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Akym.6387

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  1. HOW BIG IS THE DIFFERENCE IN NUMBERS? (PvE only) (Group and Solo) I played [Dragonhunter] for some time now and I am using Sword/Focus and Longbow with [Berersker] stats and [Scholar Runes] and with ["Feel my Wrath"] and sword skill 2, I keep [Fury] uptime very well, and I always have that 33% Crit Chance and also with the decent build where I use [Radiance] - [Right - Hand Strength] that also gives a bit extra precision. I deal nice amount of damage that way and I use "survavibility traits" and even with "Full Damage" traits I hit almost the same but with risk of more chance to die. As for the [Willbender] same thing (As for Relics, I use [Relic of Dragonhunter] for obviously [Dragonhunter] and for [Willbender] [Relic of Thief]. BUT only builds on sites and from other players I see are them using Assassin's stats with [Dragonhunter Runes] and with Greatsword (tho I don't like that playstyle for Greatsword) and also they hit like max on arcDPS scale on every video I've seen. As for [Willbender] more or less the same with Assassin's stuff. I can't test that right now since I don't have Gold nor that much of Ascended Armor to make another test build. Thanks.
  2. As Deadeye main I see lots of Thief class players wanting off hand weapon for a long time, for example the axe, that we will get now, they want it to be an off - hand weapon, while in this case, and before annoucement of axes, people wanted swords. I would also love to see it but I don't have any clue on what could it do and what combo skills will it make. And also besides wanting the off - hand weapon, they should also buff the damage on swords tho ONLY IN PvE (reason being that Daredevils are broken assassins when it comes to sword abilities, I am Deadeye so I like range Sniper type and scared of those chasers).
  3. Hi, Thief main here from the start. My question is "What are your toughts about this?" I like all classes of Thiefs but I would also like to see Specter as pure healing and barrier applying class or at least boon applyer, but every single one of the Specter users are AlacDPS's or pure Conidition Damage dealers, there is a bit of a barrier but even with all of the support runes, armor, trinkets and weapons you cannot make a build that is purely healing or barrier or clensing. It must be Hybrid no matter what, yeah some of you will say that you guys use build to be support type, but it isn't, it's always Hybrid. If you use all Healing things I mentioned before, it...basicaly...doesn't do anything, you can heal, but the build and style does not do much, or anything.
  4. The Newly Black Lion chest rare item, [Arcane Sigil Backpack and Glider Combo], to be added to Black Lion Trading Company Shop. Personaly I would like to use it on my Firebrand Support Healer since it has almost the same enchanting circles as Skill 2 for Axe on Firebrand. Thanks.
  5. ''Blink'' Build Full [Berserker's] Set of trinkets, armor and weapon stats For both weapons take: [Superior Sigils of Force and Accuracy] [Recommended] (Optional is to take Superior Sigil of Impact if you always fight with Foes that can be Knocked Down) [Superior Runes of Scholar]; [Relic of the Deadeye]. BUILD TEMPLATE: Critical Strikes: [Twin Fangs] - [Practiced Tolerance] - [No Quarter] Trickery: [Thrill of the Crime] - [Bountiful Theft] - [Sleight of Hand] Deadeye: [One in the Chamber] -[Premeditation] - [Fire for Effect] Skills: Healing Skill: [Withdraw] Utility Skill 1 : [Shadowstep] Utility Skill 2 : [Infiltrator's Signet] [Optional] Utility Skill 3 : [Mercy] [Must] Elite Skill: [Shadow Meld] [Must] Pros: Almost Permanent Max Stacks