I'm having the same problem. For the record, I have a lower end system. I frequently run into another long standing bug, wherein you get stuck in the ground for a few seconds if you try to mount up using a standard mount skin (while the model is loading, presumably?).
I don't play strikes, but I've noticed in Echovald meta (Prototype XJ-1 phase) that the junk piles and the ground marker for the safe spots behind them can take a long time to show up. Sometimes so long that they don't show up at all, because XJ-1 already does the clap before the engine manages to load (?) the assets. I've come to rely on commander tags / clustered name tags to find the right spot.
Would be great if the engine could prioritize these kind of vital indicators that can be game-breaking if missing.