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shinkamalei.2574

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Everything posted by shinkamalei.2574

  1. This is what I'm having trouble with. It feels.... weird with energy and my healing does feel like its knocked over. I still have ventari and such, but it... idk. I'm just waking up and my words suck lol That's a really good point I didn't even think about is what is normal in a standard rotation. Although, it is fine to change up what is normal... but I think the point is to ensure that people have freedom so... not too sure what they'll do. lol... don't talk about their golden child. but yes, i've wondered the same. I think part of it is because they were built with boons in mind and other classes were not. Truly. Like... a lot of these classes were really cool before putting boons in. and I understand needing to balance around that but it should be "xyz gives x seconds of quickness that you need xyz% BD to maintain". simple and easy. There are ways to add to it - you can have something pulse quickness. Secondary activations can give a burst or perhaps the initial activation is a burst. You could do it when you give xyz boon. Etc etc etc. More ways than that too. I think the hard part is moving away from the spam skills type and it seems they don't want to give it to us so easily... which would allow for the diversity they want.
  2. I doubt that will ever happen. They're too integral and some actually take skill... or did. But I think they should take longer to add them in and test them before adding them into professions that weren't built nor meant for it originally.
  3. if they introduced more ways to do solo content or things for solo players, i could see it being a thing then. it would make sense
  4. One of the things I suspect is because they are not making more elites (afaik) so they're adding in to existing specs. It also helps to ensure there's some mitigation on power creep in instanced content. Well that's how it's supposed to happen but there are some that are hitting reallllly hard rn. But a bot would be hilarious to see.
  5. I think I'm not sure how I feel on elementalist yet. It's my main and... there are things from when they originally gave tempest alac that bug me still and the changes to cata... again, idk yet. I've played with them and it feels... ok. Not superb but cata not having to be in air to give quickness is nice even if it's a smaller amount of quickness. Honestly it feels like if we were able to gain energy while a sphere is in use, it would feel easier. Like I am saving my multi-hit abilities for when a sphere is not active. But... not sure 100% if that would make it OP or not. As for tempest... I haven't had a chance to be on a dps of it to see. My healer's alac feels nice and it has been 2 iterations so it feels... better than it did. I originally never wanted it on overloads but I understand they want it to be unique to the class. So... not much there to change lol And I would be satisfied with being able to playtest the game. xD
  6. Adding on since I was too tired from yesterday: Herald (cont): Scrapper:
  7. To devs(if you happen to read this), First and foremost, let me say I am upset with some changes but I’m approaching this from how can it be fixed or re-approached. Secondly, I think each class having alacrity or quickness is not a bad thing. But I think maybe really looking hard into class identities or looking at how players truly utilize these will help. Scourge giving alac with barrier is great, but it was turned into something convoluted… which we don’t need. Druids are spamming what makes them special just to upkeep alac. It also means they won’t be healing when its needed. Or immobilizing. Or giving stab. Or condi cleansing. It’s extremely limiting. (More classes down below) Now this may mean a redo on skills or set of skills if you truly want to make it work. I think druid CA doesn’t work and the spirits were bad because you had to use so many. Which I believe you're also trying to avoid. The options are allow players to have one or two skills with a higher rate of boon application (either time or pulsing) so they are allowed to choose not to have to bring all of a single utility type or put it on something that is a no brainer and is always used for the class. The latter option however must be done in a way where the player shouldn't have to completely alter a playstyle simply to utilize. Necro: Druid: Herald: Warrior: Honestly these are the only ones I got to tonight because limited time. I enjoy Chrono changes. There are several classes I don’t play and can’t give suggestions. The only last comment I have is if you want every class to have a heal option as well, please focus on giving changes to the heals by shouts or mantra. I don’t mean HB. That one is still quite strong. But Heal Chrono and Heal Warrior’s shouts/mantras are rather weak. If they could be tweaked with either better base or a slightly better coefficient, then I think that would do well to start making them a more normalized choice in content. Same goes for the not having a healing trait competing with an alacrity/quickness trait. To other players, I would love some theory crafters to help mess around with ideas or shoot your own idea of what you think traits could realistically change to for this to feel... better.
