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Endo.1652

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  1. Lost Ark has that. You have a drone that you can merge with and turn into a literal Iron Man shooting lasers everywhere. Tbh in gw2 it would just be a soulbeast that your merge turns into holo forge
  2. Tbh mechanist should at least get a weapon swap if they are gonna sacrifice toolbelt skills for pet skills Oh and your entire specialization trait line is taken up for choosing your mech skills instead of having an interface to select what pet you want like ranger has. Which doesnt make sense to me
  3. Yeah I generally dont trust people on stuff like Firebrand, Scourge, Mech, etc. But there are players who make special exceptions.
  4. Lmfao. I dunno who you are but im surprised people remember that tbh
  5. Even just skimming over the videos. The dmg in pve does seem nice though at least. Tbh it probably will be pretty hard to do in actual raids without dying.
  6. Im talking about in pvp and probably the same for WvW too. Thats why I asked what mode the guy was talking about on his choice for asking for nerfs. Talking to me about benchmarks for PvE has nothing to do with how well it performs in pvp sadly
  7. If you had tested the weapon at all you wouldve noticed how very little damage you did compared to other thief weapons. You would of noticed how clunky the radius it requires to even land these chain attacks. It would be more efficient to use any other weapon set. Trying to land a full chain on a willbender or literally anything just gets you killed fast. Even in PvE sometimes I felt that it was super easy to be downstated because of how commited you are in melee. Right now, the weapon is just a utility weapon. Even the low initiative costs are not worth it cause you spent too much time to do somethimg that gets you killed and the defensives don't do the right things to really keep you alive. Also the stealth attack is one of the most hardest to fully land out of all the thief weapons.
  8. You sound like you dont want spear to be useable at all. Which game mode are you wanting this weapon to be gutted in?
  9. From a pvp perspective, I find the combos in 2 and 3 require you to be almost directly on top of something for the chain attacks to flow. If your target is just a bit off to the side they dont ever land and then youre just stuck spamming the same skill over and over trying to catch the person because the person your fighting is moving around. They have to be standing completely still for you to land anything. The damage these skills do in pvp dont really make up for how hard it is to land a full chain and not die during it. Only one that seems to do good damage is the third hit of 2. Id like to see something changed either the damage tuned better across the skills or the reliability of them landing in moving targets to at least match even dagger auto chains. You also dont really get any benefits from changing up the 2 and 3 chains at all. You either go 2, 2, 2 or 3, 3, 3. Hitting something like 2, 3, 2 makes you actually lose out in all the additional effects each chain gives. Because of this and how the block is basically an aegis stack that locks you in animation. The weapon in pvp turns into, spam 3 for mobility and then auto spam someone down from afar.
  10. With no hacks at all... A thief mirrior does look like a dbz fight to be fair.
  11. Tbh hammer is very telegraphed. Its just vindi has a lot of things it does that can cover and play around the telegraphed skills to keep applying pressure. It just has really strange timings players are not used to Hammer, after its changes, rounded out vindi and eliminated a lot of its old weaknesses. The problem in the past is they either had to be full melee or run shortbow which was less defensive and would make them a sitting duck if jumped on if it wanted that ranged pressure. The autos hit for like 2k, it has an evade that does ranged AoE dmg and you can use it to zone anyone who tries to be in melee, it has a 12 sec cd projectile block that can chunk people for 4-5k and it gives you a stack of aegis and a field that gives your autos life steal. Even with all this, I dont think hammer is inherently the problem. I think the main problem that others have been saying too, is the frequent evades that can do 3-4k. You can weave these in constantly whuch either chunks people down over time or zones players away. Also I think, people dont take into consideration on how wonky all the skill timings are across both hammer and vindi skills. It really messes with a lot of player's natural muscle memory on when its actually good to pressure a vindi and when it to defend. You have to pay a lot more attention to a vindi than other specs when you are fighting them imo
  12. Harb regens health from the blight stacks. Max blight is pretty good regen. Blood magic has a trait where overhealing turns into barrier. Hes probably running a healing power amulet too. The relic is probably relic of the flock. Unless he found some orher healing one that procs more heals. It all adds up but yeah just your elixir heal alone is like 8k barrier with this build. Tbh if you want to be more meme you could run dagger for that life steal skill to keep that overhealing going.
  13. Its just some kid who queues with his dad as far as i can tell. I just call them thing 1 and thing 2
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