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triada.6245

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Everything posted by triada.6245

  1. answering to the thread title: I doubt And it is also one of the most boring bosses atm. Reminds me Kanaxai, but 10 ppl ver. I am literally falling asleep on it. At least it is fun watching how teapot trying to keep an interested face expression on his stream, because he told he'd like to see more Kanaxai-like bosses in the game, so here it is, enjoy your gameplay
  2. What a stupid decision that in the future the legendary relic will not automatically update like all other legendary things? The community didn't ask for these relics at all, it was your decision to add them to the game. And now, instead of just adding a fresh relic to our build, we will have to farm new relics with each new update, even if we have a legendary one in our arsenal? What then is its “legendarity”? It's just ridiculous. We already had a full set of runes, which cost money and effort to craft, and should have provided a comfortable game, which was simply taken away from us without giving anything in return.
  3. Thanks for SOTO, thanks for daily system rework, thanks for the mini dungeon thats not working and we dont even have option do something alternate
  4. This CM is a real disaster. And they certainly knew about it. So the answer is simple, there is no announcement, because they are ashamed of it.
  5. Worst fractal ive ever seen is Silent Surf CM in its current state. Its just so monotonous and boring. It feels like they were too lazy to come up with different phases, mechanics and boss attacks, so they decided that let the whole battle repeat the same. And, hey, lets also add a tons of HP to the boss, because sorry, but we only made one boss here and fractal shouldnt be too fast, right? Pathetic and ridiculous.
  6. the best patch you could release is cancel all balance changes that occurred after June 28
  7. If you are interested in Challenge, you think game is too easy and there is not enough difficult content. Withal, you OK with the way how HT CM making it diffucult, try raiding these ways: Try raiding with fewer players. Try reducing the quality of your gear to masterwork or fine. Try without a gear at all. Change stats from berserk and viper to ministrel or giver. Change your traits to something new, not as efficient. You can try one of these, or all at once. I guarantee, you will get the challenge you have been looking for. Real challenge that you truly deserve. Because lets be fair, you are too good for this game.
  8. What do you mean by "for you"? Its not balanced at all, if we compare with another similar content (raid CMs for exapmle)
  9. Ok, game dosnt need to be balanced, thx for your opinion
  10. Thats the problem, people who want to tryhard and improve instead of interesting challenging encounter got nothing but boring gg simulator, with old mechanics integrated
  11. Back to the topic name "less than 1%". Dont be upset, but raid community is way bigger than that. And even from this 1% a lot of ppl who hate it. If you personally feel yourself good or "elite" by killing a rabbit with ridiculously high characteristics, dont project it on others please
  12. More like: YOU like this fight, others dont
  13. Three circles, two ppl each. This is literally KC, have no idea what VG are you talking about. The purpose of comparison is to compare. For you it's might be a farm, for someone else its just the same first attempt as Soo-won for you. Dosnt change anything.
  14. 1. They literally got this mechanic with three green circles from KC, thats a fact you cant argue with. Dont even try. 2. Just my observation. Wrote how it looked like to me. 3. Why shouldn't we compare two encounters fom the same game?
  15. I never said things like "everyone" or something like this, keep away your imagination from me please. I only believe that a significant part of the players do not want to play this encounter for various reasons, including one that is identical to what I described. As for the Dhuum CM, I also believe that many more players would prefer to play it instead of Soo-Won, but if you have any inside information or statistics about this, please share with us. Otherwise, keep your guesses to yourself.
  16. Yes, this is my and my group's personal expirience. Should i public someone else's opinion on forums instead of my own? Which large amount of time you are talking about? Most people dont even playing it atm, because it is just a waste of time for them.
  17. No, this is because most players haven't tried to play it themselves. Let me explain what your gameplay on Soo Won looks like. You starting the fight. Then something happens. You type /gg. Thats it. This is literally your only gameplay here, this whole encounter is a pure slash gee gee simulator. Only because you need ten people for the last phase, or you won't pass through the numbers. Did the players who beat it had some fun from the encounter itself? I don't think so. At least it didn't look like that on streams. They only looked fun when they were done with it, because it meant they didn't have to waste any more time on this poorly designed instance. Was it fun to watch the race? Yes, quite interesting. But the race is over, the hype is over, and i suppose it is time to think about gameplay itself.
  18. I'm surprised everyone is discussing the difficulty but no one is discussing how boring this encounter actually is. I mean, all they did is borrowed an old mechanic from KC and increased numbers. Thats it. Most mechanics don't even feel fair. Hitboxes to half the arena, you stay for a millisecond and it's a wipe. Pressed the portal a millisecond earlier, you died and it's a wipe. Laggedd for a millisecond, didnt get in time to the green, wipe. Someone did not jump over the shockwave - wipe. The giants did not stand perfectly = wipe. Wipe Wipe Wipe Wipe Wipe. Game here behave like a little cranky kid. You should give in to let him win. Just imagine, even for Dhuum CM, seven people were enough for the last phase, and I generally beat it with six. For Soo-won you need at least eight, just for mechanics, and if you lost one or two teamates before the last phase, you don’t even try, you will be screwed by the numbers. Numbers. That's the main problem with this fight. The numbers can make anything difficult, even the rabbit from starting location. Will it be interesting? I don't think so. The same thing happened here, and it's very sad that the developers chose the laziest way to design this encounter. Unprofessionalism as it is.
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