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Pinkeh.4207

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Posts posted by Pinkeh.4207

  1. Asia America Gateway and 3 other under sea cables were damaged recently. It might not be Anet's fault that an undersea cable is damaged but they also don't wanna do anything for the SEA playerbase... like spinning up servers on local data centers.

    My guild have players spread across Hong Kong, Taiwan, Vietnam, Thailand, Japan, Malaysia, Indonesia, Australia and New Zealand. A lot are experiencing massive lag spikes trying to connect to NA. We decided to just play another mainstream MMOG with Asia Pacific servers, and taking the community there instead. GW2 is unplayable with 800-4000ms. 

    We carried 3 of our friends through raids this week as they just stood nearby watching the laggy slideshow. That way they still progressed despite not being able to participate. 

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  2. Quote

     

    HANOI (Vietnam News/Asia News Network): Vietnamese internet service providers have confirmed that four out of five submarine internet cables that connect the country to the world are experiencing issues, seriously affecting performance and reliability.

    Two lines, the Asia-America Gateway (AAG) and Asia Pacific Gateway (APG), are completely offline at the moment, the Asia Africa Europe 1 (AAE-1) line is seeing disruptions towards the Hong Kong hub, while the Intra Asia (IA) line cable is seeing problems near the Singapore hub.

    This is the first time such incidents have happened at the same time, and even more unfortunately, during the Lunar New Year holiday.

    Many internet users have complained of slow and unreliable internet connections in recent times, ISPs have said. https://www.thestar.com.my/aseanplus/aseanplus-news/2023/02/01/internet-slows-as-vietnam-submarine-cables-suffer-unprecedented-disruptions

     

     

    Looks like we're all playing offline games for a bit.. or get lucky with VPN routing. 

    AAG Cable https://www.submarinecablemap.com/submarine-cable/asia-america-gateway-aag-cable-system

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  3. Why even bother with the clunky, slow BL store interface?

    Everything can just be unlocked from the wardrobe right?  Mouse over the item and unlock. Cha-ching gems deducted from your account.

    The non wardrobe items can easily be another tab somewhere in the existing menus, unlocked for your account and retrievable if accidentally deleted like any account unlocked skins - save the hassle of customer service retrieving items for muddleheaded customers.

     

     

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  4. I started raiding for the first time last month. It was a complete coincidence. A friend said his "static" needed extra bodies for a raid. "I've never raided before." He said "just come, I'll teach you".  So a month later i've cleared every boss encounter. I've also contributed to some CMs. I've finished the Envoy and Coalescence collections and will finish my first set of legendary armor soon. 

     

    Here is my observation for the last month:

    - If my friend didn't teach the basics I'd probably never raid. The game does not do a sufficient job to entice players to TRY raiding. Perhaps I have some form of PTSD from other games with raids, but I probably wouldn't if i wasn't invited to a static group.

    - Most PVE content in the game has a difficulty ramp. You start from the basics and then work towards a mastery. With raids there is no ramp. You're just presented with a rocky cliff face and told to climb. 

    - Raids come with its own ocean of knowledge, terminology, cookie cutter builds and expectations. Its convenient to have the gear and playstyle for multiple roles if you want to be included in a raid composition. In some communities not having the preferred build is justification for being kicked from the group. Some communities completely avoid raids because of toxic players and it's easy to see that this is a widespread issue, but not unique to this game.

    - Then there is the in-game LFG system. It's insufficient. The raiding community has attempted to patch the problem by bridging a bunch of how-to websites, training resources, discord channels and tools. Then it is up to individual static groups to fill the slots with regulars; or be at the mercy of the in-game LFG tool.  

    - The raid sellers on the NA server are annoying and clogging the LFG tool. I've ended up joining each advertiser and blocking them.  

    - I play OCX prime time. LFG is a graveyard. Occasionally an OCX static raid may advertise for a fill but this is not common. It's pretty much a "right time and place" thing. If you don't have the LFG tool open during the advertised time or getting 'pings' from discord you're not going to get into any static raid groups. The only time LFG picks up for me is 2am - 8am. If i'm heading into the office the next day... forget it. 

    - Then there is getting 10 people to commit hours and hours towards a common goal. This is OK for a bunch of people trying to earn enough LI for their legendary gear. But what then? What is the incentive afterwards? Once you've obtained all the raid armor and ring, why would you keep playing raids? 

    - The time commitment to raid is absurd. Most working adults don't have that much spare time. With a fully committed group you could get through several wings within 1-2 hours but again this is not common.

    - I really appreciate the trainers from Raid Academy who invested their time to explain the various raid mechanics and what to look out for at the beginning of my journey. But why doesn't the game do this? The game also doesn't reward experienced players for passing on their knowledge. Instead there is no incentive to replay content once you've cleared your weekly bosses.

    - Then there is "kill proof".  Not every group demands it. But if i see one asking for kill proof my brain instinctively ignores that group. No thank you. 

    - Embolden has been a god send. I led some training raids recently. Embolden 5 helps even the newest players with some knowledge or gear to complete some of the most difficult encounters.  Leading a group of completely new players and clearing Wing 6's CA and TL was rather amazing. 

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  5. 1 hour ago, mythical.6315 said:


    Considering that they’re most of the cost, and you can just buy them off the TP, how are they a hassle compared to the other generations?  Have you looked at the cost and time it would take to make a gen3 legendary vs gen1 or are you just making a hyperbole?

     

    Well I did gen1 and gen2 legendaries at the rate of one-a-month Chart I am sure there are players with far greater efficiency than me.

    My next two items are Frostfang (need ~324 gold) and the Predator (need ~280 gold). Would have probably finished both by now if it wasn't for a game that sounds similar to felden ping.


     

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