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Colin.4568

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  1. This is obviously not fixed, do they expect every player wrongly matched to open a support ticket? Cause they will just be spamed. Could someone from anet confirm that they are aware that the issue is still a thing and that they are working on it?
  2. I have to relist squad for people to be able to join (only temporarily). While /sqjoin is working fine.
  3. Obviously hard to reproduce easily as a non developer, but I think that when I had https://wiki.guildwars2.com/wiki/Second_Life buff, after my https://wiki.guildwars2.com/wiki/A.E.D. kicked in, the second life buff disappeared. Did someone else encountered this?
  4. Raising it as it is still a bug, and maybe someone new from anet will see this?
  5. I don't know if some extra abilities will be added in the future, in any case the abilities should be maxed up by default on new characters (or upon entering WvW on a character, even better as it would cover existing characters) if the account has enough ability points.
  6. Meaning that if you have more than one equipment template and say you would want to show one visual effect of a trinket on one template, and not on another one. It is not possible. You have to manually change it every time you switch between templates. In the same vein as your wardrobe is saved per equipment template, the hide/unhide settings should be saved per template as they are only cosmetics option.
  7. Every place of the game is fine with max settings, but the wizard tower and amnytas are destroying FPS. I can't wait for the Strike hub to be introduced and never set foot in those 2 maps again. I hope the next maps will be tested with performances in mind, cause there's no way no one saw this before release on anet side.
  8. Yes I know there is a waypoint not that far, but its easier to open inventory and double click this, also it gets you even closer to the entrance. All in all it's faster (if it was working).
  9. Please remove them from daily WvW events, or fix them, but I guess we can live with it not working as long as it is not preventing dailies to be completed.
  10. I guess it's bugged for you then, I did not had any issue doing revives and resurrects (on both NPCs and players) while doing the 4 world bosses. Contact support with a screenshot perhaps?
  11. As you would expect, this is still an issue and this also affect the new Wizard's Tower Teleportation Stone.
  12. The missing kryptis is on the ground, on the other side of the balcony, but you cannot reach it:
  13. No remaining Kryptis can be found in the playable area. And for good reason, the remaining one is not indicated but it spawned at the bottom on the tower, in the non authorized area, It is impossible to glide down without being teleported back (as this is a restricted area). The only option I found is to restart this story chapter (by clicking on a waypoint on the map and restarting the story again) and this time I made sure to not come close to the edge, in case player position is related to kryptis spawn location. Note that this also occurred in another SoTO story step previously but was less of a burden as range weapons could be used to kill the kryptis located in the non-playable area.
  14. After finishing the Harvest Temple strike, everyone is always in combat. It's pretty annoying when someone is dead as we have to ask for the whole group to /gg or we have to resurect the downed players. Could you please fix it so that it behaves as in every other strike? Thanks
  15. Categories will change nothing, just look at the number of players posting training runs in the experienced section. If 2 sections are too much to handle for people, imagine introducing new ones. What you are asking for is what the community is asking for a long time already, a full revamp of the LFG for something user-friendly, a lot of good ideas have already been proposed many times and hopefully anet will consider this as part of the QoL changes they want to bring 🙂
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