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IAmNotMatthew.1058

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Posts posted by IAmNotMatthew.1058

  1. 2 hours ago, zeyeti.8347 said:

    Op is talking about challenge , and that's your answer ... i don't know if i have to laugh or to cry ... the problem if you add bosses with no timing or not a kind of dps check , ppl can just play safe with 4 healers , that's what we actually do in my guild on the first dhumm statue , this boss is a counter dps check and punish you for doing to much deeps , so we just play with 3-4 healers and this go fine without anybody messing up .

    I'm getting flashbacks to my 30 minute KO kill that only had 3 healers. 2 healers were second and third highest DPS.

    The problem with the "DPS check" complaint in the game is that majority of the content is less than 50% of potential DPS, so, that's already not much. People complained that Mech could do like 20k DPS by just spamming 1 and having the Mech exist, and that's just one of many builds that take no effort to do well with.

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  2. 3 hours ago, Zerin.9834 said:

    Killing player interaction, but what if the other players ignore you and don't talk to you? It will be hard to do dungeons and stuff like that. Throne and liberty just implemented something like this in it's pve. Dungeons where you use a party finder. I recall being told they couldn't find a healer. I played beta and game seemed not entertaining. I see people type looking for group and then ignore people. Or have a group of people looking for more and then they ignore your request to join there group.

     

    People asking for heroes/henchies would immediately start complaining considering how that great feature in GW1 required you to actually have the skills unlocked you want to use on your heroes and if you had to run henchies, good news, most of them were kitten.. looking at you Alesia.

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  3. 7 hours ago, Balsa.3951 said:

    ironically u guys didn't made kp required on ur first runs but u do it for everyone else

    Considering the only Strike KP I have kept is a single Ankka CM Coffer I got on day 1 - as proof of doing it due to bugged achievement - I find it really hard to require KP for CO CM runs, since telling people that I've done CO CM 6 times so far is worth as much as anyone saying it without any proof.

    If you want to complain about others asking for KP first make sure it's people who actually ask for KP for their runs and not just roll with the Experienced tab saying "experienced".

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  4. 4 hours ago, Balsa.3951 said:

    cm was a fun experience.

    kp masters gate keep it sadly but i made my own group and succeeded.

    side note later on tried to join ant group after i had the cm done and was kicked because not enough kp.

    i feel a little ridiculous how ppl still don't let people join who with proof finished a cm because they don't have kp from raids.

    anyhow hope we get more people do non kp runs since its not that hard and i myself will do more non kp runs for other people. hope that can ease this elitist cm community.

    Unless specified as LI any KP asked for Strike CMs is the Strike CM Coffer.

    We know that in GW2 "Gatekeeping" lost its meaning and is now just a buzzword used for requirements people don't like. As said already, being told that to join a person's group you need to have experience is not gatekeeping considering there are no KP Runs for CO CM and, as you said you made your own group.

    In the same sentence you complain about people gatekeeping others with KP you also prove that... people don't gatekeep with KP since you could just make your own group. 

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  5. Just now, Astralporing.1957 said:

    Okay, since that went over your heard, i will use a simpler comparison. Presenting a jigsaw puzzle to someone that likes jigsaw puzzles creates fun. Presenting a jigsaw puzzle to someone that does not like jigsaw puzzles does not.

    Fishing is supposed to be an optional activity for those that like it. As this, it is fine. As something that is required for something completely unrelated to it, it is much less fine.

    It didn't go over my head, your comparison was just stupid. You made a stupid comparison considering the thread is about an optional collection requiring a stupid fish. Fishing IS an optional activity, so are the collections. I've done only 2 of the EoD collections, one reason is I just don't like fishing. Strangely, I'm having fun in the game, I'm not prevented from playing the game just because I don't have a certain collection finished.

    If you are not allowed to leave the side of a lake until you catch a certain fish then you can make those comparisons, but as long as it's "hey if you want this item you need to do this" comparing that to being forced to do puzzles before being allowed to play is just overexaggerated stupidity that reminds me of the temper tantrums my 7 year old niece is throwing.

    If you don't like the jigsaw puzzle don't do the jigsaw puzzle, but don't complain that you don't get the reward for it that people who like or simply are just fine with jigsaw puzzles get for doing it. 

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  6. 31 minutes ago, Astralporing.1957 said:

    A jigzaw puzzle is fun for those that like jigsaw puzzles. It's a bit different however if we'd be requiring someone to solve a jigzaw puzzle before they are allowed to watch a football match.

    Comparing a fish in an optional collection to a made up scenario where people are forced to solve puzzles to access content is one of the wildest comparisons I've seen in GW2.

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  7. 14 minutes ago, Astralporing.1957 said:

    People doing both would have ended in CM on their own at some point anyway. The people pulled specifically with the Vault "advertisement" are not from that group.

    That's one of the issues with methods like that - they pull into that content people well before they are ready.