Boons for you and all Allies around you and your Targeted Foe; Being a ''Shredder'' while being the ''Greatest Boon Support''; Boons constantly applied are [Might; Fury; Vigor; Swiftness; Quickness; +Extra for kill is Regeneration]; Gain constant 5% [Strike Damage] from [Premeditation] or 6% if you have that Extra Regeneration from Kill; [Quickness] on Staff usage is fun and fast; Stealth from Deadeye's Skills give you constant [Malicious Hook Strike] for [400 Defiance Break] and Knock Down's, Which means a lot of Crowd Control; No need on focusing on the Target you Targeted with Deadeye's Mark since you only need the boons from them, tho it is always damage bonus for the Targeted Foe; Bonus thing, if you use some of the Staff Skins that ''Leave Traces'' behind them and have overall nice color patterns to leave as a trace, will be beautiful with Attack Animations of Staff Basic Attacks. Cons: If not done correctly on constant [Deadeye's Mark] usage and triggering the [Stolen Skill] [Steal Time] you loose overall damage and speed of actions; You will need to switch from time to time to [Rifle] so it won't be as fast as the attacks from [Staff] but will still be decent long range damage with constant 10k damage on basic attacks [Brutal Aim] if done correctly; Cooldowns from [Mercy] and [Shadow Meld] will be only break point for you to ''Survive'' until those skills refresh; The Style of playing can be bland for constant usage of basic attacks and Skills 4 and 2; Playstyle: For max potential (Of course it has variety of playstyles and it's flexible, as it's said above, you don't have to be fixed on your marked target) Starting with the immediate [Deadeye's Mark]. You trigger the [Stolen Skill] then activate [Mercy] for the next [Stolen Skill] and then again [Deadeye's mark] and here you press skill 4 three times on MARKED TARGET till you reach [Max Stacks of Malice] and then use [Stolen Skill] to get into [Stealth] and then use basic attack [Malicious Hook Strike] to knock down enemy so you can get those extra [Quickness] Seconds. Repeat the skills that use initiative, recommended skill 4 [Dust Strike] for it, as it's the fastest skill to use and has range on it to get [Stacks of Malice], and use [Shadow Meld] for another [Malicious Hook Strike] on foe to get extra [Quickness] and also free [Stolen Skill] that you can use again on normal or [Max Stacks of Malice]. If you, by any chance, loose some of these in the process, or mess up with the [Stealth] attacks you can still use regularly the [Stolen Skills] and wait for the cooldown to wear off the skills while you are under the effects of those 5 boons, max 30 seconds for all of them besides [Swiftness] that is literally 1 minute active. Switch to [Rifle] when you need to escape and/or use long range safety attacks, tho while using a [Rifle] you will need to use [Stealth] management correctly for greater damage. But [Quickness] can help a lot in dealing basic attacks for [Vulnerability] and decent damage of already mentioned 10k. Tips: Use [Valut] for evading /or/ When you are on full stacked boons for ''Triple Plunge Attack'' /or/ Advancing towards /or/ Getting to safety distance. Skill 3 is only for the [Immobilize] break, nothing more. Bugs and overall needed Buffs and Changes Bugs: [Rifle] [Deadeye's Mark] must be able to Mark Every Foe and Entity in game, Including all of the Meta Events Bosses, since that is the obvious thing to add/fix for a class that is ''Single target marking and stacking''; (The issue for this might be with the ''Red Circle of Scope and It's Animation'' around the target that appears after using the [Deadeye's Mark], tho again, the chances for that many marks on same target, and for it to start glitching, is