I really think it is important that this is said. Right now Med Kit is not usable on Mechanist. I do not like the fact that a heal skill for med kit is completely removed due to the tool belt removal. To fix this I propose that mechanist keeps the heal skill toolbelt skill. We have 3 mech skill + the return. That is 4 out of the usual 5 toolbelt skill we have. Allow the mechanist to use it as the heal tool belt. This restore the basic functionality of the med kit as a heal skill.
As for underwater, we need the mech to work in water or at least have something better then depth charge. Underwater completely guts out the engineer. Condition and support builds lose their all functionally as the mech is just gone, and power builds have a small CD to use. The mech should just get a swim animation and allowed to fight. The biggest problem skills in there are mortar and sky circus. Change those to a more basic functionality, like a weaker depth charge for sky circus, etc.
Thank you.