    The bar isn't set too high for when people are ready for CO CM, unless of course you consider the ability to read chat for a few seconds and memorize 3 lines and grabbing a DPS build from somewhere anywhere near difficult.

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  8. 6 hours ago, Robert Calais.8425 said:

    Exactly. It opens with that, not with "yo mate, it's the gear that must be legendary, not the rune".
    "A upgrade component slotted in an item can be replaced with another one, but doing so will destroy the previous upgrade, except for the legendary equipment and upgrades." reads to me as "gets destroyed, unless it's legendary gear or legendary upgrades".

    Just stop.

    If you're 70/80 whatever characters deep in the game you shouldn't need the game to hold your hand and explain things like you'd explain to a 3 year old. 

    If you don't have basic reading and understanding skills don't go and complain about the game not telling something, when you can't understand what the game is telling you. Both sources explain how each works, the upgrade component wiki specifically tells you that removing/replacing a non Legendary will destroy it, if you go on assuming how things work despite the clear descriptions it's on you. 

    If I had an issue like this I would have left out the number of characters I have, because as you can see it's a sure way to get people to make fun of you considering you spent 12k gold at the least on Character Slots alone and you're here complaining about not knowing how upgrades work.

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  9. 13 hours ago, Robert Calais.8425 said:

    And that's what I didn't know would happen. The wiki doesn't say this.

    The wiki for the Legendary Rune opens by telling you explicitly that Legendary Runes can be removed without upgrade extractors or destroying the gear itself. 

    The wiki page for Upgrade Components will tell you that "A upgrade component slotted in an item can be replaced with another one, but doing so will destroy the previous upgrade, except for the legendary equipment and upgrades." And a bit later goes on explaining Runes and Sigils telling the exact same thing, but with a different context.

    So, the wiki does say it, you just didn't read.

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  10. 1 hour ago, Shiyo.3578 said:

    No they shouldn't. Raids / CM's are done by such a small minority and should remain that way.

    I knew they'd continue to pick the worst option for a battle pass(ruin the game option) and try to get players to do content they hate doing.

    Blizzard tried doing this for a decade and finally learned that you don't force players to do things they don't want to do, or they quit the game.

    Anet is in for a rude awakening.

    Having to do a Strike CM that is easier than most Raid bosses, Strikes and Fractals is ruining the game. 

    When you hate doing content other than Tarir you're considering Anet giving rewards for doing other PvE content ruining the game.

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  11. 14 hours ago, Balsa.3951 said:

    i agree with u but we don't have much of a culture for training squads in this game. i think for the overall health of difficult content it would be good anet add something to reward training or new ppl try.

    raids died or never took of for a reason. something should be done to narrow the gab if anet want cm in the vault.

    At the moment of writing thiss, there are 2 training squads for Strikes and 1 for Raids. There is also a CO CM run asking for no KP. On top of that RTI alone has 10 trainings and 2 practice runs scheduled.

    There is a culture for training and the fact that training or no KP squads fill up quickly proves that people are looking for them.

    • Like 8
  12. 1 hour ago, Balsa.3951 said:

    just made it and killed cm co 

    easy content btw

    Glad people are starting to realize that just because something is CM it isn't necessearily extremely difficult.

    1 hour ago, Balsa.3951 said:

    but getting a group work is not easy

    and asking kp makes it very hard to grow a group of ppl willing to do harder content.

    i hope anet can find a solution since the experts try to gate keep much as possible for their fail runs.

    The answer to these 3 lines is simple: Make your own squad. Considering the amount of complaints how bad KP is and how it locks out so many people it should be a no brainer that the solution is just.. making your own squad without asking for KP. 
    Then again we both know that is not a solution, because there won't really be experienced people in those squads explaining and doing mechanics, right?

    1 hour ago, Balsa.3951 said:

    i get it many gw player are very bad very very but we need some way for ppl join groups withhout kp gate keeps.

    Yes, that is one of the reasons people ask for KP. The issue is that if you see runs asking for KP it's experienced runs, groups new players shouldn't join.

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  13. 1 hour ago, ZephidelGRS.9520 said:

    It seems both you and @MercurialKuroSludge.8974 misunderstood the "every public Convergence so far til now ended in failure" sentence in my original post. I meant every public Convergence of that day when I posted, not every public instance in general. Yes failing 4 times in a row in a single day got me questioning how could anyone claim with a straight face they haven't seen a singled failed Sorrow at all. Unless they play just once a week, and only with their private buddies instead of public events. 

    As for today if anyone cares, the instance I was in was almost a fail. Zojja was 1-2% left, Sorrow more than 50% before we managed to phase it. The next 2 phases were just as tight, but we managed to pull through. Still, being that hopelessly close certainly didn't make it a pleasant experience for anyone.

    There's just something obviously off about Sorrow compared to Demon Knight. And we're more than rational enough about it than baseless whining.

