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Lightsbane.9012

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  1. i do wish the staff marks did a bit more damage, not sure how much more they should do though.
  2. i don't think i could live without the condi cleanse grandmaster trait now that i've been using it for so long. otherwise i'd be all for something like this.
  3. it still hits really hard, but it's a shame i can't hit people on walls anymore.
  4. how do you only have 19k health as a warrior?
  5. i think nearly every class has solid access to stability so yeah. even thief has solid access to stab now, and if anet won't give necro stability it definitely needs more mobility.
  6. scepter isn't exactly a rogue type weapon either but it works. axe/pistol does solid damage without needing to go into stealth. and rotations aren't a thing in this game, every skill is situational. assuming you don't just mindlessly press keys on your keyboard.
  7. have you used it in wvw? 2k crits per axe. which means nerf incoming.
  8. i don't think the damage on the secondary skills (in wvw) warrants the trade off of an hp cost. that being said, i find swords to be really fun. just wish they'd get a bit of a damage buff(in wvw)
  9. it does solid damage, effectively tracks targets and is pretty funny against wall campers in wvw. don't touch it. it's great. please don't touch it?
  10. axe/pistol is great. which means it will get nerfed.
  11. honestly i'm content as long as axe works. i think their reasoning is we technically get five skills with axe and it's combinations.
  12. i was hoping axe would be a melee hybrid weapon, i did not get what i wanted. axe/pistol was pretty solid to be fair. axe/dagger however, was outright bad. axe/dagger poison spam will probably get nerfed due to how much it will pump out, and i'm gonna abuse the heck out of it before that happens.
  13. yeah, you know with the long channeling times and combat slower than a shortbus.
  14. boonball. that solves your problem.
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