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Crusader.7460

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  1. Bladesworn at state presented is Garbage.Why would you do design such a thing!? https://c.tenor.com/lhJ4PdABDc0AAAAd/jontron-why-would-you-do-that.gif Let me elaborate a little. I was testing it at strike missions and open world content aka farm trains. Open world (farm trains): -you cant tag stuff fast enough. In farm trains there is no time to stand in palce and try to use dragon trigger because everything is dead. Flow is too slow to gain. Not able to move while using dragon trigger is simply stupid. Not able to dodge while on dragon trigger make no sense. Why would you give warrior a pistol if it isnt used in spec.There is no synergy. You stay in gunblade mode all the time.You get hit you loose full charge. You cant cancel it.You cant move .You cant doge. On the other hand i take berserker and boom boom prah prah everything is dead in seconds.Everything is tagged.I got stunned np shake it off and back to rotation. Stike missions: -whisper of jormag. You simply cant play this spec. Hey you need to move and doge but well tough luck you are rooted to the ground in dragon trigger. -boneskinner. Same thing as on Woj Only thing that bladesworn is good at is test golem to check your dps number.Its is sweet there.The golem doesnt have any mechanics and stand in place so its perfect for Bladesworn to do golem content. Possible fixes: -change flow to adrenaline its confusing.Flow gain is too slow -Make synergy with pistol or give actuall swap mechanic from wepon of your choice to gunsaber -Remove f1 and make swap to gunsaber as normal swap then f1 will be dragon trigger -In dragon trigger add possibility to move, dodge and reduce charge time and adequatly reduce damage of it so it can be actually used in real situations and make it that mob or player can't cancel dragon trigger.The skill cancel thing make it unplayable. Recover time from cancel is to bad and to long. ( you basicly exluding using wthis spec in current state in wvw pvp and pve.Core warrior can do 1000000x better job that this garbage clunkfest spec) or simply remove the charge time, reduce damage of it and make it as the skill suggest trigger.You trigger the skill for exapmle f1 f2 f3 like firebrand and thats it. Simple and efficinent. -gunblade itself isnt great.It looks like garbage.ITs locking swap of other weapons.Skills are medicore.It should do more damage and skills should be faster. Overrall Bs is slow ,clunky, rooted spec that is good only on golem and mayby to chop trees in ascalon.
  2. Well you would be little paranoid if your ifusions are worth about 20 K gold +
  3. So quick question and also concern about Legendary Armoury and socketed infusions. Can i be 100% sure that when patch hit i wont miss infusions socketed in legendary armour and trinket pieces? I have about 10 infusions socketed and they are not cheap. I just want to be sure that by some erron in programing or smt i will loose them.Should i take them off day before patch? I really dont want to prove to support that i lost infusions in case for some reason they vanish from armour and trinket pieces.
  4. when you die in fractals or use gg , aurora-vision effect dissapear.You have to reequip aurora and vision or leave fractal or map transit to get the proper effect back.
