Jump to content
  • Sign Up

MisterDantes.1384

Members
  • Posts

    4
  • Joined

  • Last visited

MisterDantes.1384's Achievements

  1. People screaming "halve the damage" have not been playing enough end-game content. CMs are designed with power creep in mind and removing damage would make these extremely boring or even down-right unplayable
  2. Give OP a cookie! These re great suggestions My hot takes too: Give us an elite shout Apply quickness for Berserker on activation and not on hit by burst. Still doean't make sense why warriors have this limitation when very few other professions have to deal with this.
  3. Like the title say, warriors have been neglected for years in GW1, had a golden age in GW2 until HoT release and have now been in limbo with only peak being the new release of Spellbreaker and Bladesworn (before both being nerfed to a state of meh). Warriors used to be carried by profession specific buffs (banners, qyickness, stances, weapons swaps etc) but much has been removed, making warrior the objectively worse choice for all support roles, since other professions can kitten out alac, quick, stab, heals better than warrior and without clunky mechanics such as tying EVERYTHIBG to f1 (which requires hits and boon cannot be give outside of combat or when blinded whereas other professions can just use their boon skills at will) Damage was the last thing all warrior classes were good at but with Soto not even the maximum potential for damage can compete with mesmer, necro, guardian, engi, rev or ranger. Making warriors the absolute meh. So as a warrior main for 15 years across two GW games, what is my wishlist for GW2? I don't care about stat increases, stats are fine but PLEASE give us some new fresh mechanics. Suggestions: *Introduce elite shout for support warriors who wanna heal. Warriors have specific traits for shouts yet guardian has it instead? Another shout please, it would make a huge difference. *give spellbreaker quick or alac boons (could either be a banner trait tied to elite spec or on boon rip) *please tweak and reduce CD and casting times for Bladesworn utility skills in PvE (even 0.2 secs would do). Right now missing a single skill off cooldown is severely punishing and given you're rooted for most of the playtime channeling Dragon trigger, some flexibility would be nice *Overall warriors: please reduce casting times. It is extremely easy to interrupt many damage skills across the board and when you look at cast times for e.g. rangers and mesmers and even guardians, you'll see a significant difference. This is one of they main reason warriors feel clunky and underperforms for new players. *rework or significantly buff stances. Period. Similar mechanics have been used on other professions and they spit boons whereas warrior get resolution once every full moon. *optional - Buff burst damage. If warriors should stay a worse support than guard and rev, at least give us the extra DPS. To everyone who reads this far: thank you and please leave your feedback as well. Lets bump this so anet see this. Keep it civil as well, so they take this more seriously. Thank you and happy hunting! EDIT: Spelling
  4. I'm a bit worried of this design choice to move more and more boons and mechanics to warrior burst skills. Alot of sustain and most damage is tied to burst skills and now the boons also? Blind (super common and spammable condition) and a well timed block in both PVE and PvP/WvW already shuts-down most warrior mechanics, but now warriors can't even provide buffs reliably except might (which is provided better by other classes). Idk man, this feels kinda bad. Mechanic-heavy bosses with invulnerability phases and competetive play will be very clunky with these changes. And don't get me started on mesmer changes. It's riddiculous that Chronomancer, the profession that alac was LITERALLY MADE FOR is one of the worst alac givers in the game. I don't get this design direction at all. It seems contradictive to what's been said before. PVE balance was kind of okay lately, I feel like i've seen much more variety in end game content lately (which I think is great) but that's about to be changed for the worse.
×
×
  • Create New...