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Legensy.5804

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  1. Can we have system message about people leaving squad/party and sub #? To avoid toxicity just put what class/spec leaver had,no nickname needed.This will help alot in organized content.Those messages can be available only to commanders and lieutenants.
  2. Separate hide/unhide options for gear pieces in different gear templates when ? We playing fashion wars and still have to manually activate skins (we probably bought for gems) when switching equipment templates.It is extremely annoying and discourages to have multiple outlooks for one character. Same applies to outfit tab - i want to have separate outlooks turned on/off for different equipment templates.
  3. Can we have "Cold Resistance" effect (after you consume Thaw Elixir) work not only in Bitterfrost Frontier ? Let it protect players from cold in other areas or instances.At least make it work in Bjora Marches,to keep up with immersion and lore.
  4. Warclaw "Chain Pull" skill, after you hooked to gate, should be also on button 3 .Its just counterintuitive to press "3" once,and then press 11111, and "2" to release the hook.Can we simplify the process ? Also,skill 5 - Dash have no functionality,and not working when u hooked to gate.
  5. Can we somehow fix character`s deadstate after "Invitation to Lily of Elon" used? Character just moved to a premium area,and you cannot do anything rather than open your map,use random waypoint, and then use Invitation again.This procedure pretty annoying. 1)Let NPCs auto revive players on spawn spot. or 2)Disable Item usage when character in dead state or best one 3)Make "arrival" to Lily in alive state. Thanks you! The "problem"
  6. Too big risks for 1v1 encounters - its 50/50 all-in.If you lose - u go spawn,no participation,no exp,no loot,nothing.Your opponent can humiliate using emotes,finishers,jumping,bluprint planting.And its 100% your fault - not so many ppl can take responsibility for their mistakes.Look how many players in 1v1 competitive games. Its just logically much more rewarding to flip sentries and camps or Zerging - less mental pressure,less risks.You dont need plus-ulta prepared meta build (!18 infusions) and prefight food/build swaping.Any food and build will work. Roaming problem is more of mental/personal issue rather than bad game design.
  7. LFG Panel need to be restructured and actualized to community needs,like: Raids: -Mentoring(looking for more) //For training runs , any pug groups. -Raids(Looking for more) //For clear runs,only commanders can post groups here. -Announcements //Selling runs,search for statics,raid guilds,scheduled runs etc. Dungeons: -Story mode(looking for more) -Explorable(looking for more)
  8. Here is mine solution to bots in compete environment. Force potential botters to be near PC and DO something that bots CANNOT DO - go through jumping puzzle iq / skill test. When certain amount of reports acquired - game automatically put account wide debuff that block using of mounts,gliders,portals,tp to a friend, and disables player to go to wvw or pvp matches.This debuff can be removed if some specific or random jumping puzzle have been beaten (put bottle that cleanse this debuff into final chest). There are multiple things that should be done : 1) Jumping puzzle.You need one that forces character go throw all checkpoints,coz botfarmers probably goona park alts at JP chests.Or create a unique JP inside Mists map,a puzzle that cannot be beaten by any AI - add alot of fake/instakill/disappearing/colored/floating/random moving platforms. 2)Fake reports - angry players,trolls or bots goona report a real humans just for troll/insult factor.To compensate - a reward can be added to JP chest (PVP/WvW potions? Unident-d gear?) or bonus buff for beating JP for next 2-3 matches(renewable). (Kinda) Ultimate solution for PVP: First: Rework pvp maps and add some super small but smart JP/traps at spawning area.Like 3-4 randomly floating platforms,or something like Deepstone Fractal `s western tetris corridor.Thing that require 5-7 seconds of player attention,also a good punishment for feeding/being dead in match.There will be no point in botting character thats needs to be babysitted after every respawn. Second: Remove "ready/not ready" buttons(the one before map selection) and force every player to finish mini JP/trap before start of match - in Mists Map.Ones that cannot beat it are automatically considered bots,afk,crushed players and droped from queue(stackable). After all checks complete - initiate pvp map etc.Boting in this variant still available - botmaster have to be near PC every match start.
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