Jump to content
  • Sign Up

Thevaultdwellinggamer.4267

Members
  • Posts

    198
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Thevaultdwellinggamer.4267's Achievements

  1. This fourm is full of people who are"Happy"with the current balance, knowing full well the entire game is being dumbed down for them. You can't take people like that seriously. Boons aren't a detriment to the game. Just quickness and alac. The issue with Boons is the oversatuation of them, because they need to compensate for the fact that they stripped out all the unique buffs that made those classes stand out. Even might and fury is an absolute joke to have 100% upkeep with how many of those boons is baked into skills or traits. Anet has even gutted boon rip, which hurts the wvw community in favor of the ball groups who wants an easier time upkeeping boons. No it wasn't. Sure, you have same equipment, But Back then, when Balance was much more enjoyable? Each class has it's own niche, it's own identity that made them stand out. They could do things no other classes could. That what made the balance so good back then, because something like warrior isn't supposed to have every single tool to keep up with every other class. It's downright stupid to even try. It's just so much better to balance around the class's strength and weaknesses. What you're describing now is homogenization. Making everything equal is what caused this game's balance to go the path it has. It's why things are becoming more braindead by the day, and why the powercreep has gotten so bad. Homogenization Had not once made for a better experience. Maybe for the casual player who want to put in 0 effort into their game, or focus purely on open world content, but they don't give a kitten about balance anyway, not unless it inconvenience them. The classes that do suffer the most from all these changes over the years, are looked at with dismissal by the idiots who can't comprehend how bad this is for the game. Because in their eyes "If I'm having fun with my class, what does it matter if the changes are unhealthy?" The amount of mental gymnastic I've seen in these forum by these people is embarrassing, and it's hard to talk with these people because they're so high on copium to look at it in a bigger picture. All the other boons doesn't have dedicated builds to provide their respective buffs like these two boons does, nor do those other boons completely change the pace of the game. The only thing furry, might, vigor, and even protection did was help you in the fight, that what Boon should do, it should help you. That's fine. Quickness and alac completely changes how you play in such a drastic way, that playing without them is like fighting while on a wheel chair. When the game feels awful without these two boons, at that point it becomes a crutch, and you need to reevaluate how combat should work.
  2. These two boon is a tumor in this game that needs to be removed. They have caused this game problems ever since they were released into the game, and now we're cutting everything that made a class the way it is for the sake of granting them these boons. Out of all the baffling changes Anet did, giving alacrity and quickness to all classes is the most idiotic change to date. Every balance decisions revolves around those two boons nowadays, both directly and indirectly. Poor scourges lost good chunk of their utility to alacrity, and its absolutely sad that world vs world suffer more and more of this boon ball meta because of it.
  3. But those same casual players you keep preaching about are not going to do strike. They're not going to do anything beyond open world content or do anything that is even slightly complex. It's irreverent in this conversation because it's irreverent to them. Because we are dumbing down the game to cater to a large group of players who is unwilling to understand the very basic of combat, at a detriment of the player who IS willing to work hard at it. It's like Anet is making changes for Darksydephil because he's pissed he can't find a huge button in broad daylight. At that point, it isn't about this "Intrinsic reward" Crap you keep spewing, or is it an entitlement. You're just encouraging players to put in less effort for the same result. That's why people have issue in the homogenized vision Anet has in the first place. It's called a figure of speech for a reason. It's not hard to understand the concept. But it also unhealthy to make the game easier for the sake of those players want to spam their weapon skills to victory mindlessly without taking into consideration what those kits actually do, and how to use them efficiently. That's what my issues lies with the Ranger mace. It effectively encourage that kind of playstyle, which is problematic for a lot of reason. The game is dumbed down enough with how every class has access to alac and quickness, and general homogenized balance. Benchmark wise, you want to give those complex class more value in a group? Give them back unique buffs. Unique buffs/debuff is what made classes like warrior stand out, because it gave them value for the group. Ever since Anet removed them, We have a massive oversaturation of Boons that are quickly losing value overtime. It should be a reward for players who are capable of of doing these "High Apm" playstyle and them alone. It would at the very it would help those class stay relevant. As for gimmick weapons The issue, however, is that the gimmick weapon like Hammer and pistol are very one dimensional. It doesn't remotely interact with anything other than itself, which is why I see them as failures tbh. It isn't that they're overly complex, because they're not at the grand scheme of things. there are just absolutely no substance to those complexity that would otherwise made them feel good.
  4. By telling it how it is. Hell, people had the same mindset when there were over 50 pages of complaints of a patch and Anet didn't listen. The only thing that forced Anet to actually do anything to address their situation is an unhealthy combination of a controversy, and the death threat that were sent their way, and frankly, Death threats is going way too far, no matter the circumstance, so it's an outright tragedy that resorting to that, bore more fruit than just giving out feedback they're just throwing into the shredder. So unless you want me to resort to being a degenerate, the next best thing is to vote with my wallet and go else where, but that doesn't mean I can't keep tabs on the game, too see where things are going.
  5. Wasting your breath my guy. These guys are delusional at best, no matter how many times you hammer those facts into those skulls. You can make all the class and their rotation can be as broken as can be, and people like mr leo G will go though mental gymnastic to tell you that you're in the wrong because the fact you complete a strike/raid all of the sudden invalid everything you said. Anyway, I want to say my piece, because this is important. We will never get more viable build that isn't forced into some cookie cutter set up, because when anet balance around homogenization, Anet will do the exact opposite of what they intend to do. This is because with homogenization, Anet have to put all the class to a certain standard to make it Easier to understand to the casual who won't even touch stuff like raids in the first place, and as a result, Anet have to completely strip away any uniqueness to the class and their elite spec that offer real tools, in favor of oversaturating boons to everyone, as well as a raising the damage floor so casuals don't feel left behind, and often, this will be a detriment to the vets who poured their heart and soul into their game. If there to be a better balance, this homogenized path has to be abandoned, but it won't. Not when you have players who are spoonfed this crap, shaking their fist at you, and tell you that they're having fun Regardless of how many people a patch negatively effect. You can't take them seriously, because more often than not, they don't have balance and fairness in mind, only self interest.
