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Reig.8173

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Everything posted by Reig.8173

  1. Can you please add a 9th page of template equipment and template build for Secrets of the Obscure proficiencies weapons? Thank you! https://i.imgur.com/OW4RSo1.png
  2. Welp, every projectile weapon would be A short bow: shot A long bow: shot A rifle: shot
  3. Hello. I was seeing that: Rust Frenzy (Sword 3 Earth of Elementalist) Players can now move while casting this skill. and Zealot's Defense (Sword 3 Guardian) You can now move while using this skill. Can Hundred Blades (Greatsword 2 Warrior) have free-movement when casting this skill too please? Thank you.
  4. To get 33 golds with that bonus it will take years to get from mobs.
  5. Get 33 golds and you have for more than 360 travels from Cantha to Tyria
  6. This should be free for 28 days login just like it was. The majority of the enemies don't give even coppers. For every 1000 AA you can get 33g (bag of 30 AA) and it will be better than farm gold/drop from years killing mobs.
  7. First of all, this is a pistol, and pistols shoot. That's ok. I don't care about the high-numbers cause that is for guilds that make speedruns, and yes, this weapon have good DPS (condition), this is most talking about the feelings of the pistol. Sincerely, when you have all the ideas of weapons in the board (Staff, Scepter, Dagger, Sword, Hammer, and the Conjured as Bow, Axe, Greatsword, Lightning Hammer and Shield) it's easy to compare the Pistol to the others. Fire [Scorching Shot] Pistol 1 in Fire do the same damage as Hammer Fire 1 with the range of Scepter, one target and reflectable projectile. This one need at least pierces, AoE or bounce balls and a fix of Strike Damage. [Raging Ricochet] Pistol 2 in Fire bounce shot with self might. Self buff as Flame Wheel (Hammer Fire 3). Can you add Strike Damage to the buff too? [Searing Salvo] Pistol 3 in Fire it's looking great but feels lower, it's like a Throw Grenade of Engineers with re-skin of Fireballs. Maybe a fast projectile speed? Water [Soothing Splash] Pistol 1 in Water Self-Healing and more damage than Air, its fine. It need bleeding. [Frigid Flurry] Pistol 2 in Water the first and the unique pew-pew (ignoring weaver fire+water 3) [Glacial Shot] Pistol 3 in Water this is good. Air [Electric Exposure] Pistol 1 in Air its not the first time that Air doesn't have Strike Damage, lower than Water. Please fix this. [Dazing Discharge] Pistol 2 in Air a daze and a cooldown reduction for the next Pistol skill [Aerial Agility] Pistol 3 in Air it feels clunky, its like you're running over the Ice Field of Water 3 [Glacial Shot], it's a skill with 3 uses, dash, shot, dash, maybe you can change the movement from a running Leap to a Ground Target Area or Superspeed. Earth [Piercing Pebble] Pistol 1 in Earth this is a Stone, should be a Combo Finisher Physical Projectile. Scepter have already in Stone Shards, Pistol should too. [Shattering Stone] Pistol 2 in Earth a rock that explodes in shards, despite the visual effect the shards target the enemies like missiles. It's fine. [Boulder Blast] Pistol 3 in Earth rock delivery. Good. Elemental Unload In concept, its the same as Grand Finale (Hammer) but worse, there's no rewards for keep the 4 bullets to Unload it. Can be a good idea to start a fight with them but no to use in fight, and bullets are deleted when using mounts. Honorable Mention Appreciate that you desing skills for Weaver and not just copy-paste as the Hammer. Weaver Water+Air Pistol 3 [Flowing Finesse] with the Evade backward and Superspeed feels BETTER than [Aerial Agility] The question here maybe is this is a Secrets of the Obscure weapon designed more for Core Elementalist that doesn't have expansions and because that don't have Tempest, Weaver nor Catalyst, in that case is fine... The UI indicators, well... I think when the icons will be included them will make differences between 2 and 3 (empowered and non-empowered versions) and the weapon is just another Piano Elementalist. Final The weapon feels clunky, I didn't feel the "mobility" labelled in the web post until I try the Weaver... and even so, its on Weaver Elemental AmmunitionThe pistol is a condition-focused weapon that brings some mobility, crowd control, and a large amount of damage. Maybe this is the first one-target based weapon of the Elementalist but this is not cause it have AoE skills, and it don't have too much Combo Finishers. Maybe this is the first condition based weapon of the Elementalist but this is not cause there's the Dagger, Scepter and Sword that was used for years as Condition weapons, even the Hammer can be used as Condition (lower damage but there is) Maybe this is the first mobility based weapon of the Elementalist but this is not cause the Dagger exists since 2012 and his mobility got nerfed months ago. Something is sure... this is the first pistol of the Elementalist. And this exist. It's a bit late to ask for long bow, short bow or rifle for Elementalist but I hope you can make Staff viable as Power 1200 range weapon. Please? Thank you.