extremely low since there are less and less Deadeye Users); Random cooldown on [Deadeye's Mark] that triggers even if there is no either ''Obscured, Miss, Evaded or Blocked''. That is happening for some reason and it's confusing; Visual Issues: [Double Tap] and [Spotter's Shot] bullet's are switched in animation. [Spotter's Shot] ''Purple chain/Immobilize'' animation is visible when using normal bullets from [Double Tap] and Vice Versa; The [Death's Judgement]'s light on ''Sniper'' Orange/Yellow Line is diminished and faded like; Needed Buffs: [PvE] ONLY! Malicious [Death's Judgement]: Decreased power coefficient from 2.67 to 2.19. Bringing back the Damage Bonus per Malice to 25%; [Shadow Flare]: Bringing back the [5 Time Pulse]. With the ''Reduced Power Coefficient from 2.0 to 1.0'' this may be reduced a little more but with the adjustment for that to add [Blindness] on pulse for 0.5 seconds; Forbidden Adjustments or Nerfs for the [Relic of Deadeye]. The numbers must be seen and over powered for this class after all these are done by ArenaNet; This is an Assassin/Rogue type of class in MMORP Games so the Extreme Damage needs to be shown. And not to mention HIGH Risk - HIGH Reward. <⦻>
  6. Bugs: [Rifle] [Deadeye's Mark] must be able to Mark Every Foe and Entity in game (All of the Meta Events Bosses) since that is the obvious thing to add/fix for a class that is ''Single Target Marking and Stacking''; (The issue for this might be with the ''Red Circle of Scope and It's Animation'' around the target that appears after using the [Deadeye's Mark], tho again, the chances for that many Marks on Same Target, and for it to start glitching, is extremely low since there are less and less Deadeye Users); [Rifle] Random Cooldown on [Deadeye's Mark] that triggers even if there is no either ''Obscured, Miss, Evaded or Blocked''. That is happening for some reason and it's confusing; Visual Issues: [Double Tap] and [Spotter's Shot] Bullet's are switched in animation. [Spotter's Shot] ''Purple Chain/Immobilize'' animation is visible when using normal bullets from [Double Tap] and Vice Versa; The [Death's Judgement]'s Light on ''Sniper'' Orange/Yellow Line is Diminished and Faded like; Needed Buffs: [PvE] ONLY Malicious [Death's Judgement]: Decreased power coefficient from 2.67 to 2.19. Bringing back the Damage Bonus per Malice to 25%; [Shadow Flare]: Bringing back the ''5 Time Pulse''. With the ''Reduced Power Coefficient from 2.0 to 1.0'' this may be reduced a little more but with the adjustment for that to add [Blindness] on pulse for 0.5 seconds; Forbidden Adjustments or Nerfs for the [Relic of Deadeye]. The numbers must be seen and over powered for this class after all these are done by ArenaNet; This is an Assassin/Rogue Type of class in MMORP Games so the Extreme Damage needs to be shown. And not to mention HIGH Risk - HIGH Reward. <⦻>
  7. https://en-forum.guildwars2.com/topic/137161-new-blink-build-for-deadeye-staffrifle-and-overall-needed-changes-and-bug-fixes/#comment-1986820 You can use this New ''Blink'' Build of mine for Deadeye. I managed to pull something off, and mostly save myself from not playing Deadeye anymore, since they destroyed Deadeye's damage on [Rifle] and 7 Malice [Maleficent Seven] Trait (I played The Rifle Deadeye since my first glance on this game) . There are other stuff mentioned there (Besides Build) but they are strictly meant for the ArenaNet's Thief company (Damage buff requirement, Bugs and Errors that must be fixed, things to bring back to an older version of Deadeye, some personal wishes etc.). I hope it helps, I explored everything and I've done all of the stories so far for the [Secrets of the Obscure] Expansion. With this build obviously XD.
