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Arthon.5394

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  1. Adding my voice to this as well. Same issue, was in 6 guilds, left one to join another and they get the response that my guild roster is full, despite being 5/6.
  2. Yeah, this should be addressed. The game is starting to suffer of having too many actions to keybind (mounts, mastery skills, novelties). While I don't advocate to remove options for player customization, things like this worsen bloat further.
  3. For context, the fix didn't ship with the patch. For the first hour it was still disabled. But it's been addressed and it is now fixed as intended.
  4. Distortion is still disabled?!
  5. Bag of Educational Supplies: replace the Tome of Mentorship drop with a Tome of Knowledge.
  6. Would be great if we could rearrange the guild order displayed in the panel.
  7. 20 pages of suggestions, so not sure if this has been mentioned, but here goes: Allow us to salvage dropped ascended gear for research notes without going through the stat change process. In a world where there are 3 generations of weapons available and 4 sources of legendary armor, a player will too often have ascended gear dropping and not have a purpose for it. Keep the accessories as an exception, since they are focused on providing matrixes with salvaging. But save us from this cost/effort and let us use a research kit directly.
  8. Can confirm this is an issue. Exact same circumstances, game crashes when we are teleported by aurene and the cutscene starts.
  9. Ah, was it? Don't remember. My bad. If a bug, we'll get clarification soon.
  10. Why does it feel puzzling? As far as I understand the one in the first season didn't go to the Legacy rewards. It's there to offer the old choices for those that missed it. Any legendary offered will be cumulatively added to the Kit.
  11. You're not to blame, friend. Reality is the initial impression of the meta was indeed bad. There was an issue in the first day chests were not dropping rare gear. And I assume many retained that impression and moved on. But that issue was fixed and the map became profitable. There was an issue with keys for sure. There was some sort of cap for keys drop at around 50 per day, with each run dropping about 25-35 keys. The rest you'd have to rely on buying from the vendor, which was hardly worth it as well due to the extreme cost. The amount of chests spawning compared to the keys obtained was extremely skewed, I believe they were hoping for players to rely heavily on the vendor and in turn get red of some material excess from the economy.. But who the kitten is going to buy keys for 75 resources a piece for the loot you get? None, of course. People would buy the first 5 keys from research notes and that was it. There also seems to have been feedback (haven't read the thread) to make it a repeatable meta event, like Drizzlewood Coast. Of course a map with such profitability rate cannot be that repeatable and hence the nerf to the original state of the meta - the one you experienced day 1. But truth is, no player is at fault or should be responsible for their feedback. Problem is with the decision making, especially after the weak reception this patch has gotten. The solution should have gone by increasing the amount of keys dropped & reduce the vendor costs for extras - but maintain a cap nonetheless or have diminishing returns from the chests themselves. If someone wants to do for the rewards, you'd need a run per day; if you wanted to do it for fun, you'd be rewarded for your time, just exponentially less. Currently, it's not worth to do a fully run of this map, the gold rate per hour is heavily reduced. IF you get lucky and get an ongoing map at the last stage, go for it. The chests from the final boss now don't require keys (so you don't need to participate much on other events for keys), you kill a couple of champions to use whatever keys you have and then fish for the ambergris. That is worth your time. But when considering doing a fully run, you're generally better off dedicating your time to other metas that are usually popular.
  12. I'm not sure, Whirl. When did you try exactly? Because when the patch was released they were not giving rare gear. It took a fix to change the loot aspect. Things like Luxon Chests and Chair or whatnot might depend on magic find, not certain. Luxon chests don't drop commonly, but often enough. From my experience 1-2 every two cycles in average.
  13. I have to say after this changes "based on player feedback", it's not worth to do the meta at all. Keycard pricing had to be reduced, but... Who the kitten complained about a 50 key cap? Would allow you to do meta a couple of times a day if you wished and buy keys for the remaining chests. Now you're spending your time in this worthless abyss hole for 3-7 unidentified rare gear (if you're lucky) because rewards were so heavily reduced that you spend your time doing this meta over and over while others do meta trains far more profitable, and thinking "what the hell happened to my life". Even the Ancient chests - the now final meta chests - give the same rewards as mining chests, which is 1 or 2 unidentified uncommon gear and - make sure to get your extra magic find breather so you fully benefit from what's coming! - 1 or 2 gems. Arenanet, your ability to kill your own fresh content is astounding.
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