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Steven.9165

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  1. Still true to this day. Please include it Thx 🙂
  2. I like many changes brought up here! I am also perfectly fine with pure dps builds being between 40-43k dps. Enables to clear most content with most builds. Nonetheless a few things should be taken into consideration. Especially with the example of condi mirage... Yeah, the build pumps pretty hard right now but its also a melee build which is abysmally hard to pull off. Similar to many Ele builds (current tempest excluded). Thats the reason why it does not find much, play, but I also do not think that builds should not be nerfed just because they are not played that much. What I would propose is that condi mirage is completely overhauled, because the changes now will push it in best case to the level of virtu and lets be honest...both builds do exactly the same while virtu does it ranged and is much easier to play. Who will play mirage in that situation? In my opinion it would be good to make builds more attractive to people - which mirage is NOT at the moment - even before the nerf hits ^^ Make choices and differentiation between the elite specs - make them have different flavor and attract different kind of people. Make some of them more difficult and others easier to play and everyone will have something to look forward to while being effective in their own right. Ele right now is a good example; for people who like it difficult and play piano -> Weaver. For those that like to go a bit easier on themselves? Tempest! Tempest is in a good spot right now. Just be aware ANET pls not to overdo it. Make the builds still viable. What I really love right now is that if one has a favorite character/class to play then they can do nearly all content with it. Most have good... - Open world build options - Power &/ Condi dps specs for instanced content - Viable offensive boon support options for quick & alac - available defense support options But especially the latter requires a lot more work to make them all good viable & enjoyable to play options! What I would propose additionally... But especially many support specs need a bit more help. Especially with playability in certain CM contents... - Boon supports need a bit more love in the way they give boons. One is when builds need to hit something to do their thing. Like catalyst, berserker, or mirage f.e. Catalyst as an example for giving quick is really bad right now. Energy can only be generated when any jade sphere is not present and you hit something. And the radius is quite lackluster. That makes boon uptime during phasing very challenging and makes the build not very enjoyable to play because you just have a very hard time to upkeep the boons. That is especially true when we think about a catalyst healer option. Maybe in the case of catalyst give the energy bar a bit of passive regen and/or other tools to upkeep them without impacting dps builds, so they swim in too much energy. Tempest f.e. has too low boon give range. That should be increased too wile overloading. That would increase the enjoyment to play those two builds. The offensive support and also the defensive healer options. - many defensive support options need better access to stability. Dont overstack it but give the current options better usability while giving a few other options too to enable them in certain contents. Prime examples for that are scourge right now. The stability sources are really bad. Trail of Anguish is heavily outdated. The skill should prop like 3-5 stability at activation like stand your ground on activation. That you have to prerun the stability below the feet of your allies is really inconvenient and does make f.e. heal scourge very hard to play in many encounters like fractal CMs or also other encounts like Quadeem the Peerless (especially at CM). Well of Power could also get an increase in stability from 1 to 3 or 5 stacks. That would be a complete gamechanger and make healscourge viable in many content where right now other builds need to compensate for that - which is a nice idea - but nonetheless f.e. a defensive support should be able to handle aegis and stability on their own. Tempest f.e. is the same. The one stack on Eye of the Storm is not enough to enable it to handle certain content. It also should receive 3-5 stacks. Just one stack is...not enough... And if we load all the stacks on one skill as least give it a decent duration or make it an ammunition skill. - That many healer have only one source of aegis at least on a reasonable cooldown is perfectly fine and for most content ok. Still it would be good to think about making some aegis skills also ammunition skills to increase enjoyment when playing certain builds. Plus that would not break the game in any sense but just give some builds to versatility that Firebrand has which is good thing btw. In that context also please have one more look at the aegis (and also stability) ways of activation at heal Chrono. Right now its...a bit annoying to access... - That Firebrand gets a few changes - also in PVE is quite nice too. HFB got powercreeped quite hard in the last 2 years and it has difficulties to compete in instanced content compared to other classes. (I am a big fan of the tome changes btw - they made HFB so much more reactive and enjoyable to play!!) That the tome 2 gets buffs to 3 & 4 is quite good to hear. Would love a few buffs to the healings. Not that much to make it overbearing but just a tiny bit more to make it more comparable to other meta healers now. - Also love it a lot that heal willbender is an option now. But how it works with battle presence is only explained a bit and i presume many traits like purity of body do not work at all with willbender. So he definitely needs a bit more love. - power dps herald needs a bit more of a dps buff please to at least push it a bit more toward the 40k. Definitely not over 40k, but 38k is still a bit too low to make it viable compared to other Rev options. Please also think about enabling a power alac variant for Renegade. Right now its below 30k and that not enough to make it viable... - the warrier/berserker changes/differentiation between dps and quick is not enough in my opinion. Make the quick version do less dps (its like 1% with these changes? Thats just not enough...no boon support should be over 34k and 34 should be reserved for the classes that can do only their boon and dps. Herald with all its lovable versatility around 32k is perfectly fine. Instead bring down the dps of quick bersi a bit more and give it a bit more versatility to make it more interesting. Versatility that could benefit the heal variant with the next patch too. - the "nerf" to Relic of the Flock should be rethought in my opinion. Karakosa is amazing right now and its nerf is justified a bit, but the idea behind it is very nice! We need more relics that do similar irregular things and get us away from the flat passive stat increase options like thief, fireworks, monk, etc. Therefore Relic of the flock should at least have good numbers to make it worthwhile. Because its a very good option right now for builds that cannot bring barrier like f.e. HFB. Please make sure that it at least is not weaker than it is right now or people go back to monk relic again which would be a real shame... Love the additions to Relic of Resistance btw!! Please continue the good work CmC - I am a big fan of how you handle things and look forward to what you bring to us in the future 🙂
  3. This is still an open issue - can anybody say which fractal is really comes from? its not Elona Regret spawns there Thx!