  8. Before the build explanation, a quick repeat of what is needed to be brought back and fixed: (Note: ALL of these things I included here, together with build, are based and oriented for PvE!) Increase damage per Malice to old 25%; Fix ''Spotters's Shot'' and ''Double Tap'' Visual Effects [Regular Bullets on ''Double Tap'' and Immobilize/Purple Chain Effect on ''Spotter's Shot'']; Increase the brightness of the Orange/Yellow Line from ''Death's Judgment'' attack [We need the thrill of that ''Snipe'' moment and/or add additional effects and sounds]; Bring back ''Shadow Flare's'' Pulse to 5 times and decrease the damage [Maybe put extra Condition ''Blindness'' per pulse interval for 0.5 seconds [For example, not necessary]]; Make Deadeye's Mark Targetable on Bosses of Meta Events and other missions [Some of them are untargetable, not that all, but some of them]. Now onto ''Blink'' Build Full Berserker's Set of Trinkets, Armors and Weapon Stats; For both Weapons take Superior Sigils of Force and Accuracy [Recommended]; [Optional is to take Superior Sigil of Impact if you always fight with Foes that can be Knocked Down] Superior Runes of Scholar; Relic of the Deadeye. BUILD TEMPLATE: Critical Strikes: Twin Fangs - Practiced Tolerance - No Quarter Trickery: Thrill of the Crime - Bountiful Theft - Sleight of Hand Deadeye: One in the Chamber - Premeditation - Fire for Effect Skills: Healing Skill: Withdraw Utility Skill 1 : Shadowstep Utility Skill 2 : Infiltrator's Signet [Optional] Utility Skill 3 : Mercy [Must] Elite Skill: Shadow Meld [Must] Pros: Almost Perma Max Stacks Boons for you and all Allies around you and your Targeted Foe; Being a ''Shredder'' while being the ''Greatest Boon Support''; Boons constantly applied are [Might; Fury; Vigor; Swiftness; Quickness; +Extra for Kill Is Regeneration]; Gain constant 5% Strike Damage from ''Premeditation'' or 6% if you have that Extra Regeneration from Kill; Quickness on Staff Main usage is fun and fast; Stealth from Deadeye's Skills give you constant ''Malicious Hook Strike'' for 400 Defiance Break and Knock Down's, Which means a lot of Crowd Control; No need on focusing on the Target you Targeted with Deadeye's Mark since you only need the boons from them, tho it is always damage bonus for the Targeted Foe [Famous Quote: ''Just a bit of your Soul, you won't miss it.''] Bonus thing, if you use some of the Staff Skins that Leave Traces behind them and have overall nice color patterns to leave as a trace, will be beautiful with Attack Animations of Staff Basic Attacks. Cons: If not done correctly on constant Deadeye's Mark usage and triggering the Stolen Skill ''Steal Time'' you loose overall damage and speed of actions; Will need to switch from time to time to ''Rifle'' so it won't be that of a damage but will still be decent Long Range damage; Cooldowns from Mercy and Shadow Meld will be only break point for you to ''Survive'' till those skills refresh; The Style of playing can be bland for constant usage of Basic Attacks and Skill 4 and 2; Playstyle: Starting with the immediate [Deadeye's Mark]. You Trigger the [Stolen Skill] then Activate [Mercy] for the next [Stolen Skill] and then again [Deadeye's mark] and here you press skill 4 three times on MARKED TARGET till you reach [Max Stacks of Malice] and then use [Stolen Skill] to get into [Stealth] and then use basic attack [Malicious Hook Strike] to [Knock Down] enemy so you can get those Extra [Quickness] Seconds. Repeat the Skills that use initiative, recommended skill 4 [Dust Strike] for it, as it's the fastest skill to use and has range on it to get [Stacks of Malice] and use [Shadow Meld] for another [Malicious Hook Strike] on Foe to get Extra [Quickness] and also Free [Stolen Skill] that you can use again on normal or [Max Stacks of Malice]. If you by any chance loose some of these in the process, or mess up with the [Stealth] attacks you can still use regularly the [Stolen Skills] and wait for the Cooldown to wear off the Skills while you are under the effects of those 5 boons, max 30 seconds for all of them besides Swiftness that is literally 1 minute active. Switch to [Rifle] when you need to escape and/or use Long Range safety attacks, tho while using a [Rifle] you WILL need to use [Stealth] management correctly for greater damage. But [Quickness] can help a lot in dealing Basic Attacks for Vulnerability and decent damage. Tips: Use [Valut] for Evading in most cases, when you are on Max Stack on Boons for Triple Plunge Attack, or advancing towards or getting to safety distance. Skill 3 is only