  8. Equipment Template Expansion Image Link https://i.imgur.com/QKeFcpo.png and Living Seasons are at 30% right now, thank you Rubi!
  9. A weeks ago Build Template Expansions weren't at 40% off and they didn't fix that, I had to buy them and then ask for refund for the off... If they don't add them today they simply don't care this problem.
  10. I don't know if this is intended and have to just wait to tomorrow but Equipment Template Expansions aren't 30% off Image link: https://i.imgur.com/GJznKej.png On Sunday, November 26 and Monday, November 27, the following items will be 30% off: Equipment Template Expansions Source: https://www.guildwars2.com/en/news/brew-potions-on-the-go-with-the-alchemic-power-skiff-skin/
  11. Yes, I bought 1 in October 31 and 1 in November 6, both at 180 Gems... Yesterday, November 11, I wanted to buy another one and surprisingly wasn't 40% off
  12. Hello. Is November 11 and Build Template Expansions aren't 40% off. Image link: https://i.imgur.com/2vgbjc6.png Returning This Week Get your calendars ready—many amazing discounts are coming soon! Copper-Fed Salvage-o-Matic, Silver-Fed Salvage-o-Matic, Runecrafter’s Salvage-o-Matic, and Equipment Template Expansions are 20% off until November 13, and Build Template Expansions are 40% off until November 13. Source: https://www.guildwars2.com/en/news/showcase-your-moxie-with-the-krytan-rogue-chestpiece-skin/
  13. Tempest Can you remove the Activation time of "Aftershock!" in PvE please? Can't be used when Overloading. Thank you.
  14. Studio Update: Spring 2023 Introducing alternate playstyles for some specializations, including quickness-support deadeye and damage builds for druid and tempest. 😢
  15. Hello Rubi! I have a big trouble with FPS in this zone, it fixes when I disable the Best Texture Filtering, bug occurs just in this zone https://i.imgur.com/tVvmCXW.png
  16. people will say: git gud and its sad because they think the game is fine like this, for them is logical that can't dodge is the perfect punishing mechanic because everyone have punishing mechanic... but no at dodge. with the alacrity at start of the overload still have dodge problems like: might loss, protection loss, damage loss if dps, its still a Tempest, it just change the alacrity to make normal like the others 7 specializations alac bringer, all the others can dodge and keep their source of 80-100% alac uptime, but you have to choose when overload cause you cant dodge and your uptime will be bad (and there are bug pulse in water and earth, 1 less pulse when you have quickness) Enough that Tempest is bad healer cause lose Bastion or bad dps to not even can't dodge for Alacrity, a boon that anet decides to include in 2022 out of the Healer trait, and out of the DPS trait. I dont know what people say "git gud" is playing. Maybe they're mechanist mains and never had that problem. Go to ask for Alacrity underwater in the Engineer forum guys. We are playing the same game... I'm just asking for Quality of Life in Tempest... 20 persons plays Tempest and is fine for you how it is cause git gud and compares to quickness bringers... ok. Lets start by the most controversial: Boon Thief/Daredevil: can bring quickness in some raid bosses when steal. Herald spam his Facets (can dodge in every moment). Firebrand at every 7 seconds spam his heal and mantra quickness (can dodge in every moment). Scrapper spam his gyros (can dodge in every moment). Harbinger in shroud at every 3 seconds, 2 elixirs out of shroud (can dodge in every moment). Chronomancer at every 3 shatters (can dodge in every moment, it will lose DPS if dodge) Warrior throw 2-3 banners... that's all and yes, it can dodge. Catalyst F3 in Air... can dodge. But if a Catalyst dodge it fall down his dps. Dodge in those cases is DPS loss. But if you dodge as Tempest not only you loss Alacrity, you're make to every of your subgroup loses DPS.
