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Marcus Greythorne.6843

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  1. I think Tengu would be the perfect chance to get new players into the game. Think about it, new players see a core game with 2 expansions and probably want to play with their friends in the expansion zones. So how do you get them there fast? With a new race, which starts at level 60 and as it leaves the Tengu-related zone (which is playable for 1-80) players will be 80. It doesn't have to be a EoD release, could be introduced via Living Story as well, but I think this would be a missed opportunity. A new race is a HUGE selling point to players.
  2. I wonder how the Siege Turtle plays into gameplay. I doubt that it's just a pure combat mechanic. Does it disappear after a shot? Doubt it. Maybe there are hidden breakable walls like in the Zelda games where players can find secret passages?! Environmental traps to help vs. stronger foes like those in the Monster Hunter series?! If it's really just that - a 2man combat vehicle vs. enemy npcs only, it would be the most boring mount of them all.
  3. I know it's probably far fetched, but when I saw the trailer and the two characters fighting a Krait with bubbles all around, the first thing which came to my mind was World of Warcraft. There was this one expansion where we explored huge underwater zones. In order to make fighting less tedious, the devs chose to enable characters to "dock on" the ground, so that battles could be done almost like on land. Running had a different animation, with wider strides. Now we venture to Cantha and the home of the Deep Sea Dragon - the horror of the depths. Maybe this is a kind of underwater expansion, with the difference that - through magic or something else - players can dock-on the sea ground end explore it in a new movement style.
  4. you actually get all the credit when encountering a bounty someone else has called without having ever been at the board.
  5. just read a comment at reddit which was pretty on point imho: @Mikeyspoint2680I think it's true. It's probably necessary because it's an MMO with a lot of players, but still it bugs me. Personally I wouldn't mind to have a few minutes no trash mobs around, when it's not an event but just exploring.
  6. from a returning player: positives: mounts feel great, even though turning on small platforms can be a chore; I don't mind so much... can't imagine I can turn a horse on a kitchentable. Maybe don't let me fall off a cliff when I dismount. metroidvania-aspects because of the mounts are awesome, much more please. Having some Mastery Points only available later in the game is a decent idea. the story really got much more interesting. Loved those connections to the earlier parts of the lore / living story. negatives: menus feel really overwhelming. Collections are a wonderful addition to the game, but it's so hard to navigate through them. items which aren't used/useful anymore should be turned grey. tons of gear in the bank which I can't use because it's soulbound to another character. It gets worse with each new release. Possible solution: add wardrobe-bagslots which can be slotted with bags that have to be opened manually (a button in the open bag) and don't show when opening the bag.
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