  8. Honestly, I thought it would be bad but not this. This is... just unplayable. We HAVE to take sand flare. I thought the point was NOT to limit us as much. If you take well of blood, it gives regen which is GREAT (still mad about rez %), you lose out on barrier. Which I'm hearing from others who got to 100% BD that they could not upkeep. Snowcrows says doable but the APM is ridiculously high. like... Necro is not weaver. When you first start a fight in a raid or a fractal, you won't be able to get out alacrity in the beginning quick enough. It's just not possible. Trying to maintain shades and everything also makes it practically impossible to do mechanics. You are so focused on giving barrier because it's so ridiculously low. What I would like to see is to move alacrity to Sand Savant. I know the devs want to ensure that the support DPS don't dps too much to mitigate power creep but they're DPS is GARBAGE right now. I think players would be more intentional in their placement depending upon the length of which that shade is up. Because right now... it is just not it. Between the 8 second shades, the minimal alac, and not being able to use Sand Savant... it's just ridiculous.
  9. that says it pulses but it doesn't say allies. nor does it say an ally cap.
  10. I don't see it. I see carapace and self-defense abilities. Not group protection Here is the Death Magic Line Soul Reaping has a single trait for protection when entering shroud but it is self.
  11. I’ll try to break down my thoughts concisely if I can. This is a massive patch. I will preface with I do not play all elites (I play most classes) and am mainly commenting from a healer/support/tank view. I play everything but fractals (at least not consistently). My big question is: why do you dislike range boon givers? Noticing this as a general theme throughout. I understand you may not want super range dps but you also hurt range boon givers which gave a lot fo flexibility when it came to mechanics… which you’re supposed to be aiming for – flexibility. ELEMENTALIST I think allowing Catalyst any attunement will help with quickness feeling less… focused and narrowed in on air. As someone who likes to mess around with different builds (not necessarily meta ones lol), this feels freeing. I am unsure if the 2 seconds will be good or if it should be 2.5 seconds. I think 3 would be too much with 100% BD. Why did glyph of elemental harmony be the only one that gets inherent reduction? Most of them are HIGH CD. That trait was necessary for those of us who use them in open world or solo content. I can understand the instant rez not being a huge CD reduction but all the other comparable skills are 75 seconds or below. I do understand that it’s hard because they are different types of rezzes, but you also need the skill and timing to pull them off. Glyph of storms also should’ve had it. It’s not super powerful so maybe 10 seconds off. Don’t get me wrong, the resistance is nice but perhaps sharing the boons? This could be of help to Catalyst and Tempest who are support or heal builds. Or… both resistance and share (I know, that’s too op but I can hope!) Onto Arcane skills: The shield should’ve been dropped to maybe 28 seconds. The main way I used it was as a tank for Deimos. It lined up with Mind Crush and also allowed me to time it as a commander. Instead of constantly having to constantly glance up at the top right, I could check my skill to see how long it’s been. I know Tempest has aegis now but it was one of those things that could be used to save myself instead of utilizing my one charge of aegis. It also could've allowed for Cata to tank as well. I love the healing base increase because… it sucked. It sucked so much xD (Now, my own personal of what I would love but I know logistically and balancing wise it cannot happen is for this to heal others with any xyz certain boon on them. This is just to allow alternative builds more and not… really viable xD) Tempest: I’m still annoyed you took away my trait for movement impairing conditions. That was such a vital thing in PvP. Aria will be a nice choice for dps I think… but… how viable is it to keep up that buff since the aura sharing is on water? Or are you intending for them not to have a long term buff aside from the damage trait? Weaver: Don’t play so can’t comment. Catalyst: Already said, ti feels good… but maybe not such a reduction… or if you do, you need to restore the ability to gain energy while a sphere is out. It is quite ridiculous to lose out on energy because of that. Like I feel extremely locked because of that. ENGINEER: Please do not change the range. It gave flexibility for so many mechanics in varying content. Is it a strong class? Yes. But it’s strong and allows players who are not strong or need low intensity builds to join in on content. But it’s also not the strongest. If you know it’s true complicated rotation… then it is up there but still not top. Core: Why? Why change med blaster? I’m happy for the indicator but it doesn’t need a nerf. Most things are CD reduction and unblockable additives so, I can’t comment much. Scrapper: No. No. No. I like the idea of the use of finishers… but in practice this si going to be bad. The early devs of this game did not setup players to understand finishers and combo fields as a whole