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ToeJammin.7893

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  1. " Most of the damage reduction to be made to Catalyst is happening by reducing the damage multiplier of the Jade Sphere. However, some particularly unfun gameplay has developed around Hammer autoattacks." "Catalyst has recently begun to be meta-defining in raids" "Now, they'll teleport immediately and, with Nature's Vengeance, Alacrity is instantly applied to nearby allies around your location."
  2. Nice, Know that they understand core ele, maybe next year they will start to grasp tempest. HELL maybe even weaver in 3 or 4 years All jokes aside, the 5% crit chance just seems like a slap in the face when hammer is still plagued with bugs that make it incredibly frustrating to play. Orbs will still get stripped anytime they hit Invuln targets or a projectile barrier, or even sometimes when the orb is blocked. Theres a campfire with a pot on it in Battle of champions dusk that will occasionally eat orbs ( The pot also has a hit box, can be hit to chain mele attacks, as well as take up a target for aoe spells). Grand finale will sometimes remain on the bar after being cast, preventing you from generating new orbs until you cast GF again after its CD. Its really frustrating to see nerf after nerf for a class thats core mechanic completely breaks in ANY fight where theres invuln targets, projectile walls, or random hungry terrain thats looking to eat some orbs
  3. Orbs will still randomly disappear, but a new bug ive encounterd where after casting grand finale, it wont automatically swap back to being orb generation, and will still display grand finale. The only way to fix this, was to recast grand finale after the cooldown with 0 orbs.
  4. BEFORE NERFS Catalyst in general = awesome. Finally a way to play a meaningful support that actually brings good boons to the table. Finally a way to play a ranged dps ele that is actually fun and intense. Hammer in general = Very awkward, but extremely rewarding in PERFECT SITUATIONS LIKE AN AFK BENCHMARK GOLEM. In real world situations, its pretty good, just hard to learn, and requires perfect rotations. POST NERF Catalyst in general = Play a different class hammer in general = Like a guardian or necro
  5. Nerfing damage if the damage seems high makes sense but nerfing the core mechanic of the class just makes it feel too much like core ele
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