  5. Here are some things i think are wrong with berserk and some ideas how could you fix it: -Playing berserker doesnt fell good.Its like character in in alfa state.Everything you do is clunky and annoying.He doesnt have the feel that when he gets mad he can do stuff. -There is no point to extend berserker with rage skills coz it doesnt provide any damage at all -Condi Banner build without rage skills provide more dps so you dont want utilize new mechanics,and you have to keep banners to do any damage at all. -Power warrior build (32.5k dmg video) shows us the best that you dont want to extend berserk coz to do damage you use bolas,charge to get maximum output of damage from trait peak performance -Berserker's Power trait should be moved to berserker traitline from power traitline.That way condi build could exist and you would have some actuall damage boost for condi build.Or if you dont want to move it just add extra trait that have synergy with condi build and gives same bonuses but with condi damage. -Adrenaline production when not in berserk mode is too low with condi build.Bow/sword/torch needs faster adrenaline buildup outside berserk.With power build ill say its good.You use 2 axes and gs and you adrenaline buildup is ok. -There is no point to have 3 bars od adrenaline outside bersek.(I know for power berserker 3 bars have sense for short boost of damage but what about condi hmm?Condi have nothing from it)You can use it only to change to berserk.It would made more sense to change to berserk on the fly and then you could play with 3 adrenaline bars when in berserk mode.With this berserker would get bonuses from spending adrenaline traits.After this change people would not be spamming bursts but use them more tactical and build up them to get maximum dps.In trash fighs you would have flexibility to do less damage if you choose to not buildup max adrenaline and you could use burst more frequantly coz trash mobs ususally dont require max dps.Basicly simple mobs youll do fast spam with lower dps and on champs and elites, bosses you build up damage. -rage skill should give adrenaline . Outsie of berserk mode they fell really usless.They should reduce berserk cooldown(when not in berserk) and give adrenaline ,and in berserk mode extend berserk time -spamming F1 F1 to transform and do burst is clunky.Make F2 to change to berserk, F1 to burst then F2 to get out of berserk.When you leave berserk you wont loose all time you acumulated in berserk form.You would loose part of it and you also could add trait to reduce the penaly of exiting berserk.(idea below with rage skills rework) -fights on maps with trash mobs are bad with berserk coz its clunky to change to berserk and to do anything outside berserk. -Nerfing dmg on condi taits in berserk makes condi build like nonexistent it doesnt do enough damage and rotation is actually very clunky.And if you get some kind of cc or stun during that it gets even worse -Rage skills idea rework .Being in the berserker form and trying to extend it doesnt actually make you do more damage.Traits are static and they cant give you fluid damage buff .If for example you would get %damage based on timer of berserk then that would make sense to extend it.For exmaple you enter berserk you have 15s wich would give you 15% dmg bonus .Then with Smash Brawler youll get extra 5% then you use rage skill youll get more time and more %dmg.And while time is lowering your damage is lowering too.It could be done with some thinking and tweaking.It doesnt have to be those numbers, but thats idea how to make ppl want to use rage skills.In berserker mode you would feel rewarded to extend the time and you could get rid of banners from buils and do the damage like real berserk.And hey, if somone want to have banners they still could but at expense of actuall damage.So everybody is happy. -another thing that would make sense when you enter berserk mode all your rage skill get off colldowns ,so you could and want tu use then outside berserk mode.And in berserk mode you would actually consider to use them to boost your dps(Rage skills idea rework) or use them as utility skill to cc break stun etc.Variety and more options=win. -Also outside berserk you should get back berserk burst skills but gutted versions that cost like 10 adrenaline .Thematicly idea is that after berserker get out of berserker mode he is tired so he cant do full burst damage.Only when he is angry and get in full rage he does full damage.And simply like that here is your tradeoff idea.Youll get some damage but not much but when you get to berserk you fell like berserk and do crazy damage -Sundering leap skill is meh.Barerly usefull.I would change it to insta cast skill gravity stomp.Berserker get so mad and so powerfull he stomps the ground ,that gravity around bend to his will and pulls targets in area(ls say 300-500). By stomping to the ground all targets that got pulled are crippled(like 5 s),weakned (like 10s), vulnerable like 5 stacks for 4-7 second, bleeding like 5 stacks for 10 s.Ofc it would works mostly on trash mobs if it comes to pull, but bosses would get extra conditions.and also in raid fractals situation or simply on map berserk could add up kinda mesmery pull to the table. -indication of berserk should look more like you get into shroud .Berserker should get visual bar above weapon skills 1-5 with number of time you have left in berserker form.You always would be able to see what time and what %dmg bonus you still have in berserk form(idea with rage skills giving %dmg).Current buff icon on the right is not visible and during fight your right buffs side is mess. All changes i have in mind are for PVE .The numbers should be tested acordingly to PVP and WVW
