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ZeroTheRuler.7415

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  1. Yep, looks that way 👍.
  2. Here are some particularly good ones. Utility skills: https://wiki.guildwars2.com/wiki/Condition#Utility_skills_that_remove_conditions https://wiki.guildwars2.com/wiki/Shadowstep (part 1/2 ... 3 condis + shadow step) https://wiki.guildwars2.com/wiki/Shadow_Return (part 2/2 ... 3 condis + shadow step) https://wiki.guildwars2.com/wiki/Signet_of_Agility (I normally don't take this, but you can condi cleanse 3x + allies) Healing Skills: https://wiki.guildwars2.com/wiki/Condition#Healing_skills_that_remove_conditions https://wiki.guildwars2.com/wiki/Malicious_Restoration (deadeye, transfer 3x condis to marked target) Traits https://wiki.guildwars2.com/wiki/Condition#Traits_that_remove_conditions https://wiki.guildwars2.com/wiki/Shadow's_Embrace (enter/exit stealth shadow arts)... paired with blinding powder or hide in shadows it adds a lot of cleanse. Note: there are also some additional traits in the link above that I didnt mention, but are in the links attached. Also there are some relics and weapon sigils that remove conditions. I like to put sigil of cleansing on my 2nd weapon set. https://wiki.guildwars2.com/wiki/Condition#Relics_that_remove_conditions https://wiki.guildwars2.com/wiki/Condition#Upgrade_components_that_remove_conditions
  3. Thanks, whoops, looks like I didn't generate a new link. http://gw2skills.net/editor/?PawAQxjlV0we6YShstumZmeUXnvSA-DWRYBR9IG+SJsCIzQo1Eo3Iw2bBhQ4KAi5wrpKOlAA-w I also fixed it in the the post above.
  4. I run something similar to this, however it might be mold now with the changes to revealed time in WvW (I've been doing less WvW and have been catching up in PvE for a bit in the last couple of weeks) Generally killing most characters are pretty easy with this build here. Note the resilient infusions help a bit for survivability. EDIT: (fixed link) http://gw2skills.net/editor/?PawAQxjlV0we6YShstumZmeUXnvSA-DWRYBR9IG+SJsCIzQo1Eo3Iw2bBhQ4KAi5wrpKOlAA-w Some Notes Steal will push you just over 100% crit. Actually I think it might be better to swap out some armor for dragon or accessories for berserk + valk, but not a huge amount Steal gives quickness, crit gives quickness (sigil cd is 20s) and disabling a foe gives quickness (sigil cd is 20s). Use this to your advantage Before the pierce update I was doing the skill 2 spam. Now its good to throw in a few skill 3's for some might. I generally do not use kneel unless I want to perma imob a target with skill 2 Use your heal skill to not only heal, but to transfer up to conditions to your opponent Learn your skills, start to queue them and if you queue them without cancelling things you can get a lot of damage off quickly lol... before making the link... Some differences are that I had a few more dragon armor pieces and berserk + valk accessories. I had pressed apply to all pieces so I went overboard at some point... I think it needs a mix
  5. Sorry for the double post. Here are my changes. Note: I could swap out the wvw infusions for a different type, but that is what I was last experimenting with. http://gw2skills.net/editor/?PazAsqjlhySZisQWLesWnRXA-DWJYjR7fh0bIUdCkeRp7zhSIgtATvl83sAA-w Important notes about a few things. Sources of Stability: (2x allies, 1x self) Well of Bounty, Mind Shock (Shroud 5) for allies and Blinding Powder (self) Sources of Resistance: (3x allies) Well of Gloom, Well of Bounty and Shadowfall with (Traversing Dusk) Sources of Stealth: (2x allies, 2x self) Blinding Powder, Shadow Refuge, Cloak and Dagger (dagger 5) and Black Powder (Pistol 5) + Dawn's Repose (Shroud 3) Sources of Cleanse: (5x allies, 1x self) All sources of stealth, steal on ally (shadow grave), shroud 1x per second to tethered ally + self with (hungering darkness) and weapon swap to scepter/dagger (self) Sources of Swiftness: (1x allies) Ally target skill 3 scepter/dagger Use skill 2 for might/protection, skill 3 on scepter/pistol mostly on a specific ally you want to keep alive . Throw in skill 5 scepter/pistol right before going into shroud skill 3/5 before exiting. Remember you don't need to effect enemy targets while in shroud. Use pistol 4 spam if you want to keep a enemy from using skills for a while.