from base game. This is a bad idea. You guys added it to EOD… but like… kind of too little too late. Not current dev’s fault at all. Until this is more instilled in players (this requires a rework of beginning areas which costs too much $$) from the get-go, I feel like this is not the way to go. If you want players to not be stuck taking full utility skills, up the seconds of boons provided (with full BD or 75% in mind as players will always min/max), or change the skills themselves and make it so with the trait it is elongated. Or… both. Change a skill to provide it and then the trait lengthens the duration (affected by BD). Or maybe add it a change to the toolkit somehow. There are many ways of going about this. Holo: Don’t play, can’t comment. Mech: See above. This is limiting too much. Barrier Burst/Mech Core: My question is why? Why limit it and then why change it? I am not great with numbers so I’m not sure of what this is aimed at. GUARDIAN: No comments. I do play it but I don’t mind any of these. MESMER: I can understand the need for pvp changes. I’ve heard many many complaints from pvpers. Given that you said you’ll be keeping an eye on it, I think if it needs changing, it will be done. Chrono: I’m unsure of how this will work. I see alacrity and quickness changes to summoning phantasm which are a limited resource and I think are mainly done with weapons (let me know if I am wrong). If that’s the case, I might suggest some utils that are phantasm summoning. If not, then make sure in order to fall in line with us not forcing utils on people, that have freedom in our choices. Well changes seem okay. I think that’s a test and find out kind of feeling. Mirage: The clone bleeding and torment is sad face but I don’t hate it. Virtuoso: Don’t play, can’t comment. NECRO: Oh boy, here we go. You want a viable support. At current state in live game it is a carry potential because of its rez power. It is PERFECT for helping new players learn mechanics. Has it trivialized boneskinner? Kinda yeah, but in comparison to the good its done, I say that’s okay. So, what Necro needs for support is regen, protection, aegis, alac (because harbi has quick), and might. You’ve added might and aegis yes and regen in Well of Blood. Not the greatest source. You can’t reliably use staff because some bosses don’t trigger it. What made this class unique? It’s rez potential and barrier. I say okay on cutting down part of the barrier (would really rather not at all) but don’t cut down revive. At max, if you beyond must, Ritual of Life should be 5% not 2%. 2% is HORRID. You could also make Quickening Thirst into a rivaling trait instead of dagger giving life force… It already does. Tons. Perhaps while wielding a dagger, you gain outgoing 10% healing and/or some amount of concentration. This would mitigate how much they can rez and you could leave Ritual of Life as is. Life from death – Why change it? What you should do is change life from death into something more… boon based (cough protection out of shroud cough). Then adjust vampiric presence. Essentially, boost the healing on this trait. That would act as a regen so you wouldn’t need to give it out elsewhere, or at max one other skill/trait. Don’t touch transfusion. Just… no. Like, I understand pulling once but it is so important to be able to adapt. Sometimes there are multiple downs. This is just bad. And the revival pulse? No. Leave that alone. Now onto one of the things that throws me the most: Why are you cutting a core part of the identity of necromancer – boon corruption – out? That makes ZERO sense. It’s not super useful everywhere but it has its niche spots. Leave that alone. I know added boon removal to signets of suffering would mean ton of boon removal, but you can adjust that for pvp and wvw as needed. I am legit angry about this change. This feels like you’re trying to make necromancer out to be something it is not. This just narrows what necromancer can be. You are trying to broaden people’s choices but this feels like it’s narrowing it. ONTO SCOURGE: This says “replacing Feed from Corruption”. What is going in its place? I will start with positives. Fine with Desert Empowerment only affecting 5 and only from the Shade. Totally okay since this has been done to all classes. Love the CD reductions. Love Serpent Siphon but mukluk had a great worry – what is the travel time or animation time for this “serpent”? That could be a massive difference in whether this can be used or not. Now… Sandstorm will be the main one in the middle column… but again, what is replacing Desert Empowerment? Or are those two swapping? I think instead of swapping those two, swap Sand Savant and Desert Empowerment. Personally, I would take Sand Savant over Sandstorm Shroud whereas an alac dps may do the other. Or you could put MINIMAL alacrity on Desert Empowerment and then the true trait on Sand Savant. Sand Savant is also where you could put the increase healing from above instead of changing Quickening Thirst to a rival trait. Or perhaps that the large shade gives protection. Supports need a reliable source of protection. Spectral Ring sucks. Plus you want people to be flexible in what they bring so that leaves 2 utilities since there are more ways of giving might with all of this. This would also make it so a healer would