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ronkul.1320

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Everything posted by ronkul.1320

  1. Make gem store versions of festival hats and outfit oldies from guild wars 1: https://wiki.guildwars.com/wiki/Grasping_Mask https://wiki.guildwars.com/wiki/Imperial_Dragon_Mask https://wiki.guildwars.com/wiki/Agent_of_Balthazar https://wiki.guildwars.com/wiki/Disciple_of_Melandru https://wiki.guildwars.com/wiki/Augur_of_Kormir https://wiki.guildwars.com/wiki/Aegis_of_Unity https://wiki.guildwars.com/wiki/Dragonguard https://wiki.guildwars.com/wiki/Ravenheart_Witchwear https://wiki.guildwars.com/wiki/Vale_Wraith And a special request of a head gear skin of the Purists masks used by the NPCs much like the https://wiki.guildwars2.com/wiki/White_Mantle_Elite_Guard_Mask.
  2. I would want a non-flaming variant of the citadel of flame armor sets seen in the beta for the game and a non-tarnished/frayed version of the council guard armor from Caudecus's Manor that is seen on NPC's.
  3. https://wiki.guildwars.com/wiki/Envoy_Sword https://wiki.guildwars.com/wiki/Envoy_Axe
  4. I suggest a a preview system for cosmetic infusions similar to the preview system for other equipment (armor and weapons). This would give us an idea how the cosmetic infusions will look on a certain character before buying it on the TP (which is a big investment already).
  5. Also the demonic aegis: https://wiki.guildwars.com/wiki/Demonic_Aegis
  6. https://wiki.guildwars.com/wiki/Storm_Daggers The Oldschool guild wars 1 version not the guild wars 2 one.
  7. I agree for no root for warrior's hundred blades like the reaper's hard hitting great-sword skills. I mean they did make flurry for sword main hand a no root eventually.
  8. Warrior Off Hand Sword Suggestion: Make Riposte have a flip over skill for the counter attack part instead of auto counterattacking when in melee range like how counterattack has counterattack kick flip over for the ranger great-sword. This change would make warrior off hand sword more versatile and have active play-ability, while being placed in line with other non shield blocks in the game such as warrior staff block, revenant's warding rift, revenant's Imperial Guard, and ranger's counterattack.
  9. Maybe have some of the rewards be materials used to upgrade the attribute wvw infusions to be more like the regular attribute infusions you can get in fractals. Right now there is little incentive to choose wvw infusions because you can also get stat increasing infusions from fractals but with agony resistance. This makes players have to switch out the wvw infusions with regular agony infusions or permanently with regular attribute infusions from fractals for the agony resistance for fractals usability. It makes wvw infusions become an unnecessary gold sink for infusion extractors just to also play fractals (which is used to make gold instead).
  10. A suggestion for improving ascended equipment value is to have a hard binding mechanism of ascended equipment. By hard binding a piece of ascended equipment to the account it is on (instead of just the automatic account binding) the equipment's corresponding single stat combination (i.e. berserker's) and equipment type piece (i.e. heavy chest armor piece) will be added to the account either as part of the armory (like legendary equipment but for a single stat combination per equipment type piece) or as an unlock where you can infinitely spawn the hard bound version of the equipment type piece on any characters (much like spawning the achievement skin unlocks). If it is the later, the hard bound equipment pieces would be un-salvageable (for legendary materials like dark energy), needs transmutation charges to change the skin for every piece (for both suggestions unlike legendary equipment), needs upgrade extractors for runes and sigils or something similar (for both suggestions unlike legendary equipment), and only unlocks the one corresponding stat combination per equipment type piece (for both suggestions unlike legendary equipment where all stat combinations current and future are unlocked). I think this change would truly make ascended equipment a "bridge" between exotic equipment and legendary equipment as anet has stated for it to be, while keeping legendary equipment the ultimate rewards (ascended equipment is only a one stat combination unlock for the account with less convenience (like a step by step unlock of the account towards legendary like powers) while legendary equipment unlocks all stat combinations and is the most convenient for the account). It would make making ascended equipment a cost worth investing into for the future more than just a gold tax for slightly higher stats or for fractals investment. The unbound regular account bound ascended gear can still be salvaged for legendary materials (i.e. dark energy and ascended accessories materials) and stat swapped via the mystic forge.