  17. As title said: Tempest can't dodge if want to bring Alacrity. Comparison: Mechanist can dodge and dont lose his Alacrity source.Specter can dodge and dont lose his Alacrity source.Ranger can dodge and dont lose his Alacrity source.Chronomancer can dodge and dont lose his Alacrity source.Mirage can dodge and dont lose his Alacrity source.Renegade can dodge and dont lose his Alacrity source.Willbender can dodge and dont lose his Alacrity source, or maybe yes cause it need to hit to bring alacrity.What happened when Tempest dodge? Tempest loses his Alacrity source and put into a minimal 7 seconds of cooldown (cause Tempest need to change to another attunement and have to wait for Singularity and then Overload) or ~18 seconds if Tempest dont change attunement.Pulsing alacrity while channeling Overload is not the solve, its still punish the Tempest if it have an emergency that can KILL IT and have to dodge... losing the remaining pulses.Problem is: while channeling.The solution must be: (as name said, SINGULARITY)Lucid Singularity: When you attain the SINGULARITY, at the start of your next Overload apply Alacrity to nearby allies. 1 pulse of 7 seconds, or more pulses, the quantity of pulses doesnt matter too much, the thing is Tempest can't dodge cause dodge cancel the channelings, and cancel the channelings is a alac lose.
  18. Indeed, if you consider cleave damage the tempest will be in 60k and no words for the bladesworn with their 320k of cleave xD Look the last patch when they "rework" the 1 of fire Scepter they reduced the damage and coefficent (it can hit to 3 targets, but dmg reduced), that was a undocumented changed, you can check on https://wiki.guildwars2.com/wiki/Flamestrike/history (Undocumented) Reduced power coefficient of the first strike from 0.45 to 0.225 in PvE and to 0.185 in PvP and WvW. Increased power coefficient of the second strike from 0.15 to 0.375 in PvE and to 0.28 in PvP and WvW. Reduced burning duration of the first strike from 3 seconds to 1.5 seconds. Increased burning duration of the second strike from 1 second to 2.5 seconds. There was some people that play tempest scepter fire mash button and hit like 30,6k as condi and that undocumented change was a nerf, seems like they dont like people play low intensity elementalist in PvE. (anyway that was pressing ALL the buttons, no low intensity itself) and the power requires the hammer and fiery greatsword to do how much? 33k? in huge hitbox and playing piano. There's no rewards to play Tempest piano existing Weaver that can be condi or power, and Catalyst. Just if you like Tempest a lot regardless benchmark. And if you like Tempest... you're punish. No "git gud" enough for that. If they dont want to people play Tempest dps they should delete the damage of Overloads, warhorn skills and Transcendent Tempest... or nerf everything that reaches more of 33k (those 40k) or buff a bit the Tempest. Easy way is buff. They are still bereaved since banners and spirits rework (they had 36k of dps in those times) Same thing applies for the Berserker power. If they dont want to people play it power cause the iconical weapon is Torch, just delete the power traits of 25% strike damage Bloody Roar and ferocity from Blood Reaction...
  19. Somebody have to create a elementalist and put the name "Dodge is Alac loss" Mechanist can dodge and dont lose his Alacrity source. Specter can dodge and dont lose his Alacrity source. Ranger can dodge and dont lose his Alacrity source. Chronomancer can dodge and dont lose his Alacrity source. Mirage can dodge and dont lose his Alacrity source. Renegade can dodge and dont lose his Alacrity source. Willbender can dodge and dont lose his Alacrity source, or maybe yes cause it need to hit to bring alacrity. What happened when Elementalist/Tempest dodge? Elementalist/Tempest loses his Alacrity source and putting it to a minimal 7 seconds of cooldown (cause it changed to another attunement and have to wait for Singularity and then Overload) or ~18 seconds if dont change attunement. Pulsing alacrity while channeling Overload is not the solve, its still punish the elementalist if it have an emergency that can KILL IT and have to dodge... losing the remaining pulses. Problem is: while channeling. The solve must be: (as name said, SINGULARITY) Lucid Singularity: When you attain the SINGULARITY, at the start of your next Overload apply Alacrity to nearby allies. 1 pulse of 7 seconds. Just 1 pulse, put it a cooldown of 7 seconds so people dont abuse it changing attunement instead finish Overload, people will still lose his Overload things but not the Alacrity source. Jade Tech Zip Line (and mounts) deletes the elementals of Elementalist. And when Overload Fire with 360 range to allies? At least in PvE. One last thing: Why you as Company dont like the archetype of Wizard/Mage, in this case of Fire/Ice/Air/Earth mage with staff at range working in, using just 1 attunement and make good damage JUST in 1 attunement with staff? I mean, low intensity staff. (Virtuoso is a 1200 range wizard if you think, and have good damage in low intensity...) Why Elementalist has to be a piano if you want to play it? Thank you.
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