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DontPaniC.8740

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DontPaniC.8740's Achievements

  1. I'm giving up on mmo's. Waiting for the next major RTS game whichever it is to scratch that WvW itch.
  2. Can you create a new dagger skin like a Kukri like the Tribalman's shiv from Teamfortress 2. I feel the game needs more larger dagger skins.
  3. Earth keep, north east corner outer wall. Cant attack enemy zerg outside because of the invisible pillar "obstructing" all my shots.
  4. I play thief and when fighting some enemies other daredevils mesmers or revanent and elite spec versions they get into a constant falling animation when fighting. It might have to deal with using steal with sleight of hands or Basilisk Venom but once it happens I can't tell what animation or attack they are doing or going to do. In a competitive environment it's really annoying.
  5. I like it. Staff looks and feels more like how I envisioned it when it was announced.
  6. Yeah love getting pulled and insta killed into a blob just trying to do something anything to stop them. Great system.
  7. I'm sorry I thought this was the WvW forums my bad. I should have checked.
  8. Stand near tower or sentry and let Anet do it for you like everyone else.
  9. This isn't lowest effort but I always wished we had a F3 where we could "summon" one of our weapons for like 1 min. So you can be core thief and summon a boosted staff/rifle/scepter and soon to be axe. Predetermined outside of combat. I don't think that would be OP. Lore wise they can say we pulled it from our vault or safe.
  10. Sorry I mean when someone is attacking a keep like wetlands if a zerg fails the first attempt and wipes they can spawn at stonemist or another keep and rush back to attack again very quickly.
  11. With the recent changes to WvW Towers and Keep flip very easy even with repeated failed attacks. Eventually it will run out of supply and die. But with all the potential waypoints ingame it seems to easy even if you get a kill defending that the enemy just waypoints mounts and runs back really quickly with full supply in seconds before the battles even over. I guess what I am saying is with so much movement death seems meaningless uptime wise. Also I am kinda bored.
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