Restructuring alone won't fix the game mode and and this point Ashes of Creation might actually release sooner than Alliances.
- Now the most obvious one is Balance: Nerf or remove Cele and Trailblazer's. Maybe also Minstrel. Other than that, let's wait for the balance patch and pray.
- Tiers: Remove T5 on EU. The tier/victory point system is just outdated. I hope you come up with something better for Alliances. We know so little aboute Alliances, it's really hard to give specific feedback.
- Warclaw: I would've said make it free, but you probably wanna sell PoF so whatever. At least make it easier to get. GW2 usually does well when it comes to accessibility, not so much in this case imo. At this point in the game, there's no reason for such a barrier of entry to exist. If the option to remove it from WvW is on the table then do that, but that's probably never gonna happen. Also, the dismount other players skill really shouldn't be the last skill you get.
- PPT vs PPK: Encourage PPK more. This is a PvP gamemode. It's ridiculous that you can just dodge during the entire MU and then PPT the enitre map when your opponent is asleep and even be rewarded for it. I think you should cap participation at tier 2 if you only PPT and never PvP. That would mean that PvE only = no pips because you need at least tier 3 participation. You would need to continuously make kills in order to maintain tier 3 participation. Should there be rewards for PvE players in WvW? Sure. Should PvE exclusively be a viable strategy? No ty
- Access to Waypoints: This is another feature that makes it so easy to dodge a fight. Just OOC and then waypoint ezclap. Prevent people from using waypoints in enemy controlled territory. Restrict the usage of waypoints to castles, keeps and towers only. This would also make it harder to jump between borderlands and increase the strategic significance of holding objectives in enemy territory. A similar system is already in place with gliding, so it shouldn't be hard to implement.
That's all for now.