  6. youl like to pick whatever you want without chacking.Here you go for example: -Condi Banner build without rage skills provide more actuall dps so you dont want utilize new mechanics.Also Power warrior 32.5k video.You just dont want to use rage mechanics and extend berserk -Adrenaline production when not in berserk mode is too low -There is no point to have 3 bars od adrenaline outside bersek.(I know for power berserker 3 bars have sense for short boost of damage but what about condi hmm?Condi have nothing from it)You can use it only to change to berserk.It made more sense to change to berserk on the fly and then you would have to play with 3 adrenaline bars when in berserk mode.For exmaple more dmg and bonuses for higher adrenaline amount spent so it would not be spam fiesta.More thiers of adrenalin will give more damage to power build and give similar trait for condi build that work same - 3,2,1 bars of adrenaline spent gives more damage. -rage skill should give adrenaline coz outsie of berserk mode they fell really usless.Mayby if they would reduce berserk cooldown and give adrenaline it would be somehow ok -spamming F1 F1 to transform and do burst is clunky.Make F2 to change to berserk, F1 to burst then F2 to get out of berserk.When you leave berserk you wont loose all time you acumulated in berserk form.You would loose part of it and you also could add trait to reduce the penaly of exiting berserk.(idea below with rage skills rework) -fights on maps are tragic with berserk coz of clunkiness of changing to berserk and not being able to transform on the spot.You actually dont want to extend berserk in small fights -Nerfing dmg on condi taits in berserk makes condi build like nonexistent it doesnt do enough damage and rotation is actually very clunky.And if you get some kind of cc or stun during that it gets even worse -Being in the berserker form and trying to extend it doesnt actually make you do more damage.Traits are static and they cant give you fluid damage buff .If for example you would get %damage based on timer of berserk then that would make sense to extend it.For exmaple you enter berserk you have 15s wich would give you base 15% dmg.Then with trait 5 extra sec youll get extra 5% then you use rage skill youll get more time and more %dmg.And while time is lowering your damage is lowering too.It could be done with some thinking and tweaking.That doesnt have be those numbers.But still in berserker mode you would feel rewarded to extend the time and you could get rid of banners and do the damage and feel like real berserk. -another thing that would make sense when you enter berserk mode all your rage skill get off colldowns so you could and want tu use then outside berserk mode.And in berserk mode you would actually consider to use them to boost your dps(statment above) or use them as utility skill to cc break stun etc.Variety=win. -Also outside berserk you should get berserk burst skills but gutted versions that cost like 10 adrenaline . It would work with trade off idea.Youll get some damage but not much but when you get berserk and extend it with rage skills timer with extra %dmg per second it would make like ton more sense imo. -Sundering leap skill is meh.Barerly usefull.I would change it to insta cast skill gravity stomp.Berserker get so mad and so powerfull he stomps the ground ,that gravity around bend to his will and pulls targets in area(ls say 300-500). By stomping to the ground all targets that got pulled are crippled(like 5 s),weakned (like 10s), vulnerable like 5 stacks for 4-7 second, bleeding like 5 stacks for 10 s.Ofc it would works mostly on trash mobs if it comes to pull, but bosses would get extra conditions.and also in raid fractals situation or simply on map berserk could add up kinda mesmery pull to the table. -indication of berserk should look more like you get into shroud .Berserker should get visual bar above weapon skills 1-5 with number of time you have left in berserker form.You always would be able to see what time you get and what %dmg bonus you still have in berserk form(idea with rage skills giving %dmg).Current buff icon on the right is not visible and during fight your right buffs side is mess. All changes i have in mind are for PVE .The numbers should be tested acordingly to PVP and WVW
  7. I provided my opinions about broken berserker in many ohter topis so i wont repeat myself.I just would like to know if anet is gona do something soon about berserker. Any bit of info have big value for me. If they want to do changes in like 6 months i will not care about either broken berserker status or this game altogether because this is simple mockery of class and ppl that were attached to they way you could play berserker.I can only agree that berserker needed changes to be vialbe in pvp and wvw.Before patch it was kinda ok in PVE/Fractals and Raids.But with those changes berserker is like alfa character that wasnt even tested at all. So i call this bs.I belived that anet is competent enough to do those stuff right but after the changes i feel like people that actually had any idea how to do some balance get fired and ppl that left have no clue what they do at all.I know it sound rough and I dont want to hate on people or company but that is how i feel about this.Its like most of the berserk warrior players got middle finger salut.