  11. Dual swords is also a dps weapon too, but a hybrid between condition and strike damage. Yet it still has mobility with the leap (gap closer), high damage burst with final thrust, and a block with counter. Dual daggers is also a dps weapon, but more on might generation and fast dps instead of huge chunks of dps. Yet it has a leap (gap closer) too. Dual maces may not need a gap closer because it is more of a cc/bunker build play-style. Great-sword has two gap closers, and hammer has a gap closer on its f1 that travels far but does not need an on-demand gap closer because it is a cc weapon. Shield has a very small gap closer and war-horn is just swiftness, not a gap closer.
  12. It would still not solve the on demand issue by having that type of gap closer. Also IMHO I think that gap closers are more than necessary for melee based weapons for melee classes because it helps stick on the target (only place you can do any damage since you are melee). This is especially true for spvp and wvw, but I can see your points for pve.
  13. Axe Suggestion: make Cyclone Axe a leap (maybe a leap finisher also). This will give axe mainhand and double axes for warriors more mobility and viability as axe mainhand is one of the few warrior melee weapons lacking in mobility on demand. Warrior melee weapons definitely depend on mobility as gap closers to be competitive. Your thoughts?
  14. Kodan and Tengu suggested for the most on these forums :]
  15. Sword and off hand scepter and wizard's hat and a beard --> gandalf the grey!
  16. More armor sets requests for remakes from guild wars 1 for guild wars 2: https://wiki.guildwars.com/wiki/Ancient_armor https://wiki.guildwars.com/wiki/Necromancer_Sunspear_armor It is for the witch doctor look for necromancer. https://wiki.guildwars.com/wiki/Monk_Primeval_armor It is for the demonic look for light armor. https://wiki.guildwars.com/wiki/Monk_Canthan_armor It is a better monk look than the monastery armor in guild wars 2. https://wiki.guildwars.com/wiki/Warrior_Elite_Templar_armor It is for the Knight's Templar look for heavy armor. https://wiki.guildwars.com/wiki/Ranger_Druid_armor It is for a druid look for ranger. https://wiki.guildwars.com/wiki/Ranger_Norn_armor https://wiki.guildwars.com/wiki/Ritualist_Norn_armor https://wiki.guildwars.com/wiki/Anton https://wiki.guildwars.com/wiki/File:Anton_Deldrimor_armor.jpg https://wiki.guildwars.com/wiki/File:Anton_brotherhood_armor.jpg These are real thief/assassin armors IMHO.
  17. I would want the following armor sets as armor sets for guild wars 2 (gem store or in game earn-able): https://wiki.guildwars.com/wiki/Ebon_Vanguard_Soldier https://wiki.guildwars.com/wiki/Luxon_armor#Elite Most wanted are the warrior and necromancer armors for Luxon. https://wiki.guildwars.com/wiki/Kurzick_armor#Elite Most wanted are the warrior, ranger, and monk armors for Kurzick. Well the Canthan faction armors can also be made for an upcoming expansion that maybe expands Cantha (wouldn't hurt).
  18. Want my vds as a alternative to the fds in game. The glacial blade and dead sword are must haves for old school guild wars 1 nostalgia that were premium weapons without the premium prices (therefore were one of guild wars 1 players favorite skins).
  19. A remake of celestial weapons for guild wars 2: https://wiki.guildwars.com/wiki/Gallery_of_Celestial_weapons
  20. New Weapons Suggestions For Elementalists: off hand shield and off hand scepter Thoughts?
  21. So basically a participation reward track for general participation and a participation reward track (based on personal performance vs total server performance ratio) for the rewards per server achievement/winning games every week/month and a reward track for personal performance in the top of server acitivity? I am understanding this correctly?
  22. I agree there, but I think the server name will just be replaced more with large guilds and alliances names instead? A community in a different way? Also I think rewards could still be an incentive but more a participation incentive (a league reward track independent of the reward tracks for wvw already in game like the pips for skirmish ticket rewards?). There could still be a minor reward for winning teams per week/month but not as much as the participation rewards incentive because it could otherwise create some toxicity and self/team blaming if the rewards were too good as someone pointed out. Rewards incentivizes more participation in a now more fun mode because the mode has better matching making, as you said (the slide is now there it just needs a little push). I agree it should not be a center point but can be a goal/side goal (kind of like the effect we saw with wvw rush week and the temporal bonuses from them like extra wxp and wvw reward track points).
  23. Then would more dailies/weeklies in the achievement tab of the hero panel for undesirable activities (due to high cost vs reward) like JP's and adventures/mini-games and mini dungeons be preferable? It would separate itself from the wizard's vault stuff while adding onto an already existing daily/weekly system for some activities in game.
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