  4. Honestly it will be an inconvenience, but we will be able to deal with it as usual... And yes - many builds need to be changed
  5. Thank you for the feedback! Please prepare a legendary relic forthe launch. Feel free to lock it behind 7 legendary runes (or 6 or 5 depending which rune slot you delete). Then it would be fair and people still have a reason to make a legendary rune. Because for the pure stats runes are definitely not worth it! Proposal: - 7 legendary runes: instant legendary relic - 6-1 legendary runes: provide x-amount of selectable relics increasing with the amount of runes people have crafted. When people craft "all" available runes after launch they unlock f.e. an collection/achievment to unlock the legendary relic too. Thank you so much!!
  6. The patch is live and i can confirm...its REALLY bad... They rolled out the patch with nearly no adaptations - alac duration is 1sec and the aegis on the snake skill is delayed Barrier is ok, but that is not even nearly enough to assist the team - especially if you cannot provide it for 10 people anymore You cant even upkeep your 15% dmg reduction anymore because shade cooldown is 8.sec while.it lasts 8 sec. Incredibly spammy and unfun to play So many people said...dont do it and they did it anyway There will be another pass in 3 weeks for dmg scourge but nothing about support scourge I will try to make it viable but its so bad i cannot find words to express it...
  7. None i have seen so far Dont think they will post anything before the 27th Tbh i am a fan cmc and Roy and i hope they will listen to our feedback
  8. Please remember 2 things ... People dont want to play soulless classes - dont take the identity away just for the sake of alac or quickness To gut scourge just to forcefully squeeze in alac is not worth it Nobody will take a subpar healer with alac without any identity because thats what you will achieve by changing scourge Dps scourge is dead with this and heal scourge too Back to the drawing board or just leave it as it is Nobody will play it like this ...it will become a corpse like alac willbender with the difference that willbender at least has a dps option - scourge will NOT! IF you have to force alac on the class leave it as it is & add it to regen and limit it there on 5 players (regen and alac) Finished...dont do anything else and everyone will be happy. You can finetune it later...
  9. In regards to Healscourge... Yeah it was very broken to an extent that it could break some encounters. But truth be told with the power creep we got over the years you could say that to any encounter now with many builds... It shined with inexperienced groups and delivered not much for high experience squads It strength was revival power and barrier application. That Healscourge was very good at! With your changes it has quite weak revival power with lower barrier application for...a bit of alacrity? A bit of regen, fury and...one proc of aegis is not enough - additionally it has nealy no other functionalities. Until now it needed no boon uptime - now it needs it...for just a few boon? You destroy support scourge with this change and it will totally loose its identity and also use. Scourge does not provide boons and has not much active healing - the healing is passive from strong barrier application (which is perfectly fine to scale to healing power btw!) Please be aware that players that spected into heal scourge cannot do much besides barrier and revival - with a bit of alacrity and less of all else nobody will take it anymore! Therefore please....revert the changes to heal Scourge totally. There are more than enough alac providers in the game. With necro not having the option is fine. You cannot make support scourge viable like this. You will just destroy the current build without giving back anything which is worth running. The other changes are fine...besides two points: Just a bit more polish for tempest would have been nice....tempest is quite underperforming at the moment... And to remove mirage dodge while cc'ed may be easier to balance for you, but it in fact just forces players to proc a stunbreak beforehand. While hard to balance it was part of the identity of mirage. Same as Healscourge...dont try to make a mush of all classes where everything feels the same - and force it on classes that have another identity. Just leave it with one dodge how it was...better than this change. The change to mech skills could be extremely crippling...the current implementation with stat reduction is not good but at least better than this pile of .... Really hope you will listen to me!! Thx!.
  10. Quite a few good changes - as expected from CmC 🥰 (especially Reaper needed it badly...) Nonetheless please think about tuning back on the burning nerfs for firebrand. Were changes necessary? Yes of course they were, but these are too much in my opinion Celestial Firebrand build will suffer extremely from this and while adjustments are necessary it feels quite a bit too much Please think about it - thx :)
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