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Aerthan.1907

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Everything posted by Aerthan.1907

  1. It's been my experience they don't get bored. As an example we are currently in last place not just in last place in our tier, we have the lowest score out of anyone. This morning we were outnumbered and both green and blue attacked us and ignored each other. With no kind of actual buff for being outnumbered and no real penalty for them it is far easier for the two sides with the most people on to just attack the weakest. Why bother getting in real fights when you can take anything you want at any time and pip to your hearts content?
  2. If it's 10 v 40, don't try to fight the head of the snake. Show yourselves up by the lord/somewhere interesting. When they come charging up, jump off, glide and take out their tail. With any luck you'll nab a couple slow ones, kill them and get your defense and move on.
  3. Downstate is fine, it's the rallybotting that's the issue. Before rush week there were visible tags on most maps in our matchup. As soon as rush week started a good chunk of them went private tag. The issue is rallybotting, the new people on the map gravitate to tags because they're uncomfortable roaming alone. The tags get frustrated because there is a large number of new players gravitating to them and feeding the other team rallybots. If there was no rallybot, there would be no incentive to go private tag because without rallybot more peeps, even if they are relatively new is better than less peeps.
  4. I wouldn't get rid of downstate completely, it's fun to bait with a downed player to see if you can get helpers to try and get close. I just think it should be active, ie a skill or a player doing something to rez someone rather than a free rez if you happened to hit someone who later died.
  5. As part of Rush Week and all the newbies rushing in Anet should have changed down state to force someone to pick you up vs instantly rez'ing everyone when someone dies. Most normal tags are running private this week because the easiest way to lose fights is to have newbies hanging around that don't realize how bad it is when you die because it rez's the other team.
  6. I don't if there was ever a hard cap, but there hasn't been an overall cap for a long time. Once you complete the diamond chests and weeklies you don't get any more tickets from those sources but there is also a chance to get bonus tickets for smc/tier 3 defenses/captures.
  7. It's easier for the alt to sit in spawn, if they are trying to run around with the group they can't be in the ambush group. I find it hard to believe you're running open tags and "this is rarely ever an actual problem" We see it consistently in every tier, the same large group magically showing up where ever we are headed and making the tag private magically makes it so they can't track us any more. I agree though it does suck because we like taking people along with us, but there are many servers that even if they are winning by 2x will still spy and cheat and make sure that we can't.
  8. Close, but change "does not count" to "just might count" for each line that starts with "Killing players" and replace "Killing players" with "Killing players while you see an active counter on your screen". Though that's not 100% accurate either as you can actually hit someone during a timer and chase them while still in combat outside of the timer and still get credit.
  9. Exactly! That is what most people have been saying. They should have fixed this bug before nerfing repairs for everything because of a few people abusing it in SMC. SMC is already "special" as it doesn't count for a keep and it is its own weekly so just don't allow repairs on SMC to count and leave it everywhere else.
  10. My ranger has marauder exotic gear and durability runes. I never even saw the warrior who shot me but a single hit from gunflame did 24k damage. That was one line in my combat log.
  11. This is not true. Oddly enough you can still get credit for a defense if it flips. In fact you get it even faster than waiting for the timer.
  12. Killing enemy players inside your own tower/keep/castle gives you at least a 25% chance to get credit. -- FTFY
  13. If it's not bugged then it's random and a different randomization than getting a loot bag. It shouldn't be random, if you're within a timer and damage someone that goes down you should get credit. Even if it's a 50/50 chance per kill you can still kill 10 people on lord and not get credit (that happened to me in a keep).
