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Lord Trejgon.2809

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Posts posted by Lord Trejgon.2809

  1. Tbh while not remaster material per say, I guess I would play a sort of hybrid between where GW1 ended up landing and where GW2 is like. GW2 movement and core combat principles, with more GW1ish attributes/skills, GW1 itemization, GW2 fashion, and all placed in GW1 instancing and party systems (over current open world).

    Not holding my breath for anything like that coming like ever, for all the information we have to date, AN is simply not large studio enough to mantain two titles like that.

  2. 10 minutes ago, Royal Grand Majesty.9852 said:

    Actually infusion effects can compliment fashion quite well within GW2

    Yeah but not at 8 stacks of same shiny infusion 😉 infusion stacked this high will drown out everything else you had going with that particular character.

    And your OP is about making visual stacking of same effect easier on your buildcraft.....

    • Thanks 1
  3. 5 hours ago, Shuzuru.3651 said:

    Well, i'm not talking down any open pver here, I was mostly one for like 9-10 years.

    I'm simply pointing the fact that the claim for open world pve leg armor was something like "no matter the cost or the skin, we want a way to have a legendary armor in open world"

    At the opposite, raid leg armor wasn't really a thing people asked (I mean, some asked for legendary armor, but not method of acquisition was specificaly mentionned), it was something Anet decided to create as a reward for clearing their new difficult content they wanted to promote. They spend a lot of time (and sanity, from what i heard) to craft the skins for it.

    When the and PvP and WvW players asked for legendary armor too, they went like  "fine, but we are not going throught that nightmare again, it'll be a plainer skin", and those armor don't even have a unique legendary skin.

     

    The issue was not that AN has put alot of work into those legendary armors, the issue was they have put alot of work love and care into these armors, only for people to complain to hell and back about it when they released. The original reception of legendary armor in the community, in particular raiders was abysmal, and that reception was why AN decided to never do it again.

    It took years of nagging and the "yeah no need for a combat morphing skin" to get AN to release wvw/pvp sets of legendary, and those arguments were repeated when nagging AN for OW legendary armor.

    And now look, they did new legendary set, that has it's own handcrafted skin, and we are once again up in arms complaining that we don't like it. Just like we did with og legendary skins. I guess AN was right in not wanting to go with it ever again after all.

    (And I will state once again for it to not be lost: I personally really like the medium and heavy skins of those sets, with light having some pieces I like and some I am "meh whatever" about. But in general I am positive about those skins.)

    • Like 1
  4. Quote

    You may create multiple Accounts, but each Account may only be Used by one person

    At no point does it state that the one person is exclusive from the one person using the other of your accounts, now does it?

    Basically you can create as many accounts as you like, as long a you do not intend to make any of those accounts be used by more than one person.

    The way I read this specific wording is that for example: you can creatde two accounts for personal use of yours, but you can also create third account for your child, but only that child can use that third account.

    • Confused 2
  5. On 2/22/2024 at 3:23 PM, Apolo.5942 said:

    Less predatory games like WARFRAME dont have Dailies/Weeklies expire.

    Your are always on your current week's objectives, and once you have cleared them, then previous unfinished ones become available again.

    This way it does not matter you didnt log in 1 day or 3, you can log in the 4 and complete back days. The thing is that you log in.

    Ah right, the "less predatory" Warframe, with it's dailies lasting 3 days each, actually expiring, and not being ever again available (the system you refer to is only for weeklies), and where you never know how long a "season" will last, and once this season pass, it is going to be a gamble if the rewards will ever be seen again, because inducing FOMO is less predatory.

    All while all the good stuff (i.e. things that were not shuffled from the old alert system) are on fixed predetermined unlock path, meaning that you cannot pick what you are working towards next, and all the good stuff will be on the very high end of track progression, counted in months worth of weeklies to complete.

    In a game that is already nicknamed among it's comminuty as the grind simulator.

    Seriously, you bring up warframe out of all the things, as an example of how GW2 should be? really?