  6. You're speaking in a casual perceptive, which is fine, but the casual players are irrelevant. They don't matter here because they sure as hell don't care about any of this. Let's not start using red herrings now. At any case, this affects the players that are more competitive in nature. They had decades to master their class, master their skills only to be insulted by a player who can achieve the level of performance with far less effort compared to the long term players who had work hard to get to there. And if that's not bad enough, their classes get more gutted by the second making it that much harder to perform well, not without dealing with unfun clunkiness. That's why the more players with complicated classes are jaded nowadays. Either their kit is underwhelming, or they get overshadowed my someone else. And you can enjoy warrior, that's your prerogative, but even you admitted that you're not having much fun as you should. And that's not mentioning the fact that the warrior forum is full of doom and gloom, more so than any others. There is a reason such doom exist.
  7. If they want a kitten reward, sure. But what reasonable player would want that when they can play something more simpler and get rewarded the same way, or better? It's almost like you're ignoring that fact to maintain this weird idea that more complicated weapon should have the same reward than less complicated ones. So naturally you want warrior to be rewarding for the effort you put into, with how much your profession is struggling, right?
  8. Because dumbing down gameplay for those players is what lead to the awful balancing decisions in the first place, 1. 2, it alienate the players who put in more effort for the same rewards that other players can do for less effort. So you're a masochist then? Is that why you still play warrior despite being in utter despair about them?
  9. If this guy can understand this, there is no reason you can't. Ranger mace actively encourages you to spam skills without a thought. It teaches a very bad and dangerous habit that no new player should learn. Your entire argument can be shot down by the fact that complexity should be rewarded when you master it. If a rotation is brain dead simple, It shouldn't let you have your cake and eat it too. It cause too much disparity to the class that does require more skill to master to get the most out of it. Ranger mace is unique in the fact that it doesn't need a rotation to do very well in both damage and support department. Out of all the things ele complain about pistols, Pistol being overly complicated was not one of them. kittening hell, if anything, Elementalist itself is the most complicated class in the game. That's why people play elementalist in the first place, to master it's complex design. But if mastering that complex mechanic give you little reward for all that blood, sweat, and tears you pour into it, compared to something like mace, what's the point? This is not rocket science.
  10. I hardly call ranger's mace well thought-out. Frankly, Mace is too brain-dead for what it can do, more so than mechanist during release of end of dragons. It's entire gimmick want you to spam mace skills, so you can do it again with a 25% damage buff. Sure it's fun, But it's too "Unga Bunga" Even in a game like this, and somehow managed to have a place in every single competitive build I have seen, at least in pve. I wouldn't even mind the mace being strong as it is, If the weapon set wasn't this extreme with it's simplicity.
  11. That's because scepter is one of the few limited support weapon rev has. It has no choice but to run these weapons in pve support wise. And even that wasn't the case, I promise you, if there are support weapons that are straight up better, people are going to use those anyway.
  12. I can promise you that Elite utility are up for grabs in the new expansion. If you look back on their wording on how they're balancing In the future, and if you look at what they're doing now, anyone with a half a brain can put to and to together to see what they're doing. Elite spec are slowly getting deconstructed and parts of it is being resold as features, to the detriment of the game because if weapon master has already screwed balancing in this game, can you imagine the damage Elite utility to core would bring?
  13. It's that kind of dismissive attitude I can't take seriously. I'm glad you're having fun, but this isn't about you or me. It's about how all these balancing decision make the game feel more bland and hollow as a result, and how it affect the players who want to play more than a casual level.
  14. That how it was during the base days. Each class has something unique and interesting that made them stand out. Granted, The base balancing has it flaws, But it was FAR better then this shitshow. Did you write this with Ai or something? If Concept, theme and aesthetics were the main reason people play gw2, no wonder the balancing have been garbage lately. Gonna be frank with you, "Bring the player, Not the class" Is a very flawed logic, because the reality is, A player is going to be defined by the class they play. There is no if, or buts about it. The only way that logic applies, is when you're playing something skin to skyrim, and even in a game as big as skyrim, you're going to specialize in a area better than others, the most often one being the sneaky archer trap players keep falling into. But that doesn't explain why we have to resort to standardization to achieve that. Players are not going to go for the "High" APM playstyle because they want the same reward as mech engineer during it's busted hayday and could gives the same type of an reward for minimal effort. The ele community wouldn't be so jaded if that was the case. By forcing these classes to accept those roles, because every option they had prior, was taken away for the sake of being alac/quickness bots. Awesome design.
  15. Lmao, What a clownish response. How a class plays mechanically was never the point. You're clueless if you think otherwise. It's the tools those classes provides that becoming more standardized, more boring. Why should I go though so many hoops as a elemantalist, channeling the powers of the elements to give players Quickness or alac, When I can do the very same thing on a warrior by spamming dragon slash to provide alac? Or playing Necromancer, and providing quickness via harb, just by staying near a group, something you're going to naturally do anyway. At that point, I might as well play warrior or other similar classes that can do these things, but in an easier way. That's what you don't get. When you create a homogenized setting like this, then harder playstyle become less worth it, over an easier playstyle. The Reward of committing to a hard playstyle feels less rewarding, less enjoyable, and this alone create a very toxic environment for everyone else involve. It's not that hard to understand if you actually think beyond guardian lmao.
×
×
  • Create New...