have to choose between more alacrity with Sandstorm or more protection/boons for the group. DO NOT CHANGE THE LENGTH OF THE SHADES TO 8 SECONDS. Just no. No x10000000000000. This does not work. This is spamming which you are moving away from. Just no. It makes the playstyle feel terrible. I don’t care if we have alacrity. Change it to something else. With all of these changes, Nourishing Ashes is going to be left to the wayside. You could use this as a repurposed pvp skill, change the skills in col 1 to be a heal/support skill>dps skill>pvp or alt skill for support dps. Harbi: Why only in PvP and WvW? This does not make sense. RANGER: Nice to see CD reductions and changes although I’m curious why only 2 traps? Nature traits Most look good but I am wondering if Windborne Notes will cause a lot of over healing? Not necessarily a bad thing, just want to note it. Nature’s Vengeance sounds great especially for boon givers. I can’t say for sure because we don’t know what they’re changing to. Druid: Mukluk said it best to the changes that we are going to have to spam CA for alac upkeep… which nullifies intent and skill usage of the class. We won’t be able to save it because we have other things to do. Perhaps give it to glyphs and do as I suggested with Scrapper where a single skill gives it or you can use a trait to make other things give small amounts while combo’d with the big skill. My big thing with grace of the land: WHY IS THE ALACRITY TRAIT COMPETING WITH A HEALING TRAIT? This happened to warrior with quickness (martial cadence) and tempest (lucid singularity). Please stop. Tempest is enough. Don’t do this to druid too. Thanks for the might on the CA skills. Thanks for Glyph of Equality giving stab outside CA. Don’t change Natural Balance. Stop. Don’t do to druid what you did to tempest. Soulbeast/Untamed: Don’t play, can’t comment. REVENANT: Herald: WHY ARE YOU FORCING ME TO SWAP LEGENDS INSTEAD OF LETTING ME USE THEM AS NEED BE INTUITIVELY AND FOR WHAT PURPOSE I NEED? Like… you guys claim to be doing these balance changes to make things more free and allowing us to choose our playstyle more… but this makes it so much worse. I get angry with this because it is nonsensical. While the original way is spam and move on… it’s much better than this. I at least feel free to use my other legend for whatever I need it for. Vindicator: Don’t play, can’t comment. THIEF: I think… there’s so much to this, I don’t know if I have it in me to cover so I am going to ask just a few things…. Why is Detonate Plasma removing quickness? In lamp, they need that. Why are you NERFING such a niche class of boon DD? Why is Steal Time from the player? It should be from the target so if people want to, they can play range. Please let people play range boon givers. Look at mech. Look at Cata. Look at current druid with spirits. While it sucks if you’re not range, it allows varied playstyles and freedom. Why must I be in shroud to give alacrity as specter? Unless you give us better shroud generation or less degeneration while in shroud, I think that needs to not be our only source. WARRIOR: Thanks for soldier’s comfort. Thanks for CDs. Thanks for access to resolution easily. Berserker: Don’t play, can’t comment. Spellbreaker: Can’t you please for the love of god stop touching winds? Everything you have done thus far has given more boons in WvW. We need to step away from the boon balloon. Or have more ways to break it. You removing Spellbreaker’s ability to do so is beyond frustrating and annoying. Ditto to your changes you aim for for necro. Please enough. Not sure where to put it yet because I have been writing too much, but please give spellbreaker alacrity. Not bladesworn. Make spellbreaker your support. Bladesworn is a pure dps. Berserker should be either dps or support dps. Bladesworn: No alacrity. None. Stop.
  12. We are looking into additional raid and strike times that are a little earlier even for our normal aussies and that may fit your NZ time, i'm just not 100% sure yet.
  13. We are rather chill on a lot of things but I want people to know what they’re doing. Currently recruiting for two different statics. Static 1 : W1-4 Clears Tuesdays, 7PM UTC+10. (Currently: 1AM PST for those in the US) DPS who can swap to support DPS. Requirements: For a dps, we require 25k on golem. This way during fights we know you can drop and still be doing well. For support we ask for 12k with 90% uptime in the golem. We understand mechanics happen. Static 2: W5-7 Progression Wednesdays, 7PM UTC+10. (Currently: 1AM PST for those in the US) A DPS support, a Heal Main (must know tanking and shields) and multi DPS. We are currently in progression on all PoF end boss CMs. We do not always do all the CMs, but we are trying. For Healers, the reqs are a little weird so I will PM you. Requirements: Able to do some specialty role experience (Handkite, Push, Kiting, etc). The link below to apply has a full list of the specialty roles we are looking for. https://forms.gle/Eb9ZF1UNfTBN45acA Questions? PM me in game: shinkamalei.2574 Be aware that we have 2 upcoming time changes – 1 for US and 1 for AUS (parts of it).So by mid April, if you’re in the US, it’ll be like 3AM PST. If interested, DM me on discord (shinkamalei#9782) or message me in game. I have a link that you'll have to fill out.
