Jump to content
  • Sign Up

BruceLee.5092

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by BruceLee.5092

  1. The problem of this game, and this class specifically, is that it has perma super speed. Like why on an earth you giving something permanently to a class? Not only Holo is the problem, Chrono is also a big problem now with all brainless repeatable one shots (no skills required at all)
  2. Loool never thought people comment on my thread this serious. This was meant to be a meme thread to counter anet's balance decision.
  3. Oh btw, Imminent Threat now gives Resolution boys! We are in good shape (such a great skill compare to renegade)
  4. Hello, I think when you decided to remove retail and change to resolution, you forgot the fact guard has perma retail (now perma resolution). Not to mention scrapper and other classes. At the same time, when you nerf resistance, you also forgot about warrior's skill "Berserker Stance" and "Featherfoot Grace". Obviously make already horrible skills even more horrible is the plan. Note: Berserker Stance- Paulse 4 seconds, each seconds give you 1 second resistance, and its not a stun break, and 40 seconds cooldown, lol Fun fact: obviously, I'm a warrior main.
  5. I think the game quality will increase, in terms of motivating players to improve themselves after seeing all the "meaningful stats" at the end of the game. Current score board is meaningless, like you only show top kills, top damage, etc. The fact that these stats means nothing to players, either for learning purposes, for showing-offs their skills, or to show players how bad they did during the game, so that they can improve themselves. This is important, because that these things will acknowledge players to know who is the one carrying, meaning they will be known faster by the community. Also this will show who isn't doing great, so the players will know who was the problem during the game and motivate themselves to get better by improving those stats. Even it is conquest mode, I think these are the stats you should show during & after the game on the scoreboard. During the game: Number of Kills. - Capping points matters, but kills are the one that determines the outcome of the game, and also decides how the rotations function.Number of Death. - Dying too much is always the factor of losing the game, losing team-fights, losing 1v1s.Number of Assist. - +1ing during the game is also a big factor, a good +1 will in result helps the game towards to victory.By the end of the game:All above stats, with all the current stats that's showing in the game.Top healing, top defense on point, offense on point, etc. Besides balancing, these changes are also very important, because it will affect and change players' mental of playing the game.
  6. This is true, and also this fresh air weaver is really hard to chase and kill, yet they can one shot you from farm range. Indeed need to be look at.
  7. If you are nerfing damage, please don't forget fresh air weaver. With one shot and super speed and unlimited dodges and teleport and invul, its a one shot machine that's unkillable. The build is unhealthy for the game so please take a look into that. If you nerf all the damage beside one, the meta will be unfun again.
×
×
  • Create New...