    In my experience DK can kitten up the fight harder with the meteors, I didn't fight the DK a lot, because the game for sure loves Sorrow, but in 11 fights with DK 9 times Zojja almost got nuked by meteors being accidentally - or purposefully, who knows - placed on her, it's a nice scare though.

    Sorrow is only really dangerous if people are slow on damage. Had a few runs where people forgot CC existed and only CCd Sorrow twice, yet we had no issues, since his health went down fast.

  14. 17 hours ago, Astralporing.1957 said:

    Again, you make it abundantly clear you are playing with completely different people than i do.

    Out of cutiosity, though: were those new/inexperienced players organized (guildies, training guild etc) or pugs?

    We did CO CM yesterday, we had 5 people with experience from guild and 5 people joined in as pugs, 4 of them were new to the CM, maybe all 5. Here's a log if you're interested.

    CO CM is the current easiest Strike with only 2 new a bit dangerous attacks(numbers and the Scooby Doo circles) and a damage reduction mechanic that takes about 10 seconds to work out. From then on it's dealing enough damage, which is not hard and not falling asleep. Not falling asleep is still among the hardest parts of that Strike, even on CM. 

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  15. 18 hours ago, ZephidelGRS.9520 said:

    Just wanna vent that Sorrow failed 4 times in a row in a single day, today. Every public Convergence so far til now ended in failure.

    Words cannot describe how frustrated I am. Either I'm just really unlucky or these "Sorrow never fail" people are the luckiest people alive. 
     

    Or, option 3, you're just exaggerating with how often Sorrow fails. I haven't done much data analysis, but when there are let's say 10-20 measurements each withing 10 microns and then there's one that is off by 70 microns we don't really take that one in and make sure that measurement makes sense.
    Similiarly to here, you have people talking about how Sorrow never fails anymore, some people talk about failing occasionally. Your constantly failing Convergences is the one that is largely unbeliveable.

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  16. 1 hour ago, Tharan.9085 said:

    You don't even need to jump it, you can also dodge it (which might prove difficult if you can't generate enough endurance for a third dodge)

    If I remember right dodging it counts as being hit causing people in range to take damage, but not you since you dodget it.

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  17. On 1/20/2024 at 9:43 PM, BenaSPACE.6028 said:

    I feel like Aegis as a support has become an absolute necessity, and I feel like it's only on Deimos that this is an issue. I'm happy to have feedback on this, but I want to confirm. 

    If aegis provision is only tied to Deimos, then why not have Deimos himself provide aegis for the tank/oil kiter? Like, as he casts mind crush, have a special action key come up that allows the closest (or whomever has aggro) to counterspell to create aegis lasting for ~3 seconds for all nearby. 

    This means that other healing specializations won't need to have aegis as a built in necessity. 

    Aegis is only ever needed in CM considering there are many blocks that allow you to just not get hit by Mind Crush, Warding Rift being the best example. And just as mentioned above me, you can just run into the bubble, since Deimos is stationary during Mind Crush yet again removing the need for Aegis. If Aegis was mandatory I wouldn't be able to tank using Engi shield.
    The only time you need Aegis in normal Deimos is when someone is sitting in oil expanding it to cover the middle. 

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  18. Just now, Passerbye.6291 said:

    This game has a very casual playerbase, people would flip tables if there was a skill-based gating system. Hell, turtle mount initially required an easy normal mode strike and people lost their kitten over it, so yeah, not happening.

    It's even better. First it was a meta that they whined about. Anet caved in and allowed people to bypass the meta with Imperial Favors. People first complained the egg is too expensive and then complained they have to do a Strike, so now Anet allows you to bypass the Strike and there were complaints that the bypass is also too expensive.

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  19. 21 minutes ago, ronkul.1320 said:

    Like I said it was a useless tax because it is an upfront investment that does not gate based on skill but by grinding gold which can be done outside of fractals (which defeats the point of grinding in fractals). And I would not complain about a useless gate if it fosters skill acquisition and if it grants a buffer for newbies getting into the deep end too quick. I would complain however if this slow progress is not because of lack of skill but a time gate or equivalent. Also I do not deem myself qualified to do t4 because as I said before I am t3 and have almost all ascended gear for my main (all for another) with +9 infusions too and have started from t1 not being carried.

    Bring a fresh level 80 person to T4 Fractals and compare that person's skill with the people you usally meet in T4s. Fractal Level and AR ensures that people spend some time in each tier practicing the Fractals. 

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  20. On 1/18/2024 at 9:32 PM, WinterBeats.1092 said:

    I don't believe your opinion isn't popular, people who play MMOs for group content refuse to play GW2 because of the lack of dedicated roles share your opinion. Who at Anet thought it was "innovative" to limit their group combat system dungeon and raid mechanics to self-heals and dodging. Still the most baffling decision to me 

    If you ignore the specific or dedicated roles in Raids then yes, there are no specific or dedicated roles.

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