  6. I'll try and compare tomorrow. Note: stealth is particularly useful with this build to remove conditions from yourself, allies. Also you apply aoe protection and blinds if you are in the middle of opponents. Stealth is a major part of this builds flavor, however it's more of a defensive mechanism rather than an offensive one. I normally have auto attack on, however it's still possible to apply barrier and stay stealthed for longer if you turn auto attack off. It's possible the build might need to be adapted after skill 2 got changed.
  7. For group WvW I run a version of this usually. It's the juicer build for specter. I have a few things changed, but it works quite well... especially if there are subs. I'd suggest binding a set personal target button and select personal target for this build. https://en-forum.guildwars2.com/topic/149173-a-build-the-juicer-healbarrier-support-wvw-specter/
  8. Indeed it is a pattern. Another issue with quickness can also be encountered using rifle. Sometimes a auto attack can go off before Death's Judgment can proc when quickness is applied. The workaround there again is "disable auto-attack".
  9. Yep. Octovine is also bugged and its probably due to the same issue. Octovine been bugged for a lot longer sigh..... At least they fixed deaths advance going up steep stairs or terrain, or going towards walls when the spacing was less than leap length. I reported that one in the bugs section a while back (with videos)
  10. Well typed out. I really hope Arena Net reads this.
  11. Female Human imo, but its really chosen so much by a ton of people so perhaps a male Sylvari would be better. Also take a look the medium armor cultural sets. Personally I wish I had made a short norn female thief. I main thief and chose a short human (at launch). If I ever make a 2nd thief it will be a short female norn.
  12. Ive never really liked metabatle. Note: metabatle is not tied to anet. Here are my suggestions. Hardstuck has some good ones for a verity of game modes. Hardstuck has ratings on their builds and are generally pretty clear in my opinion. Snowcrows is another, but its focused in on for high end pve only. They used to have encounter guides, but the site changed. Discrtize had some good fractal builds, but I think its out of date. Guildgen has some good wvw or pvp builds.
  13. I also noticed some performance issues. I also have a fairly good PC as well (3070TI for my graphics card). I lowered my settings so I haven't had the time to see if it's still doing it with my old settings.
  14. I agree with changing it to a shadowstep, although apparently relic of peitha treats it as a shadowstep. Perhaps the skill is bugged. It's supposed to put you behind them so at least there should be a flank attack. Picking dagger off hand flows with the movement close to an opponent. It can bring a lot of strategic movement for competitive modes in my opinion.
  15. Do you play on NA or EU? NA What team were you on during January 12-26? Pheonix Down What team were you on during January 26-February 2? Giants Rise If there is a day of the week and time of day you usually play, what are they? Random weekdays anywhere 6:00-11:00 PM, Fridays 11PM - 2:00 AM, Saturday 1:00 PM-4:00 PM. (EDIT: times are in PST) Did your world restructuring matchups feel more or less balanced than your regular WvW Server matches? Yes, they felt more engaging. They were not one sided either. Did you select a WvW Guild for the beta? Yes, however it feels weird to call my guild a "WvW" guild. There are people with a wide array of gameplay interests in it. It is not WvW only. I like to put a lot of time in WvW though. Was your guild part of a larger alliance guild? No Were there usually commanders around during your normal playtime? Yes, absolutely. No one was hiding their tags and there was constant action. Now that the beta is over it's back to hidden tags. Which week felt most balanced and enjoyable for you? The first week had all three teams pretty close. What part of world restructuring felt the most well executed? That things seemed so balanced along side tons of action. What part of world restructuring feels like it has the most room for improvement? Honestly, I am not sure why it wasn't just left on continuously. I was disappointed when it wasn't left on. One person who leads our weekly WvW event for our guild somehow did not get matched with us so there's that, but he only WvW's once every two weeks now so perhaps his activity level dropped below the threshold? If anything that should be improved.
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