  14. Unfortunately this is highly unlikely. Mainly because people would stop using the ones in LA or the ones you get from the gem store. So it's a loss for them. Including Trading Post. But I agree for HI to have a Jade Bot Workshop. The guild hall can already obtain one. I would like to see Scribing Stations out in the open world or on these gem store areas myself. It does make it annoying running back and forth.
  15. i know it happens on all but it feels worse on harbinger. maybe it's the pistol sound or the skills used in combination... i'm not too sure. but personally it feels worse. like i know for a fact there are plenty mechanics i don't hear in harb but off the top of my head i don't remember it being a problem with core necro/reaper but i also don't think i've used them any time recently in raids so i could very well be out of date with the sound issue. kinda wish there was an easier way to test this rather than entering an instance and going xD
  16. Not sure if this was intended or not. When entering shroud, the sound changes and you can't hear mechanics happening inside things like raids and strikes. It's okay in open world for immersion, but people who get timed bomb in sabetha and kill the group, I think I would consider that a problem. But, if this isn't a bug and was intended, perhaps it was an overlooked thing? Not sure whether I should report is as a bug or not.
  17. Small QoL: -Can we pute elite icons next to weapons they're associated with in the weapons tab of the build tab in the hero panel? It sucks when I'm going through them all and think I've found something (mainly was back when I was a newer player), and don't know that some weapons are associated with certain elite specs and I get the weapon only to find out I can't use it. I agree with each elite having weapons but on a cursory glance on the left, it would be nice to have it near the name of the weapon type available. -Use guild favor for autocompleting things like banners or wvw schematics. -Change Reaper Shroud color in squad. It still is heart attack giving for healers. Also maybe mist form one as well. I can't tell you how many times I'm like "oh they're up, good" and then they're down again and I'm like AHHHHH panic. -A way to turn LI for account bound currency or items or stuff for legendaries. you could do things like the supply boxes but LI are worth more than magnetite shards and that would affect the market unfortunately. -An omni book where I can place all the travel tomes. Maybe even the festival token. Big QoL: -Allow for buying decorations instead of crafting (not 100% but as an alternative) for guilds taht are maxed or something and have lots of the guild currencies. Would allow for more of a reason to DO guild missions again for some bigger guilds. (these are for the bigger items like golden wall, the halloween tree, etc) Realized it is the way it is because we need a place to sink festival currencies into. So, nvm. -GUILD MOUNT. A massive guild mount that is used for guild events or things like that. It would be basic for those sitting and not driving. Could give permissions to officer to summon it. Would be a MASSIVE thing for guilds to earn but would be REALLY cool. you could maybe use festival currencies to earn it or favor or whatever. There are lots of ways to go about it. -could be considered small QoL but achievement mount skins. They won't be as amazing as the store but it would be something for people to earn. i know AP are good and everything and get you some skins/gems/gold, but being able to earn a mount skin... absolutely amazing. maybe 1 after each mastery track is fully completed? -guild donations. don't get me wrong, we have the guild storages but give us an inventory like a mat storage or a storage that helps with scribes or upgrades. taht way people can donate it and whenever an officer logs in they can upgrade or the scribes don't always have to front a lot of stuff themselves. yes, the guild bank does help but it gets SUPER crowded. a lot of guilds try to use their banks for giveaways, freebies, etc etc. -guild missions additions. essentially add more variety. these are good right now and fun, but would love to see more guild missions to do. for instance, getting maybe an aetherblade bounty (a new one) in some of the core maps. I believe the guild missions are required to be core. Maybe a jade puzzle? -ADDITIONS TO THE TRAINING GOLEM AREA: a place to practice dhuum greens (the ACTUAL mechanic), Q1 Kiter, Deimos Handkiter, and Pylon Kiting. All of these without having to buy an instance, have it, or jankily try to learn it in the midst of the fight. Ditto can be done for Sniper Tanking, mech tanking, ankka spicy reaper, etc etc. It would be good to get people to be able to practice, especially for those with high ping like my aussie guild. Many want to learn roles but only one can at a time. It makes having backups in case of a death or a mistake extremely difficult. -Revamp mail system. pretty sure everyone else has mentioned this so i won't say anything more.
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