  14. They are already coding for random with the loot bags. Though to be fair the random chance is quite a bit higher to get a loot bag than a tower defense. (Happens all the time actually)
  15. This is simply not true, my ranger got hit for 24k from a single shot from up to 1500 away, it's insane.
  16. The issue is either buggy or random. Humans try to apply patterns to chaos even when the patterns aren't actually there so people are constantly coming up with a solution only to find out that just because it worked one time that doesn't mean it will work the next day. To me it looks to be random. I swap between dps with lots of aoe and support, very little damage and it doesn't seem like I'm more likely to get credit in either situation. The minimum: Timer has to be up and visible on your UI. If there is no timer you have no chance Opposing player has to take damage while the timer is up and within range of the timer. It doesn't seem to matter as much if the player dies by the timer. Even if they run away and eventually die you might get credit. I've also seen an instance where I hit someone before the timer went up, they ran away before the timer came up and I eventually got credit because they eventually took damage during a timer and eventually died.. If you do those two things you might get credit. The percentages seem pretty low, definitely less than 50%. If you can kill more than one player it looks like you get a chance for each kill. Kill 5-10 people you're almost guaranteed credit. (helps if you don't die a lot)
  17. SMC doesn't count as a keep, so defending SMC won't give you any kind of weekly help.
  18. It definitely doesn't have anything to do with a player attacking anything. We leave afk people alive inside towers when we take them, then wait for the timer to start. Multiple people will down the same player and only that player. Everyone will get xp for the kill, many will get a loot bag. It looks like that puts you in the lottery for defense credit because less than half the people that had everything go right (even getting a loot bag) will get credit. We've seen it countless times. It's a bug, there is no way to deny it. It's embarrassing that ANET took away the only 100% guaranteed way to get that credit (repair) and haven't even acknowledged this bug.
  19. That won't help if the siege is too far from the tower. While I think it would be great to give credit to anyone who damages anyone who is close enough to the tower, I wish they would just fix the current bug. People and downing attackers inside a tower and getting loot bags and credit for the kill and there is an active timer going and they aren't getting credit. We see it constantly and the percentages are not great, it's definitely less than 50% of the time you get credit for the defense even with multiple downs.
  20. I'm fairly certain both sides are using number of gems as the sense of worth. Maybe you're using a different kind of math where the average person paying 9k gems for a set of legendary harvesters is less money than the average person paying 6k gems for 2 sets of regular harvesters. I just see 3k more gems. Like I mentioned if the average player is paying 15k gems and more so all their characters can have their own set then yes it wouldn't make sense for them to do the legendaries. Only Anet knows the magic number.
  21. There is likely some middle ground. I doubt that most people have 1 set for every character. I personally have 2 sets, one set is mostly permanent and one set is mostly shared. Anet has the actual stats, if most people have 2-3 sets then charging 4x or 5x the amount for a set that can be shared/skinned would be more money for them and a better experience for us.
  22. If you really want to play a support that is very commendable, but if I were you I'd also have a ranged roaming build ready. People love support to give them stability and heal/cleanse them so they can dps without thinking about anything. It's great for them, but they'll be done with their wvw weeklies in a day or two and it will take you 7 days if you only play support. Anet took away repair so you have to kill people to get a chance at a tower/keep defense, and you need kills for invader and to take out yaks. If you play a roaming build you can just run around by yourself or with one or two people, cloud, whatever and do most things and then if you feel like running in a zerg you can run your support. Just be ready that the real prize for giving up your weeklies is squad chat after every wipe, "wtf our support sucks!" from the guy that sat in the red stuff and refused to move. (That guy also got 50 loot bags, enjoy your 5!)
  23. Should be a week from today, the last Friday of an odd month.
  24. Yesterday for about 30 minutes a group I was in of about 30 defended a tower. There was another group that was separate from our tag, so I have no idea what there results were but this is what we saw: There is no chance the people running a siege engine came to the tower. There was a separate group attacking and the siege never stopped. The attackers never got close to the lord, would not have likely even hit a guard though they could have been shot by one. We generally try to bait/pull attackers to us and make sure that we can all see the tower timer. Over that 30 minutes some in the raid got 5-6 tower defenses, others got 1-2. We were all fighting the same people, we all got xp for the kills. It had nothing to do with what the attackers were or were not doing, it was just straight up fighting each other. I agree it's not random, but it is either buggy as hell or there is some hidden metric outside of getting xp during an active timer that we don't know about. I saw on reddit someone mentioned that only people that do a certain amount of damage will get defender. We do have one guildmate that says the best way to get tower defender is to run an arrow cart. She never missed a timer while running one. I haven't tested that myself yet.
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