    • Like 3
  6. 4 hours ago, A R S M A E L.3750 said:

    its a leg. PVP and WvW has an aura effect ... this one, even if it is the T1 should have something "LEGGY" that doesnt seems to have

    Technically speaking it is incorrect - WvW and PvP legendary armor sets have no skin of their own, instead inheriting the skin of the ascended piece used for crafting it.

    T3 ascended chestpiece for WvW has a variant  in-combat tendrils FX. Also a variant without.

    47 minutes ago, Dark Red Killian.3946 said:

    Tier 2 will obviously be better and most likely have the animations to it.

    I am presuming they are doing og wvw/pvp ring/amulet situation here - T1 easier acquirable without flashy effects for people that want less flashy fashion, and T2 as additional token expense to get the flashy bit. Since it would be tad harder to make a flash togglebox for armor pieces, where helmet and shoulderpiece already has togglebox to flat out hide it.

    • Like 3
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  7. I am somewhat amazed this wreck of the thread is still going on.

    Not sure what to think about OP doing "do you even read the lore" and "do you even know anything about warfare" while responding to direct quotes from the lore (and denying them), and trying to apply modern warfare concepts to medieval fantasy setting.

    The claim that artesian waters are some sort of passive supercharger to all mages in the area is funny. Especially claiming that GW2 somehow proves it. All it proves, is that it is magical ecocenter of the orr, and that zhaitan was using it to (slowly) spread his corruption. Cleansing of the artesian waters, something that took a whole ritual and best of the pact to perform, only managed to cut off zhaitan from food source as immediate result.

    And that is even without taking into consideration if orrian were aware of that particular spring being magical nexus that it was. Early lore after all ascribes all that GW2 said was due to artesian waters, to god's blessing the area. That implies to me that Orrians were not exactly aware where the magic all around them is coming from.

    Furthermore, assumption that Orr had all the time to regroup - in the times where you have military spread among fighting two other kingdoms, any sort of messaging goes through letters carried by people, even sending out the orders for regroup is going to take long time, and before those troops actually get to withdraw and regroup it is going to take time as well.

    For the whole supply lines argument - Mongol horde was already mentioned, and I'd say that there was alot of inspiration for charr in there. And history of Mongol horde conquest, and raids into europe shows that it is very well possible to have a medievalistic army without setting up huge supply lines for it to wreck other kingdom armies.

    And even discounting Mongolian horde, since op already ignored that one, I shall bring another historical precedence - Second Punic war. Hannibal was able to get into Roman territory, then stay in there and ravage it for full year with NO supply lines to mention (army living off from what they looted essentially). And that army with no supply lines which you proclaim should be "dead army" (since it was for all intents and purposes cut off from it's mainland) and yet to get rid of them, Roman had to invade Carthage so the Hanibals army get recalled to defend, to get rid of the buggers.

    So to sum it up. OP has partial knowledge on both irl warfare history, and Tyria's lore, extrapolates from it incorrect assertions and then proclaims how lore makes no sense, while discarding any attempt of straightening out his misunderstandings.

    And props to everyone in this thread for lasting for 9 pages of trying to "discuss" this topic.

    • Like 1
    • Thanks 2
  8. 1 hour ago, Silvoshipnos.2089 said:

    There's a bunch of videos showing how broken willbenders are but nothing is done about it, but the nanosecond a soulbeast uploads a video winning a 1v1 there's an alarm blaring in Anet's offices.

    Last time I checked, they never nerfed nornbear soulbeast oneshotting people 😉 

  9. 1 minute ago, Beast Sos.1457 said:

    That was my fault I should have been more specific. Enemy target teleport skills**. If you're not close enough it will say you need a target selected even if you have one. With normal cam you can use it from any distance as long as you have a target. If you have a rev, go into the special force training area and test it with phase traversal. Go to the cave on the east side and test it from that distance.

