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tyler.1653

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  1. I want to see bounties implemented in WvW somehow! Like certain killstreaks will grant different tiered bounties on your head that will grant other players rewards if they defeat you. (memories of battle, gold, etc)
  2. I'm more dissatisfied with the weapon master addition, most builds that work utilizing it are inferior to full elite spec builds with the exception of a small few. It feels like a waste of time putting any time into a weapon master build when I could be steamroller on something meta.
  3. Really? More PvE only balance updates? More attention needs to be put on PvP and WvW
  4. I really don't understand why class builds are limited within PvP gameplay. Not only does this force anet to need a different balance mindset for PvP, apart from wvw & pve, but it also makes it difficult for players since you are creating two different metas; one for pve/wvw, and one for pvp. Players going from wvw to pvp tend to have a hard time adapting because of this and vice versa. It is really not hard to see how a new player could get confused and turn away from the game after seeing the differences between pvp, pve, and wvw stat setups. All stats, runes, and sigils should be allowed in pvp. That would make it significantly more inviting. I can understand why some would want to keep infusions out, so that is fine but seriously there is so much missed potential in PvP just because of countless restricted builds. Sure it may come with some initial issues, but you would then have a stronger foundational meta within the game to balance off of overall. What do you think?
  5. Anet.... Cal.... I've talked with map chat so many times about this and I see zero steps being taken to begin progress... Reaper needs shroud skill 1 to also apply alacrity. Weather it is through an adjusted trait, or a direct addition. Weather it is self applied or group applied (honestly that would be really cool in zergs lol). Either way, it needs to happen and the people have spoken.
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