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RedYeti.2453

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  1. maybe power/support quickness or power/support barrier giver or Hard CC
  2. Arenanet pls change traits for Vindi now we are going to have two dodges, so we don't need vigor and endurance gain traits which uses all major master traits (2 tier traits). Also two adept traits are meh for me. Energy Meld is irrelevant now, rework is needed. My proposition is this: Major Adept Leviathan Strength- You deal increased damage(5%) with melee weapons, you deal more damage with two-handed weapons(7,5%) Redemptor's Sermon- You heal and cleanse conditions when using elite skill(20s) Major Masters: Reaver's Curse- Grant quickness and might to yourself and nearby allies when critically struck target or damaging enemy with dodge. Angsiyan's Trust- Grant barrier to you and allies when swapping legends or activating Alliance Tactics. While you have barrier in Alliance Stance you gain quickness(Luxon) or resistance(Kurzick) otherwise you grant might. Reduced barrier effect in PvP/WvW. Song of Arboreum- Grant resistance and stability to yourself and nearby allies after dodging.
  3. Some GS animations should be more unique and many of us thinks that Anet gave rev GS without thought and effort recycled animations from other classes I mean animations from other classes are OK, but they could choose diffrent less used GS animation like ranger GS or using from new Gunsaber weapon from Bladesworn spec to give this weapon more identity Replaces for: GS autoattack-instead generic auto, lets change animaton order, so you start with second animation then use final animation(Mist Slash->Arcing Mists) and after that use diffrent animation like warriors uppercut from GS5 Rush skill leaving small rift that collapse, also we could change skill names that would fit properly like: Mist Cleave->Mist Slash->Arcing Mists GS2-from effortlesly used GS1 animation we could use Guardian GS4 animation thrusting your GS to ground creating mist cracks on the ground GS4-Imperial Guard could use Blood Flame skill animation from Ryland Flamesaw skill called Blood Flame then using True Strike could use Ranger last Gs autoattack skill or Bladesworn Dragon slash animation
  4. they should change scavenger's burst burning into fire field and add water field for tree song
  5. Agree, but at least it gives reason to use alliance tactics if you focus on one playstyle with alliance however they need to fix it
  6. I don't expect them to change most things in Vindicator but this spec should offer more than it has already like mentioned blast finisher for dodge, new animations to fit revenant style plus do something with the alliance legend to be useful in raids/WvW/PvP when I saw first presentation of vindicator I assumed it will be some "Ying Yang" spec for revenant and after they made skill not to flip to have more control over your build and using skills that you like most and it improved Vindicator but it made less this "Ying Yang" style that assume they wished to make
  7. I played for a litte bit and it didn't change since beta 4 the spec is still has a GS3 bug and recycled skill animations and no CC Combo Fields. Alliance stance is still less viable. However it deals sick damage a least in Open world Pve with out CC. Overall it didn't change anything at all after beta4 What I want to be changed is: -making Elite skill into a Profesion skill that could be used outside alliance stance and buffed them(Spear projectile speed increased by 50% and set knockback, Urn is now summonig St.Viktor to create area of healing instead chaneling and healing rest while taking damage and not being immune to healing effects),it also makes new elite skills (yeah that would be time consuming for devs,but those elite are not very usable in game now) -new unique animations for Greatsword and fixing GS3 range also make GS3 a CC like pulling nearby enemies to you and make GS4-True Strike a stun(more you blocked=longer duration of stun) -Scavenger Burst now creates fire field instead of burning enemies while Tree Song creates water field, Scavenger Burst animation is slaming fist like Hammer5 -new dodge is a blast finisher and knockdown enemies for 1 second -Reaver Rage is no longer a stun break and is now upkeep(creates pulses that damage enemies and gives you fury instead of stability,it flips to awakening skill),Awakening cost now 10 energy and activating it flips to Reaver's Rage -Nomad's Advance is stunbreak and cooldown is now 5s instead