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ZeroTheRuler.7415

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  1. Ive never really liked metabatle. Note: metabatle is not tied to anet. Here are my suggestions. Hardstuck has some good ones for a verity of game modes. Hardstuck has ratings on their builds and are generally pretty clear in my opinion. Snowcrows is another, but its focused in on for high end pve only. They used to have encounter guides, but the site changed. Discrtize had some good fractal builds, but I think its out of date. Guildgen has some good wvw or pvp builds.
  2. I also noticed some performance issues. I also have a fairly good PC as well (3070TI for my graphics card). I lowered my settings so I haven't had the time to see if it's still doing it with my old settings.
  3. I agree with changing it to a shadowstep, although apparently relic of peitha treats it as a shadowstep. Perhaps the skill is bugged. It's supposed to put you behind them so at least there should be a flank attack. Picking dagger off hand flows with the movement close to an opponent. It can bring a lot of strategic movement for competitive modes in my opinion.
  4. Do you play on NA or EU? NA What team were you on during January 12-26? Pheonix Down What team were you on during January 26-February 2? Giants Rise If there is a day of the week and time of day you usually play, what are they? Random weekdays anywhere 6:00-11:00 PM, Fridays 11PM - 2:00 AM, Saturday 1:00 PM-4:00 PM. (EDIT: times are in PST) Did your world restructuring matchups feel more or less balanced than your regular WvW Server matches? Yes, they felt more engaging. They were not one sided either. Did you select a WvW Guild for the beta? Yes, however it feels weird to call my guild a "WvW" guild. There are people with a wide array of gameplay interests in it. It is not WvW only. I like to put a lot of time in WvW though. Was your guild part of a larger alliance guild? No Were there usually commanders around during your normal playtime? Yes, absolutely. No one was hiding their tags and there was constant action. Now that the beta is over it's back to hidden tags. Which week felt most balanced and enjoyable for you? The first week had all three teams pretty close. What part of world restructuring felt the most well executed? That things seemed so balanced along side tons of action. What part of world restructuring feels like it has the most room for improvement? Honestly, I am not sure why it wasn't just left on continuously. I was disappointed when it wasn't left on. One person who leads our weekly WvW event for our guild somehow did not get matched with us so there's that, but he only WvW's once every two weeks now so perhaps his activity level dropped below the threshold? If anything that should be improved.
  5. I 100% agree with this. Personally I try to keep things positive even when there is something that I dislike. There will always be players who dislike X or Y or change in general. I work in tech, albeit in a non gaming field, but I can't imagine what it would be like to sift through it all. I see things as mostly being positive in the last few years.
  6. I will try and pop in more to the SC discord, just been super busy -_-'. It's always fun talking to everyone there. Yeah, that's what I was referring to. Maybe I should have been more specific. I mainly use deadeye for WvW and I count attacks there so I don't queue extra attacks haha. I had thought it was because of the quickness, but maybe it's just stolen skills like Steal Time. For instance I press F2, 1 when DJ shows up and then sometimes a auto fires and hits before DJ goes off. I haven't queued anything else. Yes, a "auto" could have been queued in the system, however to me that seems more like a bug then anything else as it doesn't seem to happen for all stolen skills. In any case the issues above, plus revealed, having to flank on non defiant encounters, and the length of deadeye's mark on phases are reasons I don't play DE in PvE much. Edit: Steal Time and scepter's interaction with stealth attacks also seems weird. Malice doesn't always clear there as well.
  7. @Iskarel.7240 theres some other issues with deadeye, but weren't mentioned. You can't cast deadeyes mark on some meta bosses like Octovine or Maw of Nourys You need to disable autoattack else it might cancel death's judgement if you have quickness on Some environments mask over deadeyes malice UI indicators making them hard to see Edit: here is a better thread where auto attack is being discussed. Personally I think it's a bug even if everyone else says just turn auto attack off.
  8. To be specific it was the changes the current team made. I prefer to be more optimistic. Also for thief specifically things have been made better since the new team came in place for the most part. https://wiki.guildwars2.com/wiki/Game_updates/2022-11-29#Thief
  9. I don't exactly think that's true. They do listen to feedback. The proposed range decrease on DE being revered and DE kneel being improved are some examples. I do agree that there are some issues or outstanding bugs that have been there for a very long time for thief, but I also understand changes or improvements will take time.
  10. Every time I see initiative costs go up I am reminded of this... and it pains me a little. Trickery is required for ALL thief builds for the +3 initiative gain from preparedness. Balance is dictated by initiative costs and since all effective builds take trickery, balance must also expect that all thieves have the +3 initiative. It kills potential build diversity by raising the skill floor for builds that do not take trickery. Also shadow arts are pretty much required for all builds in PvP and most WvW builds. This means the remaining options are very, very, very limited and it is a pain point for for PvP / WvW content for many. The goal of the balance document states this. I would like to implore that you to please consider making the initiative gain on preparedness baseline in the future.
  11. I agree and in my opinion the initiative gain from trickery should be baseline and the trait that gives more initiative in trickery should be reworked. That way there is more build diversity. In essence making the +3 initiative gain baseline would follow the goal of the balance document.
  12. Maybe ANET should have had a ingame chat announcement too. As far as my guild goes... my Guild Leader posted daily about selecting a WvW guild ingame and pinned a post in our guilded server.
  13. I hope that there will be a way of having new players join mid matchup. My guild leader was contemplating why they didn't just erase server transfer fees. He thinks we may get some sort of replacement for those fees and suggested maybe this is where it will come in. I personally really hope not, but its a possibility in the realm of imagination.
  14. Did you both select the same guild as your WvW guild in the guild panel before the deadline last week? Also the correct term is "World", not "Alliance". Alliances is a feature that is being delayed. What we have now is "World Restructuring". It's similar, but distinct. Alliances is a layer on top that gives WvW guilds the option to partner together in the matchmaking system. That layer is not in the game.
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