For Cameron: CM related. Were you thinking to put something more mechanics in the water intermission at 33%? While there is tether management, there is nothing really to do outside of that. The water phase after (where Ai envelops herself in a watery tornado of some sort) does have line AoEs shooting out that makes it I think more engaging. Other than that, great fractal and very fun mechanics to overcome even on CM :) . DwD was also a really fun challenge to overcome so really great job either way.