Jump to content
  • Sign Up

Dandaros.8491

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Dandaros.8491

  1. Really really good decision. Some games do not preserve such challenges and it's nice to see that you guys are not doing that.
  2. For Cameron: CM related. Were you thinking to put something more mechanics in the water intermission at 33%? While there is tether management, there is nothing really to do outside of that. The water phase after (where Ai envelops herself in a watery tornado of some sort) does have line AoEs shooting out that makes it I think more engaging. Other than that, great fractal and very fun mechanics to overcome even on CM :) . DwD was also a really fun challenge to overcome so really great job either way.
  3. Hello. Strike missions are a great concept and I really enjoy them as a casual raider. I don't actually really care about rewards (The fun in killing strike bosses is what I love about these), but since this is supposed to be a stepping stone for more challenging content like raids I'd like to propose a decent solution to the rewards problem. Two strike currencies could be added to the game along with an appropriate vendor: A currency for exotic gear and a currency for ascended gear.The drop rates for this could be daily locked at 100 for exotic gear and 15 for ascended gear. Each strike would drop appropriate amounts of these currencies at different reward levels currently present in strikes: Bronze: 10 Exotic currencySilver: 20 Exotic currency and 5 Ascended currencyGold: 20 Exotic currency and 8 Ascended currency A full set of armor and weapons could be costed at around 300 currency for both exotic and ascended versions (with ascended versions requiring the crafting marks as well). This means that a full set of exotic gear would take 3 days to get and a full set of ascended gear would take around 3 weeks. These armor pieces would be stat selectable with every stat combination available. These values could of course be adjusted (for example getting a full set of armor and weapons for magnetite shards takes 6 weeks but this doesn't require any crafting marks and you have a decent chance to drop ascended equipment from raid bosses as well). This would solve multiple problems: Meaningful rewards from strikesProblems with acquiring HoT and PoF stats on exotic equipment (They're way more expensive to acquire and they're untradeable)Solidifying strikes as the stepping stone to harder content.Promotion of trying out different builds (since HoT and PoF stats are annoying to get)I see this solution as ideal because it doesn't just another gold reward that inflates the economy. Of course I'd like to also spark a discussion around this solution so feel free to point out any mistakes or things you don't agree with. Thank you.
  4. None because it would take too nuch dev time for a relatively small cosmetic change... New models, making sure all the armors fit the models etc.
×
×
  • Create New...