Im not sure what you mean by this. But if you think that the Sigil of Bursting still gives a flat condition damage attribute increase, thats no longer the case. As of the rune and sigil overhaul last year it now improves all outgoing condition damage by 5%. To quote from the wiki: Since the November 13, 2018 patch this is now a flat increase of outgoing condition damage instead of increasing your Condition Damage attribute.https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Bursting This is why I chose force and bursting as my sigils of choice. However like I said sigil of earth could possibly work better. And looking at it, sigil of agony seems like a fine alternative as well (perhaps even the best option). Now, related to flame turret, allow me to emphasize that outside of holoforge your build has very little burning application. Thermal Vision only procs when you apply a burn (not while the foe is burning) and it only lasts for four seconds which is an extremely short duration. You would have to execute your rotation flawlessly to chain each burn application exactly 4 seconds after the last to achieve a high uptime of Thermal Vision, let alone permanently. The reason for Flame Turret is that, even though it only applies a measly 1-stack 2-second burn, it will automatically attack every 3 seconds. Not only is this frequent enough to permanently enable Thermal Vision, but it automates the build and makes the rotation easier and less punishing for mistiming a burn application. Remember, Bleeding should be constantly ticking throughout the whole fight. And every tick that fires off while Thermal Vision is not active is 5% damage that you miss for that bleeding tick. Its not like a physical damage burst where you can fire everything off all in the space of 4 seconds. You have to constantly keep it active throughout the fight to benefit from it, otherwise you're better off using either of the two other traits in that trait column.