    Ah the enemy targeted ports instead of ground targeted. Yeah, technically speaking for those you need to have enemy properly tab targeted and then have the targeting reticule within some "close enough" to it as well. Personally I deal with all the wonkiness of that aspect, by having autotargetting on simultaneously with action camera mode.

    4 minutes ago, Beast Sos.1457 said:

    The issue arises when you want to place aoe skills on a higher elevation platforms. You just can't do it properly. You can get the sides of the platform but nothing more. 

    I think I know what you mean, like trying to place AoEs ontop of the objective walls in WvW. The ones that do not require LoS and therefore usually could be placed with normal control mode much deeper. I'd argue that's a fringe scenario, but I guess on specific classes and if WvW is your main mode it would be bigger issue indeed.

    7 minutes ago, Beast Sos.1457 said:

    With action cam it will just go forward, even if you are in the hitbox, as long as they are behind you

    This is interesting one - yes it will generally prefer going toward direction of reticule, but with autotargetting turned on, I don't have much issues of having these to snap to the target that is technically speaking behind me by the time ability actually launches.

    That being said the particular scenario of something being in front of me when I start pressing buttons, that moved behind me before ability actually executed is the most common case for me getting "out of line of sight" error, I mentioned happening when ability fails to turn the character.

    10 minutes ago, Beast Sos.1457 said:

    Ever aoe skill that doesn't make you stationary, like meteor shower, can be placed behind you. Go test it out if you don't believe me. I just jumped on my ele and thief and all their aoe skills, outside of meteor shower, can be placed behind. 

    That makes me think that the game is working way more inconsistent than I gave it credit originally on, as on the classes I play regularly, every targeted AoE when placed behind me, rotates character around to place it, and throws out of line of sight error when it for any reason fails to complete the rotation. (Would provide recordings if I had access to rig that could handle recording GW2, but alas, the one I have for the moment being, manages GW2 running and nothing ontop of it)

    13 minutes ago, Beast Sos.1457 said:

    Action cam is in permanent beta mode. One dev worked on it in his free time and its never been touched since.

    There have been some further updates later down the line, and while sure, it could use much more updates since it ain't perfect, I find it perfectly workable control mode. Tad annoying to utilize on support firebrand, because big chunk of the boons is forward-facing, and with action camera on, it is much harder to aim the thing (one of the builds where I prefer normal mode with RMB permanently held down).

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  10. 10 hours ago, Zebulous.2934 said:

    Sounds like "streamlining" design.  Where everything is simplified.  The problem is that developers often over-simplify mechanics and distinct abilities lose the differences that made them stand out.

    It could be that bleed and burn have lost their identities from a game mechanics point of view.  Asthetically bleed an burn are still visually distinct.

    That is not exactly the case - the change to stacking of damage conditions was to alleviate the issues original design had with multiple condi builds trying to fight same world boss. Essentially if you build depended on burning or poison condis, at launch, your damage could be easilly nullified if any other player happened to apply their burning/poison before you, regardless if their burning/poison had stats was actually higher than yours.

    The first attempt at fixing that issue, was to have player with highest condition damage take priority in those overlaps, (so at any given time, highest damaging stack was active first) but it would still have an issue if you had multiple condi-build players hammering same world boss. The same issue persisted for bleeds, since they back then shared the cap with normal enemies, so at world bosses you'd have those permacapped on bleeds as well.

    So after couple years of this issue persisting AN decided, that the best way to permanently resolve that issue was introducing intensity stacking to all damaging condition, with highly increased stacking caps for World Bosses. If memory serves, burning still has lower cap of stacks than bleeding, tho it hardly matters, because the caps on bosses was set so that no single player can saturate it, and on rest of the game, stuff dies long before you'd think of hitting the cap on burning stacks.

  11. 12 hours ago, Mattia.2153 said:

    Is being able to select a target without having to also change the direction in which you are running so foreign to you? what about placing AOE spells?

