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Blue Jinjo.2603

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  1. I'm not typically the type to look a gift horse in the mouth, but I would like to mention that our NINTH birthday gift is WORSE than an item that you can buy for 2 silver. At minimum the droppable food should be ascended quality and last for 1 hour once consumed (it only lasts 30 mins) and grant 50 or 60 all-stats. Yes, I know that the crafted food only gives 45 all stats, but for something that is supposed to be a reward for playing so long, I don't think giving it a little extra oompf is asking too much.
  2. Item : Mistforged Glorious Hero's BreastplateRace : NornGender : FemaleProfession: RevenantBrief description: Texture error https://imgur.com/a/gcMB8N3 There is a discoloration of the neck while wearing this chest piece. Its less pronounced depending on the lighting of the area you're in. But its most noticeable in an area with bright light, shown here in the Fractal of the Mists lobby. In the hero panel as well as armor preview panel there is no error, and your character's neck looks normal. However when rendered in the real world the player's neck becomes discolored. This is a surprising oversight considering this is supposed to be the fancy "legendary-tier" armor specially designed for and specifically earned from PvP.
  3. Im not sure what you mean by this. But if you think that the Sigil of Bursting still gives a flat condition damage attribute increase, thats no longer the case. As of the rune and sigil overhaul last year it now improves all outgoing condition damage by 5%. To quote from the wiki: Since the November 13, 2018 patch this is now a flat increase of outgoing condition damage instead of increasing your Condition Damage attribute.https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Bursting This is why I chose force and bursting as my sigils of choice. However like I said sigil of earth could possibly work better. And looking at it, sigil of agony seems like a fine alternative as well (perhaps even the best option). Now, related to flame turret, allow me to emphasize that outside of holoforge your build has very little burning application. Thermal Vision only procs when you apply a burn (not while the foe is burning) and it only lasts for four seconds which is an extremely short duration. You would have to execute your rotation flawlessly to chain each burn application exactly 4 seconds after the last to achieve a high uptime of Thermal Vision, let alone permanently. The reason for Flame Turret is that, even though it only applies a measly 1-stack 2-second burn, it will automatically attack every 3 seconds. Not only is this frequent enough to permanently enable Thermal Vision, but it automates the build and makes the rotation easier and less punishing for mistiming a burn application. Remember, Bleeding should be constantly ticking throughout the whole fight. And every tick that fires off while Thermal Vision is not active is 5% damage that you miss for that bleeding tick. Its not like a physical damage burst where you can fire everything off all in the space of 4 seconds. You have to constantly keep it active throughout the fight to benefit from it, otherwise you're better off using either of the two other traits in that trait column.
  4. I like where your head is at. However you kinda went overboard trying to max out bleeding duration. The purpose of grieving gear is that you do a mix of physical damage and focus on 1 condition on the side. By taking vipers gear you kind of dilute the build on the whole. Yes, it does benefit burning, but at that point you might as well go full vipers to benefit all condis. Heres my take on a bleed-grieving holo: http://gw2skills.net/editor/?PehAwqlJwkYasEGKOWLrvbA-zRJYsRTfZURi0RRI+scqZF-e And I'll explain my choices, starting with utility skills:-Hard light arena: Grants aoe protection and fury uptime. As well as a nice pull + CC from prismatic singularity (helpful for cleaving down trash mobs when present). Prismatic singularity also counts as an explosion which seems to be a key feature in bleed-grieving holosmith. A fine alternative here would be Laser Disk for harder DPS if you dont need the utility of a pull\cc\prot uptime assist. Or even alternatively the Bomb Kit for harder CC.-Grenade Kit: Should be self explanatory, it does lots of damage and bleeds via explosions.-Flame Turret: This one is actually build critical - it applies burning for Thermal Vision to work. Outside of holoforge you dont have good burning application otherwise. Dropping flame turret in range of the boss should enable permanent Thermal Vision uptime. (unless the boss moves around and out of range of the turret) Traits: You'll notice that I elected to take Photonic Blasting Module, I mainly did this because it counts as an explosion. So this may not be the optimal trait. I pretty much agree with all the trait choices here. Using Shrapnel and Crystal Config: Storm is obviously the way to go to produce as many explosions for bleeds as possible. Gear: The downside to bleed-grieving holo as opposed to the burning variant is that you lose the precious damage modifier from running Flame Legion runes. Additionally theres no bleed duration increasing food like there is for burning (Bowl of Fire Meat Chili). Because of this you dont have convenient means to cap bleeding out without sacrificing damage by adding in vipers pieces. Additionally I've found that with grieving builds you dont necessarily have to max out the side condition you're working with. 90%+ is often sufficient as you get the bulk of your condition duration from your rune set + traits without having to sacrifice anything. As such I elect to leave bleeding duration at 88%. Note that my crit chance isn't capped, but that last 5% can be min\maxed with a piece or two of assassins gear if desired. Sigil of Bursting can be swapped out for Sigil of Earth for a more cost efficient build. Im not sure which is better between the two, but the bursting sigil is a damage modifier so I went with that. And finally the Toxic Focusing Crystal can be swapped out with a sharpening stone if desired. The Toxic Focusing Crystal grants more raw stats but is harder to acquire.
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