for the Immobilize break, nothing more. [Explanation] Also the thing that bothered me the most, from these nerfs on Deadeye, is that, the class itself is based on a ''Sniper'' Roll, even the description of Deadeye alone says, Quote: "One shot, one kill." Take aim with your rifle and mark your enemies for assassination. The deadeye specializes in long-range combat and picking off enemies before they can get close. By marking your target, you gain increased damage against them as you wear them down before taking the final shot. — In-game description That should point out that we are limited to that One Single Target and that we need strong and big damage output against Foes and Monsters that we Specifically ''Marked'' and want to take out. And that should also include OUR personal mistakes in fights where we mess up on targeting wrong one, it's still a thrill to wait for ''Deadeye's Mark'' to refresh and fight to survive and after it's back, to mark the right one, and then to ''wear them down before taking the final shot''. That should cover it and help you realize that you made this specific Elite Specialization to be ''One shot, one kill'' on Class that is made to be (In all of the MMORP Games) ''High Risk, High Reward''. Hope this helps some of the Deadeye Enjoyers till we, as I repeat myself, get damage back or get nerfed again (Deleted). Thank you! <⦻>
  9. Hello, I was sent here buy the support@guildwars2.com to repeat my Issues I encounter while playing Deadeye, and I hope they will review my case and solve and enhance at least Visual effects (as for damage overall, I would like to get back the damage I did before certain nerfs, only including PvE and *NOT INCLUDING PvP or WvW content*; (Note: For example doing 4 k less damage on same build before and after last nerf with ''Malicious'' Power Build). Here is the list of Deadeye's visuals issues and skill bugs: Deadeye's 2nd skill [Rifle] in ''Kneel'' Form called ''Spotter's Shot'' has normal effect on bullets, while it should have ''Purple Chain/Immobilize'' Effect on bullets. (Sometimes it is tricky, for a split second, making you think that you did not ''Kneel''); Deadeye's 3rd skill [Rifle] called ''Double Tap'' has that ''Spotter's Shot'' ''Purple Chain/Immobilize'' Effect on both bullets which get's confusing overtime; Deadeye's Mark does not work on certain types of bosses and sometimes not at all at some higher rank Foes and Monsters. It will also trigger a cooldown and not even say if it's ''Obscured'' or ''Immune'' or ''Blocked'', it will go on cooldown just like that. (I Cannot identify specific bosses cause I encounter that issue with variety of those Foes); Deadeye's Cantrip Skill called ''Shadow Flare'' is wrong in couple of terms: 1. When orb is throwed it will only ''Pulsate'' once and deal a certain damage to Foe's; 2. It will not ''Pulsate'' anymore after first ''Pulse'' and will not do any damage after that; 3. The animation will only trigger that first ''Pulse'' and won't happen again till duration expires; 4. ''Shadow Swap'' is only working for me as character and I will switch places, while orb just disappears in thin air; 5. It will release sound effects while nothing is happening in those ''Pulsing'' and swapping moments; 6. The animation of throwing orb and it's path is barely visible. (Personal adding and wanting) Deadeye's [Rifle] Stealth attack called ''Death's Judgment'' has that special ''Snipe'' ''Orange/Red/Yellow'' LINE that is somewhat reduced and faded. It would be nice to bring back standard light or get it brighter just to feel the Action of that move (Zafirah's ''Snipe/Death's Judgment'' Animation Line Light and Brightness, maybe having that Brightness while having ''Zafriah's Rifle Skin'' Equipted for example). Now when we are done with Main issues I would like to see some changes that are optional since many classes suffer from that ''Lack of Damage''. The Deadeye got nerfed a lot in these past few patches and it destroyed all Power Builds by a lot in PvE content. Only thing here I want is to change this for PvP and WvW, and bring back the damage for PvE content since it get's harder every time to survive and honestly, the class is based to be ''Single Target'' damage dealer, so, I repeat again, would be nice to retrieve the damage in PvE content. (Note: The fix on Bugs and Issues with visuals are a MUST, and need to be reviewed, BUT on damage and overall things you saw I would like to see is up to you to decide, no hard feelings) Thank you! Akym.6387 <Ⓧ>
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