    It is not foreign Idea to me, I am just very used to the concept of using more than one movement button at the time, and changing which buttons are pressed so the movement direction does not change while I change the angle of the camera - this habit predates introduction of action camera mode btw.

    12 hours ago, Mattia.2153 said:

    I really don't understand why leaving all of this behind by simply allowing players to run back with "S" instead of backpedaling is a notion you find so disturbing *shrug*

    Nah, I don't find it so disturbing, just redundant to add yet another way to do it.

    12 hours ago, Mattia.2153 said:

    Still wrong.

    Edit:

    https://streamable.com/54n6rg

    Thank you for the video on the wells, themselves, this would make it secondary set of skills allowing it, but in general as someone using aoes other than engi grenades and necro wells, I have had more often than not, trying to cast AoE like that would either flip the character, or throw out of line of sight error.

    12 hours ago, Mattia.2153 said:

    Action Camera delay:

    https://streamable.com/za2qmp

    Interesting behaviour and not something I'd have happening to me when playing with engineer, mesmer, guardian or revenant.

    12 hours ago, Mattia.2153 said:

    Care to say what the other alternatives aside from the two mentioned are?

    Using RMB to rotate the camera like we did in old days before action camera mode was introduced? 😉

    41 minutes ago, Beast Sos.1457 said:

     Target teleport skills can't be used as far as they can outside of action cam,

    I have used ground targeted teleports at exact same range with and without action camera mode enabled, had to pay attention to the settings, but I don't see the issue on this front.

    43 minutes ago, Beast Sos.1457 said:

    to place aoe skills far from you makes you look upwards,

    sounds liek camera settings issue more than action camera mode tbh.

    43 minutes ago, Beast Sos.1457 said:

    trying using headbutt from a close distance with action cam and tell me its fine.

    I will give you that, I have not tried that particular skill, been a long time since I played warrior at all, and headbutt was not a skill I was considering using at that time. I will give it some try next time I get into the game.

    45 minutes ago, Beast Sos.1457 said:

    You need to watch the top pvp players and you'll see it. You can run out of attacks like fire grab, updraft, shackling wave and maul just to name a few out of many.

    So you are trying to tell me that if I go and look at "top pvp footage" I will notice bunch on people whom are so incompetent in areas of using skills on the move at all? Interesting claim to be sure.

    47 minutes ago, Beast Sos.1457 said:

    You can run away and place aoe skills behind you, where did you get this idea you cant? I've done it and seen it done many times. Never had a engi running from you in pvp while throwing nades at you?

    Since you didn't read the rest of the conversation, we have already establish engi grenades, and necro wells to be outlier. And fair, I forgot about nades, and was wrong on the wells, primarily because it has been ages since I saw anyone playing engi and trying to run away from anyone, and that I do not play necro specifically, so I kinda presumed it followed same rules on whole of it's kits that I noticed on every single ground targeted AoE on every other class.

     

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  12. 4 hours ago, Mattia.2153 said:

    Not being able to run back for several seconds after casting a spell is not "functional"

    Yall keep saying that you cannot flip for "several seconds" after using an ability, but yet this is somewhat different to my experience - never once, in many hours of using action camera had I have issue, where after using ability I was unable to flip my character around. Even to the contrary, the one issue I did have, was movement interrupting AA cast.

    4 hours ago, Mattia.2153 said:

    Also, you can't use your mouse cursor with "Action Camera" which is not something I much care for. It's really not an alternative to what I'm asking for in this topic.

    Functionally irrelevant - anything where it would be worth to use that cursor, you just point the reticule instead of the cursor. Unless for some odd reason you were the skill clicker, but at that point you are wasting your own and everyone elses time by the virtue of absolute murder of your dps. Alternatively, as I have mentioned you can keybind toggle, so you can quickly re-enable curcor mode for that partitular case that needed it.

    4 hours ago, Mattia.2153 said:

    One that doesn't work and is not a real alternative (Action Camera) and one that is not intuitive (About Face).

