easily seen firsthand and through the stats themselves. I tried to check what u said, even made a post on it without results. So where did u got these infos? If it was from gw2stat.com then u were probably wrong coz the site determine winners with the warscore instead of the victory points. Even medals, it doesnt like they are necessary given to those in T1. We won T1 the 2 last weeks.. no medals and worst, gw2stat.com say we were 2nd for one of these weeks! Ya, it's a bit of a pain and really should be more streamlined because as you said the 1st, 2nd, and 3rd are meaningless cause it's based off warscore. The only way I know how to do it is take what week you're interested in and click view match for the week after that. Then you an see on the graph what colour each server actually was. Based on last week you'll get the winner being green, second place being blue and the first place winner of T2 being red. For whatever reason though, the graph loading is pretty hit or miss. Sometimes it loads, sometimes it doesn't. XD So for example, if I wanted to know who won week 8 (arbitrary number) I'd open week 9 and see on the graph who was the green server. In that example, the green side was SoS, meaning they won week 8. This holds true only from the '1 up, 1 down' system being implemented ofc so 2017ish.
  8. There are definitely people that stick around just to complain and are in WvW daily. The format of WvW (3 way fight over objectives with the combat style of the game) isn't really matched by any other game currently out imo. Yet, it never quite lived up to the potential many felt it could have had if it had been shown more attention over the years. So it's a love/hate relationship basically that many have with certain mechanics etc. The tiers certainly make up a part of that, as well as the scoring system in general. Don't get me wrong though, just because I understand people feeling let down or disappointed (myself included), I do agree that there are times where it just gets old hearing it day in and day out. But people like company, even if it's in misery.
  9. Yeah, lets say its "about' the same thing. I've played wvw 4 years and I only remember 3 servers winning T1 in NA: BG, SoS and... HoD! I can be wrong but thats what I remember. I know many dont care but to me that's something cool! We are like David vs Goliath (BG) + Godzilla (SoS) and "WE DID IT"! Ok Goliath was missing this time but 1st time we won BG was on the game. We pushed BG out of T1 (with alot of dblteaming :p) and the week after we won vs SoS. You can beat numbers and coverage by strategy and cooperation, that's the lesson of the HoD story ;) Then your memory just isn't that good. Dragonbrand, Maguuma, and SBI, are just a few that have won T1 in the last year, let alone going back 4 years. But, I do understand the feeling of winning against one of the 'established' T1 servers. Yet, I do not see this strategy that HoD employs that somehow sets the server apart. To me, after a week, it's just like any other server, but the coverage in EST (JQ is beefy here too), PST, and EU for HoD is significantly better than what SoS can manage. Then SoS dominates OCX and JQ/SoS compete for SEA. That's all I've really seen, but there's not any strategy in that. Majority of the day WvW is a K-train and not much else, it's just which server is leading that K-train changes. This is easily seen firsthand and through the stats themselves.
  10. I don't know what all the hub bub is about. Since release I've had the 'privilege' of being in Tier 1 through 6 over the years. There were differences between all of these tiers, but it largely revolved around player numbers and coverages. This meant typically in T1 you got faster call outs, larger roaming groups and larger zergs, but outside that it's the same tactics, the same coordination, the same builds etc (though the lower you go the more willing they seem to be to experiment). And it's been this way for a number of years now from what I've seen. Granted servers have garnered reputations for various things (fighting, siege etc), but sitting in T1 now, I certainly don't feel like I've missed anything in the time I was out of it. It's the exact same thing, just on a larger scale. I literally see no other difference currently. Certainly not this 'coordination' that sets it apart from the rest.
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