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Iustitian.9176

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  1. It would be nice if we get 16+ build and equipment templates. It's already hard to manage all needed builds: Power Damage PvE OpenWorld/Tests Condition Damage PvE OpenWorld/Tests Power Damage PvE Endgame (SnowCrows builds) Condition Damage PvE Endgame (SnowCrows builds) Damage/Boons PvE (Quickness) Damage/Boons PvE (Alacrity) Heal/Boons PvE (Quickness) Heal/Boons PvE (Alacrity) ... PvP Builds ... WvW Builds ... Special builds like handkite, tank...
  2. Make it 2 ammunition, some damage and blind at 900 range. We don't need another one-shot skill that erase the fun in wvw/pvp. 1200 range and stun break would be too much.
  3. Just play necromancer and not thief 😉 that's what you need. No more to discuss about that.
  4. So anet should improve the effectiveness of the shroud skills (add evasion/aegis/barrier to one or two shroud skills), but not making it a second tank shroud.
  5. But if most people hide that text overflow (permanently or per button push; instantly after release or over time) the feature would still be a joke and a waste of time for the game developers.
  6. Imagine places with many players in a small area, like Tequatl battles 🙈 names, titles, more titles..., bodies, minions, fields, shining effects... It's hard enough without much more text. So pls no.
  7. Thief and shadow shroud are completely different to the necromancer shrouds. For necromancers it's a core mechanic to survive. Thieves have much mobility, stealth and initiative for that. Shadow shroud has additional a healing option and is a pause to regenerate initiative. Making shadow shroud nearly the same defensive (and offensive) mechanic like necromancer shroud would definitely destroy the balance.
  8. Yeah, but axe condition damage builds are still the strongest with infinite horizon cause the illusions condition damage hits much harder.
  9. yeah, but really a lesser degree: Maximum amount of all available skills as elementalist are 25 to 47 if you take only summoning weapons in your slot skills and are a Weaver with dual attack skills. Maximum amount of all available skills as engineer are 15 to 40 if you take only kits in your slot skills (what set your toolbelt skills to a static skills too) and are a Holosmith with photon forge. The only other profession that get >= 25 skills is the firebrand with 30 skills.
  10. Demands on the weapon. But i think the elementalist is the last one who should get that with all his 20 weapon skills ^^
  11. Guildwars 2 - Origin of magic Story: - Searching for the origin of magic and the void - Traveling deep to the core of tyria - Explore the secrets of janthir, the unseen, the human gods and primordus actions in the deeps - save parts of the mists from chaos and the darkness New features: - Enter hidden ley line portals all over tyria to far away places - Explore the highest, wild mountains of tyria with secrets about the ancient stellar magic - Explore multiple dungeons down to the inner core of tyria - Prove your survivability in long underground paths while escaping from giant digging Worms or solving riddles in the darkest places in tyria New elite specializations: - Elementalist -> Arcanist (Mace offhand, elemental towers, arcane avatar form) - Engineer -> Tinkerer (Mace offhand, quick-equipments, special ammunition toolbelt) - Guardian -> Zealot (Warhorn, glyphs, attunements) - Mesmer -> Chaosformer (Mace mainhand, boon-convertion skills, chaos weapon summons) - Necromancer -> Banshee (Longbow, binding rituals, demon pet) - Ranger -> Beastleader (Shield, nature area skills, call a pack of beasts) - Revenant -> Calif (Focus, mist skills from mursaat legendary optimus calif, invisibility mechanic skill and ambush attacks) - Thief -> Viperfang (Sword offhand, dark hunt skills, attack chains at weapon skill 3) - Warrior -> Gladiator (Shortbow, tricks, heroic battle shout)
  12. There is one weapon feature i forgot in the list: mode switching. Like the thief rifle skill 5. I love that and perhaps we will see more of that in the future like Warrior rifle can switch between normal mode and shotgun mode with strong close range attacks Engineer rifle can switch between trick shots (net and jump) and power shots (explosions and strong damage) Mesmer rifle can switch between power and heal shots/weapon skills and more. That would be a great in-flight possible to get more from the weapons.
  13. A mode switch at rifle skill 5 from normal mode to shotgun mode would be great (similar to the thief rifle mode switch / shotgun attacks like engineer rifle skill 2).
  14. Shortbow with quick 900 range attacks (power aoe or condition piercing damage).
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