    Multiple that works, but you paid attention to two, and for soem reason you didn't like it.

    4 hours ago, Mattia.2153 said:

    Wrong. In FF14, if you are in front of your target and hit your melee ability, you are going to hit your target even if it walks out of range while your animation is still going. That's not the case in GW2.

    At this point I am doubting if you are even playing GW2 in the first place. There is no single PvP case, where you can validly just walk out of an attack and avoid being hit at all.. None.

    4 hours ago, Mattia.2153 said:

    Wrong. You absolutely can cast AOE spells while running away: Engineer grenades, necromancer staff marks, etc

    Grenade kit is an outlier that is one specific exception to the rule. I am quite confident that necromancer wells did require your character facing the direction, and every other ground targeted AoE can and will either flip your character for the casting, or if that proves for any reason impossible, will throw error of "out of line of sight". The latter one I get fairly frequently myself.

    4 hours ago, Mattia.2153 said:

    Is there a reason you don't want it to be easier?

    I merely pointed out to you, that it already is very easy, you just keep blindly dismissing it, instead demanding that AN sacrifice a serious amount of workhours that could be spent on fixing much more critical issues, on re-enginering control scheme to exact copy of FF14 copy scheme, just because you dislike the tools already provided. If AN does, then I guess that's on them and all power to you, but I find it somewhat unlikely.

    • Like 1
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  13. 10 hours ago, Beast Sos.1457 said:

    People keep mentioning action combat cam...do you guys not realize it doesn't work properly? It's still in beta mode and will never be fixed. 

    Not sure what do you mean there, sure it has some hiccups here and there (the cases I mentioned earlier in the thread where in melee having pressed down LMB for AA sometimes gets interrupted and therfore not loking my direction which causes me interrupting my AA chains by moving), but it is perfectly functional and would definitelly call it "working properly".

    10 hours ago, Beast Sos.1457 said:

    I agree 100% OP. Most people disagreeing are not understanding the benefits of being about to about face while in combat.

    Except we do know of the benefits, it can do, and there are multiple ways to do it in the game.

    Also GW2 works tad differently than WoW or FF14 with it's combat system, so there is much less of attacks you can simply run out this way.

    10 hours ago, Beast Sos.1457 said:

    It also lets you run away while placing aoes behind you to attack. 

    not in GW2, it doesn't, and for a good reason.

    • Confused 1
  14. On 12/1/2023 at 10:01 PM, ZephidelGRS.9520 said:

    Back when the game was still in dark age, where stacking by intensity wasn't implemented yet, Bleeding was distinctive to Burning in that it was small damage over long duration, as opposed to Burning with high damage but short duration. 

    Granted with the change to intensity stacking they're not very different anymore, but I just wanna throw that out to explain why they exist.

    That is incorrect - since the beginning of the game we had boons and conditions that would stack in intensity, and boons and conditions that stacked in duration.

    The change you are refering to made all damaging conditions stack in intensity.

    In vanilla design, bleed was dealing less base damage than burning, but would stack in intensity, while burning had higher damage, but would only stack in duration. Bleed was also much more common in sources than burning.

  15. Going off by the title I was thinking that it may be some interesting discussion, about some design issues. But then the OP did not deliver.

    Celestial exotic gear is easy to get. I do not have all those legendaries that OP suspects everyone has stashes of, and I do not find the game unfriendly towards the concept of gearing of my alts. In every other MMO I played gearing of alts takes much more effort than in here.

    • Like 4
  16. 9 minutes ago, Ashen.2907 said:

    What is a WoW token?

    WoW token is an item you can purchase for irl money, that can be consumed to extend subscription timer, that can be sold to other players. Basically you pay for it with cash, sell it for gold, and another player get's to have another month of sub without having to pay cash for it. Very similar case to EvE Online's PLEX. Sounds to me like every game with mandatory sub at some point have devised means to allow people to grind for sub, while the cash from subs checks out.... (and yeah EvE is no longer required to have sub to play the game, but they did the PLEX before the whole alpha/omega clone stuff)

    14 minutes ago, Splat.7981 said:

    Being a new player that recently decided to give this game a proper go it's very disappointing to see this.
    I don't know if this decision on their part will not hurt the game in a medium to long term.

