There are actually some power problem in sPVP now, not only from one-shot mes/ranger/thief. If u watched the final of Nov's monthly tournament, u would see that a duo-rev team nearly perfectly defeated a regular-component team (kill ratio 15:0). And multi-rev team (with proper support class) definitely has a power level beyond control. I'm not against multi-burst team, I'm against multi-burst from SAME class, that's not healthy for the environment. In fact, duo rev can hardly be replaced by rev+thief, rev+mes or sth. Shatter mes has amazingly high burst, but not like duo rev comp, mesmers can be counterd and relativly easier to fight back since they have lower sustain and longer CD, which makes them less competitive on point contend. The problem for shatter is that, if u nerf their burst to some degree that they can hardly one-shot ppl, then the class will be totally meaningless, since no team will bring duo-shatter mes. It's just silly. The burst of thief in my view, is acceptable. They can hardly one-shot ppl in one round. The problem is, their burst is cheap and safe, and their high mobility makes them easy to run away form bad situation. They need to take more risks before get the reward. Guardians and eles have good sustain but low mobility. A class could have good sustain from CDs (e.g. heal skills or Renewed Focus) but not from low-CD rotations (which could last forever). I'd like to see their sustain rotation nerfed in the case of getting more mobility. At last, chrono is the only elite spec that is not viable anymore in sPVP after the change of its shatter. Retrieve those changes would make sPVP more various since the class is not strong and does not deserve nerfs like that.