I really don't understand why class builds are limited within PvP gameplay. Not only does this force anet to need a different balance mindset for PvP, apart from wvw & pve, but it also makes it difficult for players since you are creating two different metas; one for pve/wvw, and one for pvp. Players going from wvw to pvp tend to have a hard time adapting because of this and vice versa.
It is really not hard to see how a new player could get confused and turn away from the game after seeing the differences between pvp, pve, and wvw stat setups. All stats, runes, and sigils should be allowed in pvp. That would make it significantly more inviting. I can understand why some would want to keep infusions out, so that is fine but seriously there is so much missed potential in PvP just because of countless restricted builds. Sure it may come with some initial issues, but you would then have a stronger foundational meta within the game to balance off of overall.
What do you think?