    What's the next step? Arenanet adding their version of the WoW token?

    There is no need for WoW token equivalent, because game has no sub attached to it to be obtained with gold this way, and currency exchange has been there since launch. It works both ways, and allows players to get stuff from gemstore with gold, while people who want to support the game, can get some gold out of it.

    6 minutes ago, Splat.7981 said:

    Ok so it's already in the game, cool, so now why sell Hero Points?

    For same reason ESO (Elder Scrolls Online) sells skillshard packs per map. "Technical" explanation of allowing people convenience of not having to repeat hero point grind on alts, practical one being monetizing sheer human lazyness for additional revenue stream.

    1 minute ago, Splat.7981 said:

    Good for her.

    But now a new player instead of exploring the world of Tyria can just buy the hero points at the store right? They don't need to complete challenges in order to obtain hero points.

    In all fairness core tyria hero points were kinda pointless outside of gift of exploration (and they are not included in the package anyway since it's expac hps only) since just leveling to 80 gave you enough hero points to unlock all core specialisations and skills, so the only way to spend the thing are especs. And why farm 250 separate hero challenges in core tyria if you can do 25 in expacs?

    There is hardly a point for a new player to buy those, and the only point for established player to buy them is if they are alergic to pvp or want the hps right away with no delay at all.

  17. 2 hours ago, Mattia.2153 said:

    I'm confused, how is action camera the same thing?

    By the merit of being alternative control scheme.

    2 hours ago, Mattia.2153 said:

    Also, I noticed action camera doesn't allow you to run back for a time, right after using an ability. Very annoying.

    yes, because most of abilities require your character to face specific direction to be used, it would be tad broken if you could somehow override that with action camera.

    Personally I find it more annoying in the action camera mode that sometimes when try to move backwards without rotating, it will interrupt my auto-chain to flip character around instead >.>

    One nifty additional thing with action camera is that you can keybind the toggle. So you can have best of two words if you want (not sure if FF14 control schemes allow that, and outside of FF14 which I didn't play, every single other MMO (that I played) that rotates character facing when pressing S, also behaves akin to action camera of GW2 - no mouse cursor floating around, and movement of the mouse rotates the camera with no other buttons pressed.

    • Like 2
  18. On 11/27/2023 at 4:25 PM, Farohna.6247 said:

    Same reason they up fuel prices at holiday times 😑... because they know people will want to buy more at that time.  They definitely up the exchange rate at festival/holiday times and during sales.  One could say that's consumer demand,  but it's really to get you to swipe the card and not use in game gold.   Real money vs in-game.  

    Are you really trying to imply in here, that AN has an employee manually adjusting these prices? common xD

    Common AN has already explained how currency exchange works, it's on the wiki, with links to sources, it's baffling how despite that people make crap up about it.

    • Thanks 1
  19. 23 minutes ago, Dominic.6780 said:

    use action cam mode, where if you haven't attacked in the last second, pressing s makes you walk backwards, or

    Sometimes if you attack was skill 1 via use of LMB it will turn around regardless, interrupting the attack ^-^

    No clue what OP means with using 3 buttons to run back tho, never had to use 3 of them to do it myself in GW2....

    7 minutes ago, Mattia.2153 said:

    Off the top of my head: Final Fantasy 14

    I checked it out, and FF14 has two control modes apparently, one called legacy and other called standard (can only imagine which one is being set for default there 😉 ) and according to online sources only legacy one behaves like you describe. Standard control scheme behaves like any other mmorpg out there (not flip the character around when pressing S).

    Considering this, I am unsure why you dismiss action camera mode , Because it is basically same deal. Two control schemes, one opt-in and the opt-in has behaviour you desire.

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