of 3s it flipps to Battle Dance, Battle Dance now flips to Nomad's Advance -Buff both heals that they heal at least 900 health -Leviathan's Strength now increase movent speed by 10%, 15% while endurance is not full -Reaver's Curse-aditionally Spear grant you vigor and inflict vulnerability to enemies, Song of Arboreum-additionally Urn grants protection and resistance and inflict weakness to enemies -New elites: -Spear Blast-thrust summoned Spear of Archemorus to ground creating explosion of spears that damages,cripple and knockback enemies(it would look like from Darksiders War's skill when he thrust sword in the ground and summons swords from them) cooldown 25s energy 20 and it is blast finisher -Cleansing Prayer-Channel St.Viktor's spirit to pray and heal up to 5 allies and grant them barrier and resistance cooldown 25s energy 20 -update skill icons they are bland, basic
  8. Better animation like Guardian GS4 or Baltazar like GS Swing
  9. Greatsword It's good , strong dps weapon with lack of CC and recycled animations. -Add CC to GS2 or GS4(True Strike) -Increase GS2 cooldown to 5s in PvP/WvW because it has 3s cooldown and making it as a CC will be too strong. -GS3 is ok, no change, but please fix range of this skill -GS5 nerf damage a little bit in PvP/WvW like 1/5 and give chill for 5s -Overhaul animation: -GS autoattack-good but it could be better. Make more unique and smooth. -GS2 replace animation like Baltazar swing or Guardian's GS4 -GS3 is ok -GS4 block is ok, True Strike animation like ranger GS autoattack 3 or GS5 -GS5 is good for me Alliance Stance The concept is awesome but execution is medicore. The changes in Beta4 is a good step spliting Energy Meld with Alliance Tactics and making utilities not fliping. Downside is animations and usage of new stance in PvP and WvW. F3 should be more usable even when you don't have alliance stance active. F-skills When you use F3 it will summon Archemorus or Saint Viktor to aid you, if you diffrent stance like Jalis or Shiro. In aliance stance it splits to F3 and F4. They will work similar to thief Elite skill or Charr's Elite skill. -F3(Luxon's Charge)-Swap to Luxon mode and summon a spirt of Archemorus. He will deal damage and taunt enemies to attack him for 30s.Cooldown 10s Energy 5 -F4(Kurzick's Praying)-Swap to Kurzick mode and summon a spirt of Saint Viktor. He will grant boons(resistance, resolution, protection) and heal youand allies for 30s.Cooldown 10s Energy 5 Utilities -Buff both Healing skills -Nomad Advance and Battle Dance are ok, add NA's a CC like Knockdown but increase energy cost to 25 and cooldown to 5s in PvP and WvW -Scavenger Burst and Treesong needs buff and new VFX animation, SB gives bleeding or burning and TS grant also resistance increase cooldown to 10s -Reaver's Rage and Awakening needs a buff, Awakening grant also protection, make upkeep in Reaver's Rage each pulse damages enemies like demon elite and give them cripple replace stability with migth remove cooldown, Awakening also gives stability to allies -You summon only a spear and throw it on a ground It becomes ground target AOE and after landing deals additional damage for 10s in AOE, Drop the Urn needs a healing buff and allow to heal while urn is active Traits Major Master is all about endurace gain, Major Grandmaster is all about dodge and Major Adept is all about playstyle between support or dps or mix of two. They need to add more in Major Master traits. Rest is ok. Additional effects on Major Master traits: -Reaver's Curse- Archemorus'es spirit has more health and toughness. Saint Viktor's spirit grant conditions to enemies(chill, slow and vurneability) for 10s. -Angsiyan's Trust-Gain endurance(5) when summon a spirit. Increases duration of summoned spirits by 20% while one of spirts is sumoned it grants you swiftness and life steal for 10s. -Song of Arboreum- Saint Viktor's spirit's boons are stronger. When Archemorus'es spirit is active it gives you and allies aegis, quickness and fury for 10s. Misc. Update icons for Vindicator. They are to clean and less revy unlike Kalla or even Glint skills.
  10. When I go to Omphalos Chamber she stays ther and I can't get to her by jumping off
  11. When I go to Omphalos Chamber she stays ther and I can't get to her by jumping off
  12. Dual pistols cuz why not and none of heavy classes have pistols
  13. No mail and I started playing HoT a year or two after release
  14. GS Rev with Tengu Legend (deception/physical skills type)=Samurai with magic eh eh?
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