They really need to Hire a Dev that's passionate about Warrior, and Thief + Engi for that matter too from what I've seen. Not one who's just "competent."
I've only been playing since EoD but already swapped War >> Engi >> Guard for most content because, while the first 2 may "technically work" they ways they do so are such a struggle / just not fun because ANet seems to have this habit of taking fun/functional pieces away from Bladesworn / Mech for example and not revising them till YEARS / patches later, of ever. And while this may make sense from a Development Budget / Cycle Perspective it alienates players like myself who have put in the time to learn those playstyles and who are just trying to enjoy the game.
Not the worst. But there's better ways to integrate on things "carefully" at a snail's pace while also preserving playstles. I enjoyed Daring Dragon for competitive and the auto mech Alacrity for PvE, now both are dead when they could have just nerfed the numbers/put the alacrity on a different trait, or not given the mech such a restrictive PvE alacrity leash that doesn't nuke your group's efficiency if the pet AI decides it just wants to bug out for no reason for example. 🙃