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Ultima.5280

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  1. Relics need a big balancing to be more specialized and situationnal. Some are too strong and playable on most build while most of them are just weaker options. Should be : "Ok I can play trap, I can play Stance, but I need 3 of them to make it really good, but Stance is better for openworld while trap is great for AOE damage. Oh the third one is really good for one target damages" Currently : "this one is better than everything else" I would like to see some option with downsides like : (condi relics exemple I have in mind) - condition damage increased , lose some concentration, lose some precision -> Do my build need crit to apply condi ? - big condition damage increased, condition duration decreased -> Do I prefer big bursting condition in the first 10 seconds and don’t improve much later - Every 5 condition you inflicted, You get a +5% breakbar damage buff for 10 seconds, stackable up to 10 -> become a big CC damager if you’re condi, but not improving your condition damage by much My idea is to give more relics that offer adaptation for players : Ok you lose 2-5% dps but your CC / DPS / Bursting /survivability are affected in a good way
  2. New daily system is far better than old one. (but dailies feels unbalanced, some PvE can be done in litteraly 10 seconds, while some are really painful to complete (like mini-dungeon kurzick)) Less value ? What are you smoking ? the daily chest gives you 1 gold + 35 new currency daily. The legendary chest is 300gold value, the first 90gold cost only 360 new currency. The two strikes are bad, so easy, you don’t have to understand mecanics to do it first/second try, horizontal progression doesn’t mean horizontal difficulty. If you restart the strikes difficulty every year(/expansion), just give up on strikes. They’re so easy I don’t even want to waste my time on it. No that the story is bad but I don’t feel any reason to play it. Maybe cause I played too much RPG and I’m not impressed by how the story is told and feel like it’s just empty and lifeless. At the end, I don’t want to be disrespectfull but for 25€ I could buy a full game during steam sales that give me 10 times more of everything. If I look in MMO, TESO or Destiny 2, it feels like bigger value on expansion (maybe i’m wrong) I really love the improvement on the game with update but to me, this is not an expansion. It’s a 25€ for keep the game updated. PS : really like the new activities, disappointed by rifts that just are bounties-event with new currency that add nothing more than unecessary complexity. Disapointed by the fact there is no dungeon to explore with friends (heavy story oriented and puzzling), no real innovation. New maps are kinda cool but feel empty quite fast. New weapons for every class seems cool but it just break the balancing for somes classes and being useless for other : it just replace weak weapons on build : Necro condi has no reason to play something else than Pistol and Torch. Every condi build will run the best set, every power build will run the best. It just made weaker weapon useless cause : who will play Hammer to CC when CC are already on everything ? To me, the game is close to its end if they don’t find ways to make horizontal progression interesting. PS2 : english is not my native langage and I wrote this while criticism come to my head. I hope it’s understandable (and will help as a constructive opinion)
  3. Alac willbender is one of the healthiest alac provider in the game You need to invest in concentration, you need to play differently than powerdps, it's rewarding when played well. Imo full trinkets and/or armor should be needed for everyone that want 100% boon uptime. If you looked the log and see you're the only dps that not receive alac, you should ask yourself if your positioning was good. The range is really low, could be better but duration should not be increased. (And every boon provider full viper/zerk/600 range should be nerfed) You give something like 14-30sec alac uptime during a burst phase. It's enough for spliting mecanics most of the time. Yes F1 and F3 should share buff as F2 does for making alacwillbender a serious pick. Currently you prefer take every other alac because they're better and often totaly braindead
  4. I talk to some people in pve that play sPvP, they just say "When my legendary armor is done, I will never play pvp again" Or during a game, I ask "why do you don’t even try ?" -> "I just here for transmog reward" These are just exemples. 5 times longer is an exageration but it’s an obvious thing, with a lower playerbase, some people will just stop to queue.
  5. HAHAHA Sorry, if you do that, you just make queue 5 times longer
  6. Arenanet doesn’t play roaming, they don’t even understand the problem. 100% this is fun mecanics to be permastealth when 95% of the build can’t even deal with it. + a pain for people struggling maintaining target, stealth is not only frustating, it is very hard to handle for beginners
  7. My reroll doesn’t have jade core item so maybe this is the issue
  8. after 14 no drop, I changed character and finaly drop it first try as everyone does
  9. Hi, I did the event 8 times and still no drop of the item to end the collection. Every one I met in game doing the event with me drop it first try so I think I had to report this as a bug.
  10. Best way to balance WvW is to joining try hard zerg and destroy all the spe present in the squad Guess what, there will be new spe used and becoming broken Same thing can be done in sPvP. In PvE with the powercreep, I think everything is broken.
  11. I prefered the beta since my server is onlà alive 2 hours per day. But only zerging. I now realize how beta, even if it was far from perfect, was so much better. But I don’t care playing beta, the alliance system need to quit beta state or something done more than artificialy encourage people to play with "double EXPM" or "more rewards".
  12. I’m not very experimented in wvw but I don’t get how alliance will solve ANY of wvw problems. Maps were a little more populated but most of the time 2 or 3 were empty.
  13. Cele is becoming a problem since they had condi/boon to everyone. Powercreep made DragonHunter /dead eye deals 11k from stealth, as willbender I like having health and cele feels good : less power but better burn, better healthpool, better heals and resistance and boon duration. Elementalist cele feels broken too since boon duration and condi duration is affected by this stats
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