  8. So i would like to know if deves planning on making any fixes to warrior soon coz i would like to know if i have to change character to other class or if i should stop playing Gw 2 altogether.Devs any info?(Im really mad and heartbroken after you guys gutted berserker specialization)
  9. So question do we have to waith 3 months to get warrior berserker fixed? Or we get like some fixes soon? Devs? (The things that have been done feels like apris fool joke).Also if you guys feel the same plis post what you think is broken with warrior so mayby devs will do something soon with bersrker .
  10. You,re not the only one that have feel ther is not enough damage.As patch notes stated:"Those willing to take the risks should find higher damage output than other, more durable, warrior options." But in truth you get tradeoff and get even less dps than before patch.Core warr does more stable dps and is less clunky.
  11. It really might be. It's a potentially simple fix, so if it ends up being a mistake, lets hope it won't take them 6 months to realise that. Nah they wond do anything.They want to bury warrior into the sand .In Pve mobs hit you, you got interruped constantly(imagine fractals or raids.That will be something fun to get mad at every mage-zerk transcormation) .In pvp you wont be able to get into berserk mode unless you hide in bushes , then go berserk and mayby then you'll be able to do something.In wvw just forget XD.Props for making zerker FUN to play ! GG devs.Next update give warrior tradeoff, if he goes zerker mode he gets like 10000 str and 10000000 condi damage but he kills himself instantly and if you wont get back with vengence you character gets deleted.That would be really FUN gameplay.Don't ya think?
  12. Ok so quick qestion.How the hell will you be able to get adrenaline on staight condi berserker setup? All rage skills wont give adrenaline.Longbow and sword is super slow to make adrenaline.So basicly you force ppl now to play power berserker?(If it will be even playable .Also GS+ 2 axe build .Yay we dont have enough of those meele boring wepons). Lets imagine start of fight . You use shater blow+ headbutt or Blood Reckoning and you good to go berserk mode and burst.When you in berserk mode you still can get nice flow of adrenline from rage skills and you burst more hence the "nice" dps(good enough dps to be able to feel like you do something). But after those changes you will be forced to get signet of fury to even start fight.Coz of that you drop 1 banner . You propably have to drop other banner just to get rage skill to make berserk last longer.When you do that you loose lot of personal damage and team loose dmg. (People will now consider well warrior is not giving buffs and not dpsing so we dont need him in party).But still in berserker mode you wont be able to burts that much at all with straight condi build.Now you lost basicly all fast adrenaline buildup skills and also " Smash Brawler: This trait no longer reduces recharge of berserk mode and primal bursts. Instead, it extends the duration of berserk mode by 5 seconds." and condi damage for this "Always Angry: Grants quickness and superspeed for 3 seconds when berserk mode is first activated." Did you guys actually think about this or you guys have bunch on monekys that do those balance patches? Basicly straight condi warrior wont be able to get adrenaline , wont be able to do enough bursts in berserk mode and his dps will be fluff .Why dont you delete warrior altogether if you guys hate him so much and why you change things that were kinda working.Rest of the classes must have lot of lolz and rofls etc.
  13. One thing was forgotten in patch notes about warrior. After banners nerf warrior should get class specific title achivement "Usless: I'm garbage you know" .That would be i line with those changes because warrior can't bring anything to party.He can't do dps he can't support . So i think the Title achivement would be aproppriate. Only thing i like about it is that it will be possible to move then around but we wont see that often in action coz why bother.
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