Right now, as most of us know, the GW2 community is divided.
There are the elites who praise the DE meta and wish for it to remain in its current difficulty.
and there are the casuals (story lovers, overworld players, sight seers) who want to BEAT the open world boss, but can’t. So they call upon for a nerf to make it doable for them.
In case you didn’t know, casuals make up most the player base. They’re the ones keeping guild wars 2 fresh, alive, and relevant to this day. (Also, don’t assume casuals have no knowledge on combat and break bars. They’re casuals, not noobs. They know how to play well, they just prefer their fun builds.)
I stand firmly on the side of the casuals here.
Great job to anyone who managed to beat the DE meta. It is truly no easy feat.
But don’t go around saying it’s the perfect difficulty, or that the turtle will be handed out in a different way. Anet has clearly chosen to agree with you, and all that has furthered the rift between the two groups.
I am shocked with the dev’s decisions here.
People are clearly frustrated with this last meta. Enough time has passed that some seek more than just a nerf now. They want compensation for all those hours of their lives thrown away. The longer Anet waits, the more severe this rift will be.
I am already ashamed that it hasn’t been solved on week 1. If this issue persists another week, I am not even going to bother with future releases of content.
if you’re an elite player who loves guild wars 2, call upon a nerf for the fight. Because at this